Not playing 3x Aesop’s is just looking for trouble. Do you play 3x Hostage?
Clone Chip is a great card too, but if you have First Contact I would play Hades Shard. Costing only one influence, you could also add 1x Gorman Drip or 1x Fall Guy
Not playing 3x Aesop’s is just looking for trouble. Do you play 3x Hostage?
I actually play 3x PC, 1x Hostage, 1x Aesop and 1x Kati (you can find the complete deck above), but I want to try different combinations suggested such as 1xPC, 2-3x Hostage and 1x Aesop.
PC generates many credits throughout the game, so I’m fine to play Aesop later.
I think you might be targetting the wrong phase of the game with PC.
Against NEH, paying six and double click to get PC and then clicking a lot to get your engine running could delay you too much.
In my experience, noise can force the corp to defend all three main servers in early game, and then turn on beast-mode in mid game.
With PC, you begin your early game pressure later, so once you make it midgame, the corp might have stabilized and keep you out a few tuns while scoring.
But thats just my oppinion and my playstyle, so you are welcome to prove me wrong.
Im looking forward to get inject and be even more stable and aggressiv early game. Even thinking about cutting wyldside…will need some testing.
I don’t understand why people want Inject for Noise. In my mind, I want every virus in my hand, play it, and then recur it. Putting viruses in the heap without playing them first is very bad for my Noise deck, but maybe I’m missing something.
Typically the things you can’t ever discard are your non-programs; They offer something permanent and unique that keeps your deck going. Additonally, viruses in your deck are not in your hand yet. Getting rid of a portion of potential cards for a cash exchange that helps you install the next program is ok.
I’ve found the roughest part of the game for noise is turns 1-5. This is where you either luck out and win off of naked runs and random pressure, or you fall down for lack of economy.
Inject ensures that you have a bit more economy, while also functioning to draw in those pieces that help you stabilize in the midgame. It’s also a fairly click light card.
I think in most decks, you shouldn’t plan on recurring anything you pitch any time soon. I do think there’s a deck to be made with retrieval run, inject, and duggars that essentially uses the heap as a tutor. It might still be too slow; but anarch cheating femmes & morningstars into play ought to be a thing someday.
I don’t see how Inject is playable without adding more recursion cards to typical Noise builds. Pitching things like D4v1d or a breaker into trash is just awful, and losing viruses is not great even if Inject draws you a Deja Vu. You’d need at least a Levy or 3 Clone Chip or 3 Same Old Thing along with all your Deja Vu to not just wreck yourself every so often by playing Inject.
I think Inject is a great card for anarchs, but it’s for everything except for Noise.
noise is already pretty happy getting his Wyldside, Whizzard, reina and Quetzal on the other hand…
Yeah, Inject is even more for people that want hardware/resources quickly and need the money boost. Noise is usually okay on that front. It’s also useful for those with lots of redundant programs, honestly.
I do like it with Noise a little, but that’s because I run Clone Chip Noise and like having a Parasite or Imp in my heap early on, so I can plow right through stuff with it.
Bit off topic, but personally I am excited to try Inject with Exile. I think I am going to brew up a deck tonight. I agree about Inject in Noise; I too prefer to get multiple uses out of my viruses, for maximum Corp disruption. I understand the card’s usefulness, but I don’t see myself finding a slot for it in my Noise Shop.
Unless you’ve decked yourself as Noise in at least 6 of your last 10 games, your reservations about Inject’s (percieved) downside are completely unwarranted.
I haven’t decked myself, but I often have used all 3 of my deja vu’s and all of my parasites, which is what I usually deva vu for. So, I’d hate to play inject and throw a parasite into the heap. Just my deck, though. Maybe with more recursion someone wouldn’t care as much.
Primarily I want Inject to dig for Pawnshop and other economy early. Personally I don’t see why 3x Clone Chip isn’t standard in Noise and pitching parasites and D4V1D into the trash can actively be a good thing with CC on the board.
Indeed. With 2-3 clone chips, 3 deja-vu and 2-3 Same old things, I have NO problems with some of my viruses being in graveyard, ESPECIALLY if the same card gives me money along the way AND digs for Wyldside and Aesops.
Because you want 3x Aesop’s, 3x Cache and 1x Hades Shard, which leaves you with 5 influence allowing just 2 Clone Chips. I’m testing Rachel Beckman in the remaining slot recently, but thinking about replacing her - even with crazy Cache/Grimoire/Aesop’s economy paying 8 is quite a lot, and she is absolutely dead against all NBN decks. On the other hand turns of “Draw Medium with Wyldside, install with Grimoire token, run 3 times” were really great. I think I will test All-nighter instead of her because often all you really need is that one great turn with extra click.
NACH + Joshua B is another really good alternative for the every-so-often I want to run crazy.
Granted the overall cost is higher if you take more than just a couple of extra clicks, but it is amortized over the game and cost you no influence.
Personally I start with the Cache, then the Clone Chips and then Aseops. Whilst it’s obviously great, there are other ways to get the money - whereas instant speed caches, parasites and D4V1Ds are just nuts. Obviously it’s a matter of choice.
Lose the Hades Shard and Rachel, windmill slam 3 Clone Chips.
I run 3 Sahasrara instead of CCs. So, yeah, I don’t want my viruses in the trash. But now that inject is around maybe I can make do with less efficient Cyberfeeder instead of Sahasrara. Hmmmm… you got me thinking now!
Ah, yeah. That switchover’s been my plan, because then I also have less to worry about MU-wise. Never super likely to be an issue, and can Aesop’s it away if I need to, but… I’ve got a soft spot for Cyberfeeder over Sahasrara.
I think people are significantly over rating Inject as an all purpose utility card. If you look at each of the five possible outcomes individually, the power level scales heavily to the card draw side.
All programs nets you three credits, same as an Easy Mark, while three programs is two credits and a card, the same as Green Level Clearance on the corp side. Two cards, while not bad by any means, don’t really provide enough of an advantage to justify the deck slots anymore.
Where Inject becomes really interesting is with one program pulls, effectively an in faction Diesel. Or even better, no programs, giving you Diesel plus. One credit for four cards is the most efficient card draw in the game, off the top of my head.
Pretty interesting card design, but with how program heavy most Anarch decks are right now, I predict Inject will be hitting the chopping block in most competitive builds.