I agree with the sentiment. I just don’t think cyberfeeder is the way to go about it. I guess we’re all different.
I think both are better than Street Peddler for Noise in general. Short point made in a long way. I’d rather lessen the impact of not finding Aesop’s than going all in on finding him like Inject/Peddler. Different strokes you right.
I’m working on that right now Lots of time left 'til worlds to hash it out too!
I have to admit im not as mad keen on armitage as i was. Its not better than casts anyway. The whole point of the noiseshop package is credits and cards without clicking for them, armitage is nice as when you sell it to aesop you get your money back and a click, but its the bits in between that im not liking.
Regarding cyberfeeder has anyone thought about just selling the damn thing a turn or two after you install it? Then its basically an in faction lucky mark + however many times you use it first. Im not saying thats good, but im keen on exploring non event econ while getting to grips with peddler.
Look at Armitage as a stopgap so you’re less likely to be using those precious clicks for credits when things go FUBAR. If it’s peddled and sold to Aesop, 6 clicks for 13 credits is premium Econ.
Otherwise it can always be fed to Faust.
Lets remember that they are games where you do not draw Aesops until Very late. 17% of the time you will have to draw 15 cards beyond your opening hand before you see him, and about 10% of the time you will need to draw 20. While you dig you need to still be applying pressure and playing viruses. We need to spend as few actions on non-virus, non-run, non-draw things as possible while we dig. Feeders and $Daemons$ take only 1 of our precious clicks each, while setting up several casts, gambles, armitages etc. eats up way too much time (I do like peddler though, since it is basically a virus or an Aesops). If I have Wyldside out with no pancakes, I want to play 2 viruses and run pretty much every turn. Having a feeder and a daemon lets me play a 2-cost and 1 cost virus for free each turn. I don’t need to build money at this point. I don’t need it to break ice, since i’m just bouncing and parasiting everything. I don’t need it to trash econ since I’m just using Imp. Hitting every mill possible is critical. Noise players who waste time building excessive econ they do not need probably do not notice how much less pressure they are applying by doing that.
Other factions need to build credits early to threaten remotes. Noise WANTS the corp to spread their ice thin and go broke on early remote plays. You don’t need to bust the remote, You just need them to spend money and time on it so they are less prepared for your centrals assault.
If you are breaking ice on a central server without a medium out you are doing it wrong! What do we need all this early money for?
But what do I know
I like Sure Gamble since it’s one of the best non-Aesops, non-Cache econ cards available for when you need early econ to install programs and don’t have Aesops available. Even with Aesops in play it’s often a good draw lategame where I am much less interested in Daily Casts or Cyberfeeder.
Deckslots are tight and I generally prefer IHW over any of the credit generators in the few econ slots available, since they really help in the flatline match-ups and double up as aesops finders in the non-flatlines matches.
The problem with Sure Gamble in Noise is that it is only good very early. Later than that, it becomes terrible if you don’t have Aesop out (because of the high credit threshold), and unnecessary if you do have Aesop out (because spamming viruses is better and you should be drowning in cash already).
I’ll take Daily Casts, Cyberfeeder, and Dirty Laundry over Sure Gamble in a Noise Aesop deck any day, because they have a lower credit threshold and/or they are more efficient.
In my view, that is not a problem with Cyberfeeder, but rather a problem with Sure Gamble being in the same deck as the Cyberfeeder. If your highest credit threshold is 3 rather than 5, you can spend your early credits much more freely.
I’m not a fan of judging cards as bad or ranking cards. Almost all cards are useful, but sometimes the situation a card is useful is so narrow it doesn’t see play. It’s more useful to figure out what conditions make a card useful and how likely that is in the local or temporal meta.
The fact is that of the 8 tournaments, store championship and above, that have been won by Noise since Order and Chaos (as far as I can tell from the winning decklist page), 5 of the winners did not have Sure Gamble. Of the 3 that did have Sure Gamble 2 of them had only 2 copies. Of the 8 winners, 7 had at least 2x Cyberfeeder.
You can definitely win with either Cyberfeeder or Sure Gamble.
Congrats on your result!
Don’t worry about all that suregamling comments:) True Noise power is CyberFeeders+Schehe.
The only problem that recent meta tends to recover Power Shutdown due to NRE popularity. So I probbably will try something else in Schehe slot - may be peddler fits here. But defenetly not Sure Gamble - it is too weak for Noise economy engine.
Well exactly. I can’t play Schehe cos I haven’t faced a deck without Shutdowns in weeks. It’s even in NEH FA locally at the moment.
OK so this econ/draw package iv been testing and is working pretty nicely for me at the minute, armitage is a low level econ card really but its nice being able to use the last click for 2c so next turn i start on 5c or 7c (with aesops + casts for example) which is enough for both runs and parasites. Works OK with peddler.
Street peddler is amazing, loving that card, works as a clone chip when you want it to, or an inject when you want it to be that. Brilliant card for noise.
I dont know if SoT > Deja Vu is at all cost efficient, or a complete waste. Getting back 2 viruses via SoT seems…ok? I dont know though, i keep trying to run the numbers and getting a headache. Someone im sure can explain to me if its wrong or incorrect.
Faust is a great little back up breaker and oddly enough makes having dead cards actually a good thing.
I’m starting to seriously think with peddler and clone chips that 2x medium is correct, seeing medium early can be really game changing, and better yet being able to make a double medium power run is insane and happens more often than i thought it would.
Peddler Noiseshop
Noise: Hacker Extraordinaire (Core Set)
Event (3)
- 3x Déjà Vu (Core Set)
Hardware (4)
- 3x Clone Chip (Creation and Control) ••••• •
- 1x Grimoire (Core Set)
Resource (17)
- 3x Adjusted Chronotype (The Valley)
- 3x Aesop’s Pawnshop (Core Set) ••••• •
- 2x Armitage Codebusting (Core Set)
- 2x Daily Casts (Creation and Control)
- 1x Same Old Thing (Creation and Control)
- 3x Street Peddler (The Underway)
- 3x Wyldside (Core Set)
Icebreaker (3)
Program (18)
- 3x Cache (The Spaces Between) •••
- 1x Clot (The Valley)
- 2x D4v1d (The Spaces Between)
- 3x Datasucker (Core Set)
- 3x Imp (What Lies Ahead)
- 1x Lamprey (Upstalk)
- 2x Medium (Core Set)
- 3x Parasite (Core Set)
15 influence spent (max 15)
45 cards (min 45)
Cards up to The Underway
Deck built on NetrunnerDB.
Peddler is obviously an Inject replacement. It’s quicker, it installs what you need when you need. Awesome.
However, what inject does is also quite important: it digs early and it DOES NOT screw your mid-late game. Meaning that it never trashes your clone chips and your deja vus. Those are the most important cards for late game, and with Peddler you just plainly loose any deja vu, and depending on the board (you are digging for aesops), you might be even wasting a clone chip, or grimoire or wyldside or pancakes.
Can anyone who played with it shed some light on this fear of mine?
Well, as you can see from my list iv played with it
I think the reduced amount of events makes peddler misfire less, SoT helps a bit if you do hit a Deja but its honestly not come up that much. With the pancakes combo i feel inject is a little redundant, it only makes sense really early when you are digging for pancakes/aesops/wyldside.
Peddler doesnt trash clone chips automatically either, not sure why that would be a concern? Worst case scenario you end up with 2x clone chips on 1x peddler. I think iv used deja vu for a clone chip before, it seems like a legitimate play to me.
Generally, peddler can seem a bit scary as you are ditching 2 cards that you have no control over, but then again with inject you dont control what programs get in the bin, and we all know how annoying firing an inject is when you end up trashing double cache. I think there is a significant overlap with inject and peddler, i personally think peddler has the edge because of the trash to install ability, but if you are using peddler for draw only (which i dont think you should) then inject gets you +1 more card, so you may want to use that. I dont think including both inject and peddler is insane either, even though im currently not.
Peddler doesn’t ‘screw up’ your late game unless you draw your whole deck. Possible with Wyldside, but as Noise you should have won if this has happened! The late-game for Noise is not very late at all.
I’ve been finding with Noise you either want a bunch of credits (where Gamble/Casts won’t cut it quick enough) or none. Armitage is pretty good for setting up Wyld/Pancakes and at 2 credits a click it’s about as good as you get when sold to Aesop.
I’ve been testing a similar list to @king_mob and street peddler is phenomenal. Just so good at getting you thru the deck and also hard for Corp to play around. Also opens up play, for instance having faust on it is dreamy. As to losing a deja vu? Meh, can happen, but also you don’t have to play peddler late if you’re gonna see your whole deck.
I never wanted to play Inject late, whereas Peddler I totally would.
Yeah, but winning that might be crucial on having all 3 clone chips and all 3 deja vus. One of the reasons why I don’t mind trashing any of the programs with inject is that I KNOW I can get 3 programs and 6 viruses back.
And I go through most of my deck very often.
I am aware that peddler opens new lines of plays (another instant). I will definitely try it out, I’m just not 100% sure it’s a strict replacement of Inject.
I sure hope so, if winning relies on having all 6 recursion cards! But maybe you are in a meta with very different corp styles (lots of Archived Memories/Interns played?).