Sorry for the delay in a response… Between being sick and Destiny coming out, I haven’t played in a couple weeks (including not playing since First Contact came out), and with all the furor over the NetrunnerDB shutdown, I’ve made myself scarce on the forums as well. But since I’ve got a tournament tomorrow, I figured I’d hop back on… =D
Deja Vu is an all-star in my deck, primarily for virus recursion - specifically Cache. That said, it also helps with the scant few breakers and giving you the ability to yank them back if you lose one to some form of program destruction.
Same Old Thing: These were specifically included for Deja Vu, and after playing with a full set of three for a couple of weeks, I would now agree that a full three copies is overkill. If I got these in the early game, I would install them and they would sit unused for most of the game, just serving as an economy boost (usually SOT for Deja Vu for 2 Caches) when I needed it. They’re great additions to the deck, but I don’t think they need to take up a full three slots and I’ve gone down to two in my latest version of this deck.
Dirty Laundry: Due to Wyldside, I felt my deck was very tight on clicks and Dirty Laundry was a shoe-in for the economy deck’s because it gives me credits for doing something I already wanted to do. I’ll typically save it for an instance when I know I can get into a server, and it can also lessen the setback of running and trashing something like SanSan when I don’t have an Imp ready to go. And while I don’t get the extra credit from Desperado, I do normally have a Datasucker out and profit from central server runs with virus tokens in addition to the 3 credits for Dirty Laundry. Click compression yada yada.
Armitage: One of my favorite economy cards, and I strongly prefer it to Daily Casts. That said, clicking for credits with Armitage is just too big of a tempo hit with Wyldside out, so I have gone with Daily Casts in this deck.
Djinn: I would tend to agree that Djinn is redundant Wyldside, I have never felt the need for Djinn (for memory or for tutoring) in my Noise deck.
Atman: You absolutely need two copies in the deck, and if it wasn’t so much influence I would run three. And the reason is… included in my commentary on the next card.
Rototurret: It varies from Corp to Corp and how familiar I am with the person I am playing against (and their standard decks), but I often install my first Atman at strength 0 and rely on it and Datasuckers to get through servers in the early game.