[quote=“popeye09, post:2671, topic:1437”]
Crisium Grid applies its affect in perpetuity. Does this mean it is a constant effect that instigates what is technically a triggered effect (the changing of the run outcome)?[/quote]Crisium Grid affects in perpetuity only because it removes the initial trigger (a successful run) when it happened, not necessarily because CG’s effect works even when it’s gone
[quote]If so, what is the trigger? There isn’t one directly apparent in the wording, although it would need to be “When a run is successful” for the desired function.[/quote]it’s just a constant effect. not really a trigger per se, but rather the absence of a trigger (a successful run)
the board state itself checks when certain things happen and remembers those things. CG prevents the board state itself from remembering if there was a successful run for the purposes of current/future card abilities
[quote]Linguistically-speaking, in the case of Ice Carver the “is encountered” bit seems very much like the “is not considered” bit in Crisium Grid. What makes one effect remain after the text becomes inactive, and one disappear? And are there any clues that help us determine this distinction for any particular card?
[/quote]neither effect lingers really. it’s just that the board state’s memory never imprinted in the first place for CG
you’re looking at it from the wrong angle
“Make a run AND gain a click” seems like two separate effects (and two clauses), so it’s partially resolvable
compare to “Make a run TO gain a click” or “Make a run. If you do, gain a click,” which would require the run having been made to gain the click
[quote=“dodgepong, post:2734, topic:1437”]
Can I click Professional Contacts if my heap is empty in order to still gain a credit?[/quote]yes, since the effect is at least partially resolvable, though i’m not sure exactly why one would do this instead of simply click for a credit. is there a corp card that checks for basic clicks for credits like Gorman and such for runners?
cannot trumps all, but given what i said above, it seems you can gain the click, and you’re restricted from being able to run
[quote]Can I play Lawyer Up when my stack is empty?
[/quote]if you have at least one tag, seems to be the case
i know that Lawyer Up apparently can actually be played without any tags, meaning the AND conjunction separates the two effects. i know what we all say about assuming, but i imagine it would work vice-versa (the second effect resolving but not the first)
as for Howler, it seems to be that the and conjunction and in this case isn’t separating two effects but just coordinating two steps of the same effect (installing and rezzing). i think given the other rulings though, i would argue that one could install and not rez a bioroid (and still trash Howler). this seems like a ruling that could get overturned
as for how it compares to Artist Colony, i know that you can search and fail to find something if it doesn’t exist. Artist Colony, however, seems to be allowing you to search for your stack for a card that cannot be installed (an extra copy of your console, an event as in the example), but the effect was resolved. you searched your stack and found a card, you just couldn’t actually install it.
compare to, say, Special Order, which requires that you find an icebreaker (if there is one). you only fail that search if there are no icebreakers. the only way to ‘fail’ Artist Colony is to find a card you cannot install (as long as there is a card in your stack, you will always ‘find’ a card, since it searches for anything)