Speaking of Queen’s Gambit - does the “you cannot access the card this turn” mean that you also cannot fire off replacement effects like Exploratory Romp (heh)?
I’m guessing the answer is “no” (because in my mind, that would happen with a “you cannot access the server” wording, otherwise stuff gets weird re: accessing upgrades), but I’m curious whether there’s a ruling or something.
I think your reading is correct: the “accessing cards” step of the run still happens (and gets replaced), it’s just that when you run normally and access cards you don’t get to access the gambit’ed card.
When the corp installs a card with Architect’s first subroutine, does the runner get to know which card it was? That is, whether it was the top card of R&D as opposed to the 4th?
Architect’s first sub doesn’t say “put them back in any order”, so what, the corp has to put the cards in the very same order as they were? That would mean that playing against Architect would require the runner to be extra caferul and pay extra attention to the corp’s hands. Not very pleasant.
What do you mean? The corp isn’t allowed to shuffle those cards, so I don’t really see a problem. But which of the 5 cards he picks to install, that’s information the runner is allowed to have.
As a runner, I have to watch closely to make sure that the corp doesn’t accidently (or not) change the order of cards he puts back on top of R&D. Some people might do it by accident, 'cause they’re more used to Indexing/Precognition, while some others might use this opportunity to cheat if the opponent is not paying enough attention.
This came up in a recent tournament a runner wanted to avoid the 3 cost of tollbooth by triggering SMC before encounter. The difference being he new he had no programs to install.
First question is it legal to use smc to get a shuffle avoid the toll? The faq would seem to say it is.
Search
If a player is searching for a card, he must find the card, if able.
If a player is unable to fulfill the condition of the search, then
nothing happens, but the deck is always reshuffled.
Second- What happens if a player smc’s but cannot find/afford to install a program? Is smc trashed? Does the runner spend 2?
I believe you must find something if you are able to (which I think is a dumb rule…). You can definitely fail to find if you have no targets, but I can’t imagine the game state would rewind if you had programs you could find but couldn’t afford. So my guess is you can dodge the toll only if you have no programs that cost $1 or $2.
This is perfectly fine and a really good way of avoiding the tollbooth tax. Tollbooth taxes on encouter, but the runner has a window before this happens. In this window you can use your programs(boost corroder strength for example), use raymond flint etc. SMC can be activated in the same window.
Now comes the tricky part. Let’s assume you do have programs in your stack(which seems like a good assumption, as smc itself is a program), but you do not have the credits to install it after paying for smc. The corp doesn’t know you can’t install anything, so he/she has to trust the runner in this. I think your smc fires and whiffs, as as soon as you activate smc the boardstate changes(trash clause), and the board ‘doesn’t know smc was there’.
Forged Activation Orders on an unrez’d Architect with corp on three credits. Does Architect ‘cannot be trashed while installed’ trump since it is ‘while installed’ and not ‘while rezzed’?
Is there a quick and dirty rule for determining what text applies on a facedown card and what doesn’t? For instance, Ice Wall has the trait “this card can be advanced,” and Architect has the trait “can’t be trashed while installed.” Why is it that one applies while the card is unrezzed and the other doesn’t?
Is there a rule in tournament rules/faq/core set rules that says a corp must/should reveal all face down cards at the end of the game? If so, can you let me know where to find it. I was not able to find any official word on this subject.
Maybe I missed the answer on the following question somewhere:
IQ’s rez cost is 0 and is increased by one for every card in HQ.
Question:
Blue sun, IQ on hq, panic button in hq. Runner runs IQ, I rez for 5(Assuming 5 cards in hand), after the runner breaks, I rez panic button and drop all my money in drawing cards, lets say 20. The beginnning of my turn, I want to take IQ back(and have 25 cards in hand).