Oh, I forgot I owe you a discard...Cybernetics Division thread

imo, you don’t go for the kill in Cybernetics, Scorch and Cerebral Casts with Defective Brainchips is probably a lot more potent than Punitive anyway, but that’s so much influence, it’d probably be really hard to make it work.

i played a lot of CD when it first came out with nonsense like Valley Grid and whatnot, and it was just not effective. sure, it locks them out of a server… until they’re on game point.

i think the best bet is just to try to score some brain damage here and there, severely limiting the runner’s options, even if you don’t get a full flatline from negative handsize. Mushin on Overwriters is pretty solid, especially now that Back Channels exists because even failed traps can give you decent cash

pinging for handsize also makes the Snare!s and Junebugs really brutal when they hit. not because they’ll flatline uncareful runners, but because even careful runners will have to draw up first before running, limiting their options even more. with that new Jinteki ICE, Harvester, that’s coming that forces the runner to draw up and discard down to max handsize will probably hurt quite a bit as well for runners trying to draw up first (and people running Faust in general, since it ‘decks’ them sooner). even if they break it, it cost you 1 to rez, and it’s 3 cards for Faust to break anyway, 4c for Zu.13, sure, it’s free for Yog.0… but again, you only paid 1 to rez it. best of all, it’s only 1 influence.

[quote=“dodgepong, post:5, topic:6899, full:true”]
I think this thread is the Cybernetics thread, though it has a bad title.
[/quote]that one is pretty generic, but at least it gets to the topic of what should you do with CD to be effective. i feel like this one seems like it’s trying too hard to fit the theme of ‘oh, i keep forgetting how this card works’ :confused:

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Total. I didn’t say I think it was a good idea. I’m not sure Punitive is ever going to be strong enough to make this sorts of ID’s viable.

I was experimenting with a Xanatos build last night on Jinteki.net, but it was just brutal on me. I had 13 ICE in my deck, but I was always struggling to find any. Lack of ICE was the main characterization of every game I played.

My only win came from landing 5 brain damage via overwriters, while I was otherwise behind 2-6. I didn’t see much ICE destruction, which was lucky since I was running NEXT.

I am thinking of forgoing the Media Blitz to drop in Markus Batty, since a little brain damage and a few NEXT ICE can very easily combo into a flatline. If I’m dropping Media Blitz, then I may as well move to the Hopper instead of MU, but then it’s obviously no longer a Xanatos build.

Can anyone else share their experiences with similar decks and the ICE density?

I have been testing Cybernetics a bunch with various configurations and I feel it’s both better and worse in the current meta. It’s better because a lower handsize and brain damage hurt Faust quite a bit, but worse because Eli and Architect both cost influence due to the MWL. Here are the two main archetypes I’ve had success with:

Media Minds (aka Xanatos’ Gambit)

The plan is to mushin out a Mandatory Upgrades. If you score it, you can fast advance 3/2s. If it’s stolen, play Media Blitz to fast advance 3/2s. It also has a kill option with brain damage and Neural EMP/Archived Memories. You can afford to stack R&D with taxing ice like Viktor 2.0 and Vikram 1.0 and not worry too much about HQ.

Gold Rush

In this deck, you leverage the threat of Batty and damaging ice to rush out agendas. Primary Batty targets are Fenris’ and NEXT Gold’s damage subs. Edge of World and Overwriter allow you to kill a runner who has locked out your remote.

For the ID overall, Vikram has been great and I’m sure Ravana will help. Brainstorm should allow for another deckbuild and I’m excited to test it out.

1 Like

I will say that the Gambit deck is super order-dependent. You need to get mushin and at least a CO or MU early, or have the runner steal a MU early by happenstance and then draw into Media Blitz. This honestly doesn’t happen that often.

Good, patient runners beat the gamble just about every time, unless your card-drawin’ stars align.

Vikram has been a great piece of ICE for HB just in general; with Ravana and Brainstorm I think I’d prefer going the Batty / Valley Grid / Damage route over playing the mushin no shin game.

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It is order dependent, but not as much as you would think, especially with a 44 card deck. You have 3 MU, 3 Overwriter, 3 Mushin, 2 Media Blitz, 2 Archived Memories to get cards back, and GLC for draw. You’re fine drawing most of the other cards early (econ, ice, Brain Taping) because they help you stabilize before you execute the plan.

The Fast Track is an interesting touch. Would love to have a Mushin and CO in hand, Fast Track for a Man Up then Mushin the CO. But again, order dependent. Failing that, a Media Blitz and Fast Track in hand would be enough to Fast Track and naked advance the Man Up.

12-13 ICE isn’t that bad for a 44-card deck that essentially never tries to protect remotes or Archives. Prioritize R&D unless facing Criminals, in which case protect HQ from Siphons.

1 Like

I get that in theory, but it hasn’t been bearing out for me in practice :slight_smile:

There are three main plays with Fast Track in addition to the one you pointed out:

  1. Fast track for MU, then mushin it out. Again, you don’t care that much if they steal it, you have Media Blitz in the deck.

  2. If you have a scored MU and an active Media Blitz (ie, 5-click corp turns), Fast Track enables you to score from deck.

  3. Break R&D lock (more typically used this way in other decks, not so much in this one because of the taxing R&D).

Exactly right. You can literally only ice R&D in some games.

1 Like

Harvester is quite exciting for CD, mostly because it goes from ‘ass bad’ to ‘interesting’ right out of the gate.

3 Likes

I actually don’t mind Harvester in general. People draw up against CD/any red ID, and if they don’t have an answer to Harvester they lose a whole lot of cards. It’s just easier to get full value out of it with a reduced handsize.

How breaker bay helped HB in general, I think mumba temple is worth considering especially in this ID, where going down to 15 ice is easy with the amount of cards you have

2 Likes

I like that, the influence density becomes really high. The problem is, the temple suffers the same way Brain Taping does, and whizzard is pretty prevalent right now, I heard.

2 Likes

Oh but too could run them both with turtlebacks or something

Here’s the best cybernetics division deck I could come up with, it’s pretty fun. SEA is there to get rid of stuff like Pro Co and Wyldside. Unfortunately it can make them install Plascrete. But it’s still worth it if you can land a cheap tag early. Biotics are there to help you push through IAA’d Vanity Projects. Probably bad vs Siphon Spam but you do have lots of rezzable Eves, so you can hope for that to work for a few turns. The origin of this list is actually a joke blind Diagnostics deck with Clearances that someone posted in Slack chat. However the Clearances don’t make you shit for money so I swapped them for campaigns. I added the Cybernetics Courts because 4 hand size is actually super annoying, especially when you’re trying to hold Punitive and Archived.

###[cybernetics punitive][1] (44 cards)

  • [Cybernetics Division: Humanity Upgraded][2]

Agenda (5)

  • 1 [Global Food Initiative][3] •
  • 1 [Hades Fragment][4]
  • 3 [Vanity Project][5] •••

Asset (12)

  • 3 [Adonis Campaign][6]
  • 3 [Cybernetics Court][7]
  • 3 [Eve Campaign][8]
  • 3 [Jackson Howard][9] •••

Upgrade (3)

  • 3 [Ash 2X3ZB9CY][10]

Operation (14)

  • 2 [Archived Memories][11]
  • 2 [Biotic Labor][12]
  • 3 [Hedge Fund][13]
  • 1 [Neural EMP][14] ••
  • 2 [Punitive Counterstrike][15] ••••
  • 3 [Restructure][16]
  • 1 [SEA Source][17] ••

Barrier (3)

  • 1 [Heimdall 2.0][18]
  • 2 [Paper Wall][19]

Code Gate (4)

  • 1 [Turing][20]
  • 3 [Viktor 1.0][21]

Sentry (3)

  • 1 [Hunter][22]
  • 1 [Ichi 1.0][23]
  • 1 [Vikram 1.0][24]

Built with [http://netrunner.meteor.com/][25]
[1]: http://netrunner.meteor.com/decks/7keSXftWJxnb9z9Ga
[2]: http://netrunner.meteor.com/card/cybernetics-division-humanity-upgraded-chrome-city
[3]: http://netrunner.meteor.com/card/global-food-initiative-data-and-destiny
[4]: http://netrunner.meteor.com/card/hades-fragment-up-and-over
[5]: http://netrunner.meteor.com/card/vanity-project-old-hollywood
[6]: http://netrunner.meteor.com/card/adonis-campaign-core
[7]: http://netrunner.meteor.com/card/cybernetics-court-the-universe-of-tomorrow
[8]: http://netrunner.meteor.com/card/eve-campaign-humanitys-shadow
[9]: http://netrunner.meteor.com/card/jackson-howard-opening-moves
[10]: http://netrunner.meteor.com/card/ash-2x3zb9cy-what-lies-ahead
[11]: http://netrunner.meteor.com/card/archived-memories-core
[12]: http://netrunner.meteor.com/card/biotic-labor-core
[13]: http://netrunner.meteor.com/card/hedge-fund-core
[14]: http://netrunner.meteor.com/card/neural-emp-core
[15]: http://netrunner.meteor.com/card/punitive-counterstrike-true-colors
[16]: http://netrunner.meteor.com/card/restructure-second-thoughts
[17]: http://netrunner.meteor.com/card/sea-source-core
[18]: http://netrunner.meteor.com/card/heimdall-2-0-creation-and-control
[19]: http://netrunner.meteor.com/card/paper-wall-mala-tempora
[20]: http://netrunner.meteor.com/card/turing-breaker-bay
[21]: http://netrunner.meteor.com/card/viktor-1-0-core
[22]: http://netrunner.meteor.com/card/hunter-core
[23]: http://netrunner.meteor.com/card/ichi-1-0-core
[24]: http://netrunner.meteor.com/card/vikram-10-kala-ghoda
[25]: http://netrunner.meteor.com/decks/7keSXftWJxnb9z9Ga

2 Likes

I’m a fan of EMP in HB.

As you mentioned, siphon will eat this deck whole and still be hungry. Also, if you’re using campaigns with so few ice, BBG is pretty necessary.

I’ve had a decent amount of success (admittedly in the Jnet casual section…) with this version. My thinking behind the deck was that it’s mostly money that keeps the deck down, and therefore I decided to test a version with 3 Sales Teams. I chose for this ice suite mostly because I got frustrated with skimping on ice and getting punished for it. The Launch Campaigns are in there as I don’t think you can dedicate the deckspace to run the Campaigns and Breaker Bay Grid suite, plus you can’t install both grids in the same remote. Further improvement would be cutting some of the defensive upgrades and Archived Memories, and slotting some more economy and ice as I felt I drew into them too early in the game for them to matter (more so Valley Grid as Ash).

Compared to other versions I got rid of Cerebral Overwriter, as I got frustrated with having to ‘trick’ my opponent into running into it. I also omitted Snare because it doesn’t synergize at all with Valley Grid. Cybernetics Court might be a consideration, as the deck wants to do a lot of setting up it can be awkward having to try manage a small hand.

Cybernetics Valley Grid

Cybernetics Division: Humanity Upgraded (Chrome City)

Agenda (9)
3x Accelerated Beta Test (Core Set)
3x Corporate Sales Team (Business First)
3x Project Vitruvius (Cyber Exodus)

Asset (8)
3x Adonis Campaign (Core Set)
2x Jackson Howard (Opening Moves) • •
3x Launch Campaign (Data and Destiny)

Upgrade (7)
3x Ash 2X3ZB9CY (What Lies Ahead)
1x Crisium Grid (First Contact)
3x Valley Grid (The Valley) •• •• ••

Operation (7)
3x Archived Memories (Core Set)
3x Hedge Fund (Core Set)
1x Neural EMP (Core Set) ••

Barrier (3)
3x Eli 1.0 (Future Proof) ☆ ☆ ☆

Code Gate (4)
3x Turing (Breaker Bay)
1x Viktor 1.0 (Core Set)

Sentry (6)
1x Architect (Up and Over)
3x Ichi 1.0 (Core Set)
2x Vikram 1.0 (Kala Ghoda)
11 influence spent (max 15-4☆=11)
18 agenda points (between 18 and 19)
44 cards (min 40)
Cards up to Business First

Deck built on NetrunnerDB

1 Like

Has anyone tried BBG Econ in Cybernetics Division? Seems like it’s better than any other option when it comes to Econ. Also, they got some support this last pack. Corp sales team seems like a good card, and Harvester, well, it’s jank, but if you can get a Self Destruct Chips scored, it can be brutal

I have, but it’s not as good as it is out of ETF/Glacier. It’s also worse against the Whizzard meta. Harvester isn’t great, but it is interesting.