Thanks for the suggestions!
Heritage Committee hasn't been too bad in testing far, I don't have influence for DBS, and Agroplex sounds awful, so I need something in faction to help me get through my deck a little faster. Plus, I'm making a free credit nearly every turn, so spending one isn't bad. Let's me do stuff like drop a Snare or Medical Breakthrough on top, or set up money or Biotic for my next turn. I'm going to give it a little more time in testing.
Trick of Light could be good, but I don't really have anything advancable except Agendas and a couple ambushes. I would need to rearrange influence. I do think I need the third Restructure tho. Junebug is there because once they see one Junebug, everything could be a Junebug. plus is good vs Faust runners to buy a scoring window. But yeah, it's flexible.
Political Dealings could be good, but I would need a more permanent draw solution. I'll have to look into that.
I agree on Caprice. I'm dropping the two Clones Are Not People for two of them. It was too gimmicky anyway and I need more ways to score.
Archer has been amazing so far and won me a couple games. I totally agree I need to save agenda points, but it's usually so unexpected that it buys me another scoring window for a 3/2 anyway, so I usually replace that point. I want to keep it a little longer and see how it fares. If it's too much of a liability I'll replace it with an Ichi or something.
Thanks for the suggestions! I appreciate all the help