Your wish is my command.
Vivat Academia
The Professor: Keeper of Knowledge (Creation and Control)
Event (13)
- 1x Escher (Creation and Control)
- 3x Modded (Core Set)
- 3x Scavenge (Creation and Control)
- 3x Sure Gamble (Core Set)
- 3x Test Run (Cyber Exodus)
Hardware (9)
- 3x Clone Chip (Creation and Control)
- 2x CyberSolutions Mem Chip (Fear and Loathing)
- 2x Plascrete Carapace (What Lies Ahead)
- 2x The Toolbox (Core Set)
Icebreaker (8)
- 2x Atman (Creation and Control)
- 1x Corroder (Core Set) ••
- 1x Deus X (A Study in Static)
- 1x Faerie (Future Proof) •••
- 1x Femme Fatale (Core Set) •
- 1x Morning Star (What Lies Ahead) ••••
- 1x Yog.0 (Core Set) •
Program (15)
- 2x Datasucker (Core Set) ••
- 1x Djinn (Core Set) ••
- 1x Imp (What Lies Ahead) •••
- 1x Keyhole (True Colors) •••
- 3x Magnum Opus (Core Set)
- 1x Medium (Core Set) •••
- 1x Nerve Agent (Cyber Exodus) ••
- 1x Parasite (Core Set) ••
- 3x Self-modifying Code (Creation and Control)
- 1x Sneakdoor Beta (Core Set) •••
1 influence spent (max 1)
45 cards (min 45)
Cards up to Fear and Loathing
Deck built on NetrunnerDB.
(also published on NRDB, as of now)
This version is actually different from what I played at the regional - if I had made these tweaks before the tournament and not afterwards, I’m pretty sure I’d have won the two games I lost by 1 credit/click. The tournament version:
- was running three Diesels instead of the Moddeds
- had two RDI in place of the Djinn and Medium
- had a Chakana instead of an Escher
Playtesting shows that all the changes were strict improvements - for instance, Medium is much more valuable than RDI, because you’re not stuck having to hard-draw it. The Chakana ended up being too expensive in the matchups where I actually needed it.
One thing I’d like to do, but have no idea how, is to pack in some Same Old Thing - Scavenge is so insanely useful I’d really like to be able to play it more than 3 times per game (Levying is sorta out of the question, as it reshuffles the heap).
In the tournament, Keyhole and Imp were MVP. Imp turned out to be extremely potent because of how blatantly people kept leaving HQ open on turn one. I ended up TestRunning it a total of 5 times, if memory serves. Keyhole was another excellent target - usually I used TR for it and then ran with it 3 times, letting it bounce on top of the deck. Then, if they ICEd archives, I drew it, played it, and used it some more. If they shut down RnD, I just didn’t play it. And, in cases where they waited with the RnD shutout until I played the Keyhole again, I just Scavenged it into something else (usually Yog, occasionally Sneakdoor or Opus).
It’s most definitely a complicated deck to play, as you need to know your ins and outs vs. various ICE pieces (and for me at least, it was hard not to get mind-locked to any one of the myriad particular plays the deck can pull off), but it’s a lot of fun and can be incredibly flexible.
I’m wondering whether those CyberSolutions should be Leprechauns, but at the moment I’m not so convinced.
edit: If you’re really super-worried about Jinteki, you could drop something for a Mimic. I didn’t really find it all that necessary though - Femme, Atman and Parasite are totally ok for what you need to do, with Faerie in the guest role of an “oh shit” button.
(@SneakySly, may I be so bold as to request a split of the Prof posts into a Deck Archetypes thread?)