I played this tonight at my league, after testing it in a few practice runs at a random Netrunner night I went to yesterday at a different store. Last night, things didn’t go well, but I figured I’d give you the benefit of the doubt. After all, you said that you took it to several tournies and bombed out with it before you got good with it, so who am I to judge off of a game or two? So I tried it out again today. As a note, I switched out the Government Contracts (which I used last night) with the High-Risk Investments.
My first game, I lost to a couple lucky accesses that got the runner 6 points on turn like 3-4. I almost won early game with a double Punitive off the first three pointer, but hit the dreaded IHW, stymieing my plans. I was able to build to 3 points, but wasn’t able to close it out. He found his last point, and the game ended. I’ll chalk this one up to variance, especially because I was doing fine on money, and had a reasonable flatline threat in my hand, had the runner not just blown out in the early game.
The other 5 I played, I won. One was to an Andy player who made a mistake and ran unthinking last click with one card in hand with an RDI down. He’s a new player, and just wasn’t thinking. He was forced to take the tag off the 3-pointer he found, and I had the scorch. GG. I’ll chalk this win up to just him being new, and don’t really count it. He lost the game more than I won it.
I played the Supplier Quetzal deck, which I was originally worried about, since Quetzal can just invalidate 6 of the ice if they’re not stacked, but the fact that it was a slower deck made my match up pretty good. I abused the setup time Quetzal needed in order to score out an early False Lead, got 20 creds off a Refinery, and scored and a High-Risk, which I got a good chunk of money off of. He threatened some Centrals with a couple knights, but I just replaced the ice and moved on with the gameplan. Eventually, he stumbled onto the 3-pointer I had chucked in Archives, and took then shook the tag. My turn I fired off the Invasion, which cleared out his entire hand (including IHW), and the Punitive finished things off.
The most interesting game was off a Stimshop Chaos Theory playing both Plascrete and 3 IHW, as well as Opus. The Opus was an obvious problem, since he could gain quite a lot of money, quite quickly, which makes traces useless and servers able to be assaulted. This was one of my store’s stronger players, so he played around being traced and the Argus ability quite well, but I was able to get out a 24 credit Refinery while he tried to find the breaker he needed to get in. He had assumed because of all the advancements that I might be trying to sneak out a Government Takeover, but nope. Just 24 credits. I used the threat these credits created to score out a High-Risk, which made him trying to use the Opus to match my credit lead very awkward for him. I then used this window to score out a single-counter Atlas. By this time, he had found his Plascrete, and felt safe running into RnD, where he found a 3-pointer.
THIS IS WHERE I FUCK UP. I have 2 Punitives in hand, as well as an Invasion, so I go ahead and invasion him to remove several cards (fuck you, IHW), putting him into double Punitive range. I proceed to Punitive him, removing 3 Plascrete counters. I go for the second Punitive, and he gently reminds me that Invasion is a double. SHIT. I’VE SPENT SO MANY CREDITS ON TRACES. SO MANY. So I’m at 5 points, and he’s at 3, and I’ve basically pissed away my money. On my last click the net turn, I topdeck a Hostile Takeover, planning to score it next turn. Next turn, I topdeck another, giving me the win in my hand (I also have another High-Risk in hand, and this is important). So I score it out, putting me at match point. Incoming Legwork, click one. I have 4 cards in hand, and 2 are points totaling exactly how much he needs to win. He hits the Hostile, but somehow missed the High-Risk. i Atlas for the second Hostile and score out. Really fucked up that trace turn, and almost lost because of it. If I hadn’t, I was looking at an easy win.
The other three games I don’t really remember, other than I scored out one time using a False Lead to neuter the runner from running my last 5/3, and then winning off a Hostile, and the other one I killed the runner by making him take 3 1-pointers from archives on click 2 (he had 5 cards, so he took 4 meat damage and a tag, shook the tag, then drew a card) and then Punitiving him in the face, thanks to a couple operation econ cards I was storing in my hand that he wasn’t expecting me to have to beat his trace. And the last one I won… somehow. I think through another Invasion into Punitive.
So overall the deck can be really, really fun. There’s a lot of interesting, subtle interactions that can occur that I didn’t go over in the broad overview above, like where I was putting Data Ravens or the benefits of early Shadows. But the GRNDL Refineries put in a LOT of work, and that was surprising to me. I really, really like seeing one early. The High-Risk investment was also a powerhouse. The two together are a monolith of cash.
There’s a couple things I didn’t like, though. Something that never really felt good was Rainbow. It feels bad having a piece of ice that any non-fixed breaker can just walk through. Yeah, it’ll probably tax 3 credits, which is what it took to rez (or just a single credit to the Torch the Stimshop CT deck was packing), but sometimes I wished I had better ice to throw at my remote when the one Data Raven I was able to find was Femmed. I understand that tactically allowing accesses is okay in Argus, but a lot of the time I just wanted better ice than that. Dunno what I’d replace with, haven’t given much thought. Also, I never rezed Checkpoint. Most of the time, I’d chuck it in Archives when my hand got full of meat damage. I’m honestly not sure when the right time to rez it is. If I do it early game, they just jack out and now I have a bad pub for the rest of my life. If I do it late-game, they can just pay the trace, since it almost never makes sense to boost it, since if it’s high enough they’ll just jack out. I’ll have to give more thought to it.
Anyhow, that’s my fucking book on how I played this deck tonight. Do with it what you will.