But honestly, if you look at all the factions what do they have that's so much better to deal with Architect? Faerie? Switchblade? Atman at 3? Dagger? When it comes to dealing with Architect, Mimic is the best across the board.
Long term my solutions to Architect are Darwin and Knight. Both of which are equally mediocre. However I can mitigate Architect's effects through efficient runs and gameplay.
1st of all if I'm going to face check an Architect I try to do it early, that way the corp is more likely just installing ice, rather than recuring pieces I've already killed.
2nd if I have Cujo out, I will 100% use him to break the Architect on the rez. Cujo's job if to protect me from the early sentries while I get set up, and setting up is a matter of time not runs. I mean most decks that are running Architect aren't also running Tsurugi/Komainu. But even if they were, by the time the 3rd or 4th sentry is up, I should be able to insta-parasite.
3rd So now it's late game, Cujo's gone and I have to break Architect with Darwin/Knight/Crypsis, so I have to make those runs count. I get those Mediums/Nerve Agents out and access 2+ cards for those 4 credits. Also I'm installing less in the late game so Cyberfeeders can switch over to assisting the breakers.
4th The nice thing about Noise is that not only do I naturally pressure all 3 centrals, but I can fairly efficiently switch my pressure. So if I hit an early or mid Architect on R&D and have no way of dealing with it, I start focusing on HQ until a solution to R&D presents itself.
Finally I'd say that the only other thing about Architects is that they can't protect remotes. So as long I can keep them from creating a scoring server, the agendas will simply just overflow in HQ. (Against NEH? eeeehhhh you do what you can)
Oh also if you see an Architect in R&D install whatever virus you possibly can to mill that sucker.
I think the corporate ice suite has become diverse enough (even if we're only counting the good corporate ice) that any runner is going to have some unfavourable encounters. You do what you can to mitigate, but you'll still probably be running that server 3/4 times tops.