Seems about right. Been testing @CodeMarvelous's list (swapping one TME for 1 RDI, which so far feels real good, maximises the 3x SOT but still gives you a bit of late-game RnD pressure).
faust + e3 is stupid strong. really wish multithreader worked with e3 as imo it's a ridiculous beast in adam lists (e3 that is - right now multithreader's home is only in green). the supplemental breakers are also all good choices, and good insurance against not drawing your faust early.
econ ranges from wobbly to strong. drug dealer and NAT both have the potential to really sap your tempo if you don't manage them well - this makes Dr. Lovegood a surprising welcome draw, as the ability to selectively turn off the downsides of any one of three powerful tools (NAT, DD, and even ABR when you're trying to set up for a turn) allows you to really pick up steam.
hunting grounds is good. why aren't I playing this card in other decks? tollbooth, komainu, grail ICE, data raven, hell even pop-up windows: a lot of really strong, really popular ICE are just completely turned off by this card. fun trick: if you're running Independent Thinking (I have a 1-of in place of an infiltration) you can blow this card for ready-made fuel and draw 8-10 cards in one click- if it's just faust fuel who cares what you trash?
overall, pretty surprised by how downright playable this list is. Seems like Adam is definitely the sleeper of D&D runners (apex is a lost cause, I think, and sunny struggles under the heel of "better in kate" and "better in andy.") and I'm definitely gonna keep this sleeved up and be keeping an eye out for cards that might be able to push him over the edge....