SanSan Cycle Spoilers

I think Clot won’t be installed until the FA begins - “Biotic/SanSan, install, advance, advance, SMC/Clone Chip/Savoir-faire clot”.

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I’m hyped for it…as a runner :stuck_out_tongue:

We agree on every point GG. I just wouldn’t expect more than a 2-3% hit by the card.

Y’all are talking about traffic jam right? Traffic jam seems extremely marginal. Dead in every other matchup, and NBN can just play through it (painfully, but it still works) by adding an extra biotic labor or sansan in the middle of the astrotrain. I’m not going to find the card slot for it in any runner deck.

Clot on the other hand seems amazing. It’s useful for mill even when the ability is blank, and when paired with a clone chip it shuts down their game plan a lot harder.

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Oh, no, not with the one by itself. It’s the three things together that I think might have a chance.

Drive-By is good against Red Coats, RP, NEH, PE, and anyone else running traps or assets/upgrades that work best unrezzed until the last moment. Easy to find a spot for it – but it slows down/makes awkward the SanSan game for NEH, since they need to install it a turn before they use it, and if they rez it they’re out the money.

Clot is probably the best anti-FA tool in the game, and forcing them to spend a turn wiping counters for something you likely have 2-3 of and an intent to recur? It’ll suck for them at least as much as for you. It also hits hard against 2-advancement agendas in general, though less hard than actual FA decks.

Traffic Jam doesn’t do a lot by itself, but it requires them to run and play currents – which I don’t think most NEH decks do at the moment. It’s free, so it’s useful against corp currents in general, and does have the potential to slow down other decks. (Running 3 PriReqs? That second might take 6 advances, rough.) The worst of these by far, but not absolutely terrible in every respect. Glad it exists even if I’m unlikely to play it much.

Any one of those, and I wouldn’t expect a big shift. All three in the same pack is what makes me feel like NEH might drop 10%. Traffic Jam alone’d be next to nothing.

Clot seems really really strong, and I’m looking forward to it being in the game.

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Drive-by is in the third pack.

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Want to see the face of the corp player.
NEH: biotic labor install advance advance …
Shaper: Wait! Going to use my SMC to get a clot
NEH: WHAAAAAAAAAAAAAAT!!!
Shaper: Thank you very much for that astro :stuck_out_tongue:

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Are you sure it’s gonna work that way ?

I thought Clot needs to be in play when the corp install an agenda in order to trigger.

I think it will work, based on the wording.

‘The corp cannot score agendas on the same turn they are installed.’

Otherwhise it would have said this imo:

‘Whenever the corp installs a card he/she cant score that card for the remainder of the turn’

Things that really stand out for me in the announcement:

  • They like currents enough to keep them around. Since they’re in Order and Chaos, they’re going to be a regular feature of the game from here on out. Currently, only Anarch (and maybe Weyland) will have currents that are in a big box - this might be one thing FFG will address with later versions of the deluxe expansions.

  • The packs are going to be a lot more self-contained. I this this means we’re going to see most new mechanics drop as complete units, instead of the dribble we got for the Caissa, stealth or NEXT. Probably more fun that way, so long as the set as a whole is still good. This is probably caused by the rotation policy, so you don’t have as many half-done mechanics (stealth / NEXT) when things rotate out.

Unlike the Lunar Cycle, and for the first time in the history of Android: Netrunner, each Data Pack in the SanSan Cycle was designed individually before it was integrated into the whole.

  • The pack has 62 distinct cards, and the reason is Jinteki Biotech. Lukas notes that it adds a little rules complexity, but since it’s all on the card I’m not fussed. The obvious jank is to use the one that shuffles Archives back into R&D in conjunction with a Power Shutdown combo - do something big and not lose the next turn! Or just make Noise really sad. It’s also another kick in the teeth for milling as a dedicated strategy.

  • FFG is as sick of fast advance as most of us are:

From a mechanical standpoint, the SanSan Cycle aims to shake up the metagame and force players to adapt. While many of the Corps in Heinlein and other parts of the world have trended toward scoring agendas from HQ […], the Runners that learned their trade on the streets of SanSan have developed effective counter-measures to this strategy.

  • I hope that’s not the final wording on Traffic Jam, or Lukas is going to get drowned in a pile of confused e-mails. I assume it means that each agenda becomes its own anti-Medical-Breakthrough: the first scored Astro is 3/2, the second is 4/2 and the third is 5/2.

  • It’s about time we got some running on the Corp’s turn!

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I think its function (which you spelled out) is clear from the text.

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Mark my words: someone is going to interpret it as something else and there will be wrangling until a ruling comes out. I base this prediction on the way some people (mostly in other communities) reacted to Shell Corporation.

What is unique about Traffic Jam’s wording in this regard? I imagine Lukas has seen emails misinterpreting just about every single ANR card.

Clot single-handedly kills current-gen FA as a tier-one tournament archetype. Shaper paid-ability program install mean you can’t safely initiate the FA, since they’ll clot you before the final step and you’re just out your biotic and have a partially-advanced agenda sitting on the table like a jackass :). Plus getting rid of clot is a timewalk!

FA won’t go away entirely, but it can’t be your one-trick pony.

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It kills biotic labor, but psychographics still works. If you click 1 fast track for beale, you’d be tipping your hand, but if you already have it, they have to guess.

On the other hand, if you’re swimming in tags, you probably play it safe and get it out the first time they install anything.

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Man, remoteless CI is seven kinds of fucked. I consider that a good thing, the ID has a lot of potential in remote-centric play as well!

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Umm, I thought it works like: “I scored two Astros, any next agenda needs one more advancement counter”.

Clot appears to kill all (presently viable) NBN builds. People want to see NEH leave the meta, so it’s good that it destroys the archetype, but it also destroys any Psychographics strategy. This doesn’t leave a lot of options within the current card pool for NBN given that their ICE is fairly porous and typically contingent on tagging the runner. Hopefully the new cycle will create a new viable strategy for NBN.

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Oh. In which case I agree. I think Leela will also contribute. It is my belief that in the short term Leela will supplant Andy as the most effective vs. Neh/RP

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