[quote=“whatisthistreachery, post:1830, topic:2197”]
If I’m running a 4/2, I want Geothermal or Atlas or NAPD.
[/quote]You’re already running Atlas, don’t want Bad Pub, and find yourself frequently a few credits short to defend your agenda. Boom, Oaktown.
NAPD is almost certainly better right now for Vegan BS Glacier decks, but they have to run Corp War for the last slot, and Oaktown is much better than that. Similarish payout with less of a sunk cost if they score it (actually, factoring in the costs of advancing, Oaktown nets you 4-6 credits and Corp War only nets you 3), a small boost in credits to rez things to defend it (not a HUGE problem for BS usually, but not unappreciated), and no crushing downside if they manage to get you below the threshold for scoring) in such a way as to prevent bouncing ice back to hand (rare, but I’ve seen it happen).
Running 2 NAPD and 2 Oaktown right now, but that’s just to get used to Oaktown and will soon return to being 3 NAPD and 1 Oaktown unless something changes drastically.
Same comparison with Geothermal Fracking, though. Oaktown nets 4-6 depending on if you IAA>AAA or just score it normally. Geothermal nets you 10 credits AND 2 bad pub for one to two extra clicks. If you only use the first counter it’s only netting you 3 and a bad pub, and the click you used to take money off could’ve either been overadvancing Oaktown or just clicking for credits anyway, making the renovation more cost-effective than Geothermal if you don’t fire it twice (which I’ve seen many people avoid doing).
Even then, looking at Nebula and other destroyers and comparing with Grim, and looking at putting ice walls in front of servers to kill the BP advantage, I’d weight bad pub as costing 2-3 credits, myself, at the very least. Not really the right kind of math, but if each BP is 2 credits “lost” then Geothermal is STILL only just equivalent to Oaktown in economic payout, and over a longer period.
Of course, in Titan and/or with Mark Yale, Geothermal’s make changes pretty heavily, but that’s not an issue right now really. That IS, however, about the only place I’d play Geothermal these days, due to how very painful I’ve been finding bad pub of late.
The other thing Oaktown does is help non-BS Weyland IDs build up economy more easily, allowing them too to nearly go broke defending an agenda (as Oaktown only requires 1 credit to keep scoring out), and giving them more up front cash with which to DEFEND said agenda in the first place. The number of games as a rush-y Weyland deck that I’ve been frustrated by needing another turn to get money before scoring, only to have the window close…
It does let them know that it’s an agenda, but you’ll still have Atlas and other things for bluffing with, and you’re Weyland. Aside from maaaybe Shattered Remains or, what, GRNDL Refinery? You weren’t running enough traps to make it a mystery really in the first place.
TL;DR – Oaktown has a better payout than other 4/2s that give money, don’t let the bigger numbers on other cards fool you.