I liked having Rose and Jordan on the show because I think they enjoy Netrunner in a way that some others don’t. They love the puzzle of the turn and the assembly of the combo.
Jordan said he didn’t want to play CI, a deck criticized by many for lacking interesting counterplay, because he didn’t like the solitaire nature of the deck; so, he went with IG Biolock Prison, a deck criticized by many for lacking interesting counterplay. His argument: You’re on the verge of flatlining and you still need two agendas - you shouldn’t think about how you don’t have paths to victory now and instead think about all the decisions you made each and every click this game that got you to that point. Much more interesting when you think of it that way.
Rose was originally thinking about playing a mini-dyper combo-in-a-turn runner, where you pop a hyperdriver or two and play Freedom into Legwork into DDM into triple Notoriety. Some would say that’s not interesting to play against, but she would argue that you see the bookmark and can expect a big combo coming, so you need to adapt to her strategy by rushing or creating pressure. Meanwhile, she needs to build up a rig while making sure she can threaten a remote if possible, which is basically what Shapers do all the time. Her rig is just facedown on a Bookmark and has a hidden info element to it.
I was really happy to showcase playstyles that don’t get a lot of attention sometimes. There’s a lot of ways to enjoy this game.