Will any manner of sideboarding ever be a part of ANR? Given the current structure of competitive play--which I don't think we foresee changing--sideboarding would look different than in MTG. For those unfamiliar, a sideboard is a small set of cards (1/4 decksize in MTG) that a player can use to modify their deck, once they see what the opponent is packing.
- Would it add anything to competitive play?
- Is it even possible in ANR?
- How would it function?
I, for one, think it would definitely add something. There is already a substantial chunk of the card pool that is not played, generally for being too conditional. Sideboarding would open up the card pool, and make for more interesting games, in my opinion. It would make the game harder for everyone, which is always a good thing as far as I'm concerned.
Would the ANR card pool support sideboarding? Maybe I am overestimating the pool, but I think it would. I could finally play Cyberdex Trial!
As for function, the only way I can think to do it would be to have players reveal IDs, then sideboard accordingly. There would be risk, and it would be optional. Some IDs would be less risky to sideboard against. For example, if your opponent flips PE, you have a pretty good idea they are playing a flatline strategy. Sideboarding against Kate may be trickier, though. As has been said before, I think ANR is at its best when it is forcing players to make decisions - the tougher, the better. Sideboarding would add another decision to the game, another layer to deck building, and some risk/reward before the game begins.
What do others think? Would it break the game? Would it be borderline useless?
I think it fits thematically, too. Runners would definitely have different strategies and tools for the different Corporations, and Corporations would definitely take different measures versus a Criminal than an Anarch. Instead of Sideboarding, it could be called "Tweaking" for Runners and "Consulting" for Corporations. Or maybe a more catch-all term for both.