So I guess it’s time to announce what I have been working on for the last year and a half.
Ascend an evil, living tower in the rogue-like deck-building game Slay the Spire. Select from hundreds of different cards and powerful ancient relics as you craft a unique deck and fight your way to the top!
Today my digital card game Slay the Spire enters Steam GreenLight.
Key Features
Insane replayability: Procedurally generated levels, enemies, items, cards, and more.
Two core characters that each have their own unique set of cards.
200+ fully implemented cards.
50+ unique combat encounters.
100+ different items to be found.
Tons of unlockables and secrets.
What Else?
I have enlisted the help of several notable players (like @mediohxcore ) within the Netrunner community to help playtest and balance the game. We have thousands and thousands of playtester hours logged, and are taking a very data oriented approach to how we balance the cardpool. I think we have really made something special, and I can’t wait to put this in front of the world at large.
If you are interested and in the Seattle area I will be demoing Slay the Spire at iFEST this Saturday. Feel free to swing by, play the game. and even just say hello. (Oh and there will be other indie games too ) Details in the picture below.
Great preview. The deckbuilding aspect seems very cool, I’d be interested to see how the game ramps up (seems fairly simple so far, but I suspect it gets much more intense as you progress as most roguelikes do).
Once it’s been greenlit it can be released on steam when the dev is ready, but there’s usually a gap in between. It stays in the green light section till then