Have to say, the meta seems rather out of wack, mostly because of the runner side.
If you want to do something on that side, you play Shaper. Leela is t2, geist can somewhat make it work, but then they are side catch anyway because they build up a rig, see similar tempos. I'm unconvinced by the denial/bad pub anarch archetype, it seems too inconsistent to be serious, though it is fun to pull off. As for goodstuff anarch, it's just more rigid, less consistent, slower to set up, easier to counter (code gates bigger than enigma and scarcity) by cards which float around anyway.
Meaning that as a corp, you have to deal with smoke, and the assorted MO decks. You could play anything perhaps, but really you have to have plan for smoke making your ice at normal strength pointless at some point, and MO being a little bit sluggish to start with. Now MO looks wonderful but it's not actually that nice to take out open remotes with, it keeps eating turns.
I think the imbalance on the runner side forces corp into lower ice strategies, preferably faster, perhaps through another type of tempo you can abuse (HHN+zealous judge +austerity, or sandburg). Asset spam, tracing, or some form of obokata abuse.
I see people talk about a slower meta and I wonder if they play the same game. The runners are perhaps building up: corps really aren't. The closest thing to glacier would maybe be one of the jinteki's, leaning on obokata, perhaps with punitive. Aginfusion is a poor, click compression based deck at heart, investing clicks to have a turn where they can lock out someone from the remote, I've yet to see an impressive palana. And sandburg CI? Now that builds ice and impressive servers, but it's a blistering fast deck.
CI might be broken in the same sense NEH used to be, that you didn't know which kind you were facing till it was too late, but even there I'm not super sure. The others seem of alright strength, but you get a very weird corp landscape because in practice they really only have one problem to solve atm.