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StimHack Draft Cube: Current Lists (Updated for Earth's Scion)


#143

The plan is to over time increase the power level by adding and tweaking cards. Deep Thought level of cards are definitely on the chopping block. Account Siphon specifically is not included in the cube because it would be an auto first pick every time, and is very oppressive in this format.


#144

I’m not so sure it’s oppressive… I’m also not sure it’s an immediate first pick. Magnum Opus is on equivalent powerlevel…
Also, Same Old Thing is… Wait, is it even in the cube? It’s gotta be not very common…


#145

Ran this on Sunday and it was a blast. Traditional cube with 6 people. One guy even ran a Mushin Government Takeover deck.

Someone asked if Siphon was in there and we all agreed that with the flimsy economies it would destroy us.


#146

This is my first shot at such a cube as I was talking about. Granted, there are some more repeats as I tried to keep everything at a considerable power level. However, between drafting with 4+ people and enough “burner” cards, I think enough variety should remain. Ralphinator’s power cube:

[Spoilers] (320 cards)
The Shadow: Pulling the Strings
– Agenda (64 cards)
2 15 Minutes
3 Accelerated Beta Test
3 AstroScript Pilot Program
3 Braintrust
2 Breaking News
1 Chronos Project
1 Director Haas’ Pet Project
1 False Lead
3 Fetal AI
3 Gila Hands Arcology
3 Global Food Initiative
2 Hostile Takeover
3 House of Knives
3 NAPD Contract
3 Nisei MK II
3 Oaktown Renovation
2 Philotic Entanglement
1 Private Security Force
3 Profiteering
3 Project Atlas
3 Project Beale
3 Project Vitruvius
2 Quantum Predictive Model
2 TGTBT
3 The Future is Now
3 The Future Perfect
– Asset (56 cards)
3 Adonis Campaign
2 Aggressive Secretary
2 Cerebral Overwriter
1 Contract Killer
1 Corporate Town
2 Daily Business Show
1 Edge of World
2 Eve Campaign
2 Executive Boot Camp
2 GRNDL Refinery
1 IT Department
3 Jackson Howard
3 Marked Accounts
3 Melange Mining Corp.
3 Mental Health Clinic
2 News Team
3 PAD Campaign
2 Project Junebug
2 Psychic Field
2 Public Support
1 Reversed Accounts
2 Ronin
1 Shattered Remains
1 Shi.Kyū
2 Shock!
3 Snare!
3 Sundew
1 Team Sponsorship
– ICE (122 cards)
2 Archangel
2 Archer
3 Architect
1 Ashigaru
1 Assassin
3 Caduceus
2 Cortex Lock
3 Crick
1 Curtain Wall
3 Data Raven
2 Datapike
3 Eli 1.0
3 Enigma
3 Fire Wall
1 Flare
1 Grim
1 Gutenberg
2 Heimdall 1.0
1 Heimdall 2.0
2 Himitsu-Bako
3 Hive
3 Ice Wall
3 Ichi 1.0
2 Ichi 2.0
2 Inazuma
2 IQ
1 Janus 1.0
2 Komainu
1 Little Engine
3 Lotus Field
3 Markus 1.0
1 Mother Goddess
2 Negotiator
3 NEXT Bronze
2 NEXT Gold
3 NEXT Silver
1 Orion
3 Pop-up Window
3 Pup
3 Quandary
2 Rototurret
1 RSVP
2 Sagittarius
1 Special Offer
3 Spiderweb
1 Susanoo-No-Mikoto
1 Swordsman
2 Taurus
3 Tollbooth
2 Tsurugi
3 Turing
3 Viktor 1.0
2 Viktor 2.0
3 Viper
1 Wall of Thorns
1 Wormhole
3 Wraparound
2 Yagura
– Operation (59 cards)
1 24/7 News Cycle
3 Archived Memories
3 Beanstalk Royalties
3 Biotic Labor
3 Blue Level Clearance
1 Casting Call
2 Celebrity Gift
1 Closed Accounts
1 Fast Track
3 Green Level Clearance
3 Hedge Fund
2 Interns
1 Midseason Replacements
3 Mushin No Shin
2 Neural EMP
3 Oversight AI
2 Power Shutdown
1 Psychographics
3 Punitive Counterstrike
2 Restructure
3 Scorched Earth
2 SEA Source
2 Shipment from SanSan
2 Subliminal Messaging
3 Successful Demonstration
3 Sweeps Week
1 Trick of Light
– Upgrade (19 cards)
3 Ash 2X3ZB9CY
1 Breaker Bay Grid
3 Caprice Nisei
2 Corporate Troubleshooter
2 Crisium Grid
1 Cyberdex Virus Suite
1 Hokusai Grid
1 Keegan Lane
1 Marcus Batty
1 Product Placement
3 SanSan City Grid
[/spoiler]

[Spoilers] (320 cards)
The Masque: Cyber General
– Event (84 cards)
3 Account Siphon
1 Amped Up
1 Apocalypse
3 Career Fair
2 Day Job
1 Demolition Run
3 Diesel
3 Dirty Laundry
2 Drive By
2 Déjà Vu
3 Easy Mark
2 Emergency Shutdown
1 Escher
1 Fisk Investment Seminar
2 Forged Activation Orders
2 Hostage
3 I’ve Had Worse
2 Indexing
2 Infiltration
2 Inject
3 Inside Job
3 Legwork
3 Lucky Find
3 Modded
1 Notoriety
1 Planned Assault
2 Quality Time
2 Queen’s Gambit
1 Quest Completed
1 Retrieval Run
3 Scavenge
1 Singularity
3 Special Order
2 Stimhack
3 Sure Gamble
3 Test Run
3 The Maker’s Eye
2 Tinkering
2 Vamp
1 Wanton Destruction
– Hardware (47 cards)
3 Akamatsu Mem Chip
3 Astrolabe
3 Box-E
1 Brain Chip
3 Clone Chip
3 Cyberfeeder
3 Desperado
1 Dinosaurus
1 e3 Feedback Implants
1 Feedback Filter
3 Grimoire
2 HQ Interface
3 Lockpick
1 Logos
1 Net-Ready Eyes
1 Plascrete Carapace
3 Prepaid VoicePAD
3 R&D Interface
3 Silencer
2 The Personal Touch
1 Turntable
2 Vigil
– Program (132 cards)
3 Alias
3 Atman
2 Battering Ram
3 Breach
3 Cerberus “Cuj.0” H3
3 Cerberus “Lady” H1
3 Cerberus “Rex” H2
1 Chakana
2 Chameleon
3 Cloak
2 Clot
3 Corroder
3 Crescentus
3 Cyber-Cypher
2 D4v1d
3 Dagger
2 Darwin
3 Datasucker
2 Deus X
2 Djinn
1 Eater
3 Faerie
1 Faust
2 Femme Fatale
2 Garrote
3 Gordian Blade
1 Grappling Hook
1 Hemorrhage
3 Imp
2 Keyhole
3 Knight
3 Lamprey
3 Magnum Opus
3 Medium
3 Mimic
2 Morning Star
3 Multithreader
3 Nerve Agent
3 Ninja
2 Overmind
3 Parasite
2 Paricia
3 Passport
3 Refractor
2 Rook
1 Sage
3 Sahasrara
1 Savoir-faire
3 Self-modifying Code
2 Sharpshooter
2 Sneakdoor Beta
3 Switchblade
2 Torch
2 Yog.0
2 ZU.13 Key Master
– Resource (57 cards)
3 Aesop’s Pawnshop
3 Bank Job
3 Daily Casts
2 DDoS
3 Earthrise Hotel
1 Film Critic
1 Gang Sign
3 Ghost Runner
1 Ice Carver
2 John Masanori
2 Kati Jones
3 Liberated Account
2 Mr. Li
1 New Angeles City Hall
3 Personal Workshop
3 Professional Contacts
2 Public Sympathy
1 Sacrificial Construct
3 Same Old Thing
2 Scrubber
3 Security Testing
1 Street Peddler
2 Symmetrical Visage
3 Technical Writer
1 The Source
2 Wyldside
1 Xanadu
[/spoilers]


#147

Checking to see when the list will be updated with Kala Ghoda


#148

This week. Probably in the next few days.


#149

Cube updated!

http://netrunnerdb.com/en/decklist/31919/stimhack-draft-cube-runner-kala-ghoda

http://netrunnerdb.com/en/decklist/31918/stimhack-draft-cube-corp-kala-ghoda#

I am also now adding the cuts and additions to the notes section next to the decklist to help make the process easier.


#150

Fantastic addition! Thanks for the update and the list of changes!


#151

I need to buy a cube…if anyone know of anyone that is selling a collection, as complete as possible, I would be interested. Mind you, I am in Sweden, so the person would need to ship it :stuck_out_tongue:


#152

Any thoughts on Business First cards and updates? I use your cube religiously - for now I’d be contemplating maybe a couple of Advanced Product Lines, and maybe an EMP or a Tech Trader or two. Not sure exactly what else I’d put in.


#153

Soon! Hopefully by the end of the week.


#154

Any update on this?


#155

Updated for Business First!

Runner:
http://netrunnerdb.com/en/decklist/33586/stimhack-draft-cube-runner-business-first

Additions:
CBI Raid
EMP Device
Tech Trader

Cuts:
Escher
e3 Feedback Implants
Ice Carver

Corp:
http://netrunnerdb.com/en/decklist/33585/stimhack-draft-cube-corp-business-first

Additions:
Advanced Assembly Lines
Corporate Sales Team
Disposable HQ
Harvester
New Construction

Cuts:
Launch Campaign
Shannon Claire
Private Security Force
Clone Retirement
TMI


#156

I don’t understand the reasoning behind the cuts, care to elaborate?


#157

Launch Campaign, PSF, Clone Retirement were just moved down to 1X to find space for new cards (and keep in mind we want the cube to consist of mostly 1X copies of cards with replaceable effects). Shannon was too narrow and TMI was just bad.

If you think any of those are incorrect, you can convince us and they can get added back in for the next data pack.


#158

TMI was just bad

but you added harvester which is seen as not just bad but a card that actively hurts you to play.


#159

Hurts to play in current constructed meta. If your runner deck is 30 cards and likely has no Levy, facechecking Harvester with a full hand can really hurt, and running through it repeatedly, even if only cycling you 3 cards, can deck you quickly.


#160

I think Harvester hurts you more when you a) may not have any recursion and b) may have a lot of 1-ofs. If you hit it and draw all your fracters (not inconceivable!) and most of your econ, you now have tough choices to make. Same reason Street Peddler is great gear in Constructed and terrifyingly risky in Draft.

TMI outside of Making News is just a barrier that many Runners stand a decent chance of running breakerless for ~$3 unless you pay far too much to keep it upright. Unlike Harvester, it’s not even an interesting unique effect.

EDIT: Comment bunshin no jutsu!


#161

Exactly, @hsiale and @dwindrim covered good reasons. One of the interesting aspects of draft is how card evaluations change from constructed. TMI is actually at it’s worst in draft, without the Making News credits the card was designed around and where runners being able to spend credits in lieu of having the needed breaker is a bigger deal. Harvester on the other hand is useful in the damage deck that can actually easily pose a mill threat to the runner.


#162

It’s getting closer and closer to only 1-ofs! Most of the 3-ofs left are indispensable(*) generic econ.

I’m surprised it took this long to cut the second Ice Carver :disappointed_relieved: It and Escher are the sort of cards I need to be saved from even in proper decks. “Why isn’t it goooooood~~~”

Democracy and Dogma is coming absurdly soon, so I hope for yet more updates, o Lords of Netspace - my Netrunner cube more or less lives in my backpack, and I’ve had far better luck with your list than with trying to monkey together my own.