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Stimhack Store Champions Invitational & Last Chance Qualifier Fact Sheet


#1

Originally published at: http://stimhack.com/stimhack-store-champions-invitational-last-chance-qualifier-fact-sheet/

Discuss the latest StimHack article here.


#2

I have a question that actually applies to tournaments in general. When time runs out during a match, which system will the stimhack tournament follow:

  1. Current player finishes their turn, and then both players get one additional turn.
  2. Current player finishers their turn, and then only the other player gets one additional turn.

I have seen both used in store championships. I don’t know if one is right one wrong, or if the rule is up to interpretation by the TD.


#3

The second option is the correct one, it is not up to interpretation by TOs.

Thus, the current player completes the current turn when time is called, and the other player completes his/her next turn; no further turns beyond those.


#4

If you would like to donate to Stimhack for the tournament, you can do so here:

http://stimhack.com/about/


#5

Will there be a voice chat server for participants to use? Not everyone is an OCTGN pro, and being able to just tell your opponent what you are doing is super helpful, especially with a time limit.


#6

I wasn’t planning on it but I’ll post information about db0s mumble server in the fact sheet for players who want to use it. Does anyone have this information available?


#7

Added information about donations, rules disputes, and the Mumble server to the rules section


#8

Loving the Stam Herk page change today.


#9

I’ll never be able to unsee it.


#10

I got a question and a suggestion about the rules for this.

As everyone should be using the same deck throughout, which works kind of funny for OCTGN in a way it doesn’t in person.

But what is the rule if someone loads the wrong deck list? (Most notably, same ID, different cards). Auto-loss once the game is in progress? How about if they draw the starting hand and realize its the wrong deck? Is it still an auto-loss? Should the other person get to keep their hand?

As a follow up suggestion, I would recommend that everyone put the decks they’re using in a separate folder (especially people like me who have 3-4 versions of the same deck) just for the tournament. That way, you always have 1 corp deck and 1 runner deck to choice from which are the right decks, rather than accidentally selecting the wrong Maxx deck,


#12

Sometimes it happens on OCTGN specially after someone disconnects that the whole automation of the software gets screwed and it makes impossible to continue the match. What should players do on that scenario?. I’m asking that because that sad thing happened to me a couple of times before :frowning:


#13

We can’t allow reloading of decklists if you already started the game and have drawn a hand. If you load up the wrong ID and switch, that’s okay, but if you see a hand from your deck, and realize it’s the wrong deck, there is no way around it becoming a game loss because we can’t have people reloading decklists to redraw hands. I strongly recommend CAPITALIZING the name of the decklists you are playing, that way they are still where you’re used to them being but are also clearly the one you want to pick while loading up.

This will be counted as a disconnect without reconnect unless your opponent agrees to restart the game. We can’t force game restarts on people, there is simply not enough time in the rounds.


#14

How many players/rounds of swiss for last chance? Ok seen bracket looks like 5 rounds and 29 players.


#15

Should players from the LCQ submit via the Invitational Form?


#16

Yes. In the store field, just write LCQ.


#17

Were the winners listed somewhere?


#18

1st Place: Falseidol

Rootcamp

Blue Sun: Powering the Future

Agenda (9)
1x Corporate War
3x NAPD Contract
2x Priority Requisition
3x Project Atlas

Asset (8)
1x Adonis Campaign ••
2x Executive Boot Camp
3x Jackson Howard •••
2x The Root

Upgrade (4)
2x Ash 2X3ZB9CY ••••
2x Crisium Grid

Operation (11)
3x Hedge Fund
2x Interns
3x Oversight AI
3x Restructure

Barrier (7)
3x Curtain Wall
3x Hive
1x Ice Wall

Code Gate (7)
3x Datapike
2x Lotus Field ••
2x Tollbooth ••••

Sentry (3)
3x Caduceus

15 influence spent (max 15)
20 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to All That Remains

Deck built on http://netrunnerdb.com.

A Woman, a Gun, and a Noodle Shop

Leela Patel: Trained Pragmatist

Event (17)
3x Account Siphon
2x Emergency Shutdown
3x Inside Job
2x Legwork
1x Lucky Find ••
3x Special Order
3x Sure Gamble

Hardware (8)
3x Desperado
2x Plascrete Carapace
3x R&D Interface ••••• •

Resource (10)
1x Bank Job
2x Daily Casts
3x Earthrise Hotel
2x Kati Jones
2x Security Testing

Icebreaker (9)
2x Corroder ••••
3x Faerie
1x Femme Fatale
1x Mimic •
1x Passport
1x ZU.13 Key Master ••

Program (1)
1x Sneakdoor Beta

15 influence spent (max 15)
45 cards (min 45)
Cards up to The Source

Deck built on http://netrunnerdb.com.

2nd Place: Selfeater

Andromeda: Dispossessed Ristie

Event (16)
3x Account Siphon
3x Dirty Laundry
2x Inside Job
2x Legwork
3x Special Order
3x Sure Gamble

Hardware (9)
3x Desperado
1x Plascrete Carapace
2x R&D Interface ••••
3x Silencer

Resource (9)
1x Earthrise Hotel
2x Ghost Runner
2x John Masanori
3x Security Testing
1x Utopia Shard •

Icebreaker (8)
1x Corroder ••
3x Faerie
1x Passport
1x Refractor ••
2x Switchblade

Program (3)
3x Cloak ••••• •

Haas-Bioroid: Engineering the Future

Agenda (11)
3x Accelerated Beta Test
1x Chronos Project
1x Director Haas’ Pet Project
3x NAPD Contract
3x Project Vitruvius

Asset (8)
3x Adonis Campaign
2x Daily Business Show ••
3x Jackson Howard •••

Upgrade (4)
3x Ash 2X3ZB9CY
1x Caprice Nisei ••••

Operation (7)
1x Archived Memories
1x Biotic Labor
2x Blue Level Clearance
3x Hedge Fund

Barrier (6)
3x Eli 1.0
2x Wall of Static
1x Wraparound •

Code Gate (7)
2x Enigma
2x Lotus Field ••
3x Pop-up Window •••

Sentry (6)
3x Architect
2x Ichi 1.0
1x Rototurret

3rd Place: Ussgordoncaptain

busted Andromeda (45 cards)

Andromeda: Dispossessed Ristie

Event (20)
3 Account Siphon
3 Dirty Laundry
3 Emergency Shutdown
3 Legwork
2 Quality Time
3 Special Order
3 Sure Gamble

Hardware (6)
3 Desperado
3 R&D Interface

Resource (8)
3 Bank Job
2 Same Old Thing
3 Security Testing

Icebreaker (8)
1 Corroder
3 Faerie
1 Femme Fatale
1 Mimic
1 Passport
1 Yog.0

Program (3)
3 Datasucker

Corp

Busted NEH (49 cards)

Near-Earth Hub: Broadcast Center

Agenda (11)
3 AstroScript Pilot Program
2 Breaking News
3 NAPD Contract
3 Project Beale

Asset (9)
3 Daily Business Show
3 Jackson Howard
3 PAD Campaign

Upgrade (3)
3 SanSan City Grid

Operation (12)
3 Biotic Labor
3 Hedge Fund
3 Shipment from SanSan
3 Sweeps Week

Barrier (5)
3 Eli 1.0
2 Wraparound

Code Gate (6)
1 Enigma
3 Pop-up Window
2 Quandary

Sentry (3)
1 Architect
1 Data Raven
1 Grim

4th Place: Kevoun

The Knights who say “NEH”

Near-Earth Hub: Broadcast Center

Agenda (11)
3x AstroScript Pilot Program
2x Breaking News
3x NAPD Contract
3x Project Beale

Asset (7)
2x Daily Business Show
3x Jackson Howard
2x Marked Accounts

Upgrade (3)
3x SanSan City Grid

Operation (15)
3x Hedge Fund
3x Midseason Replacements
3x Scorched Earth ••••• ••••• ••
3x Sweeps Week
3x Traffic Accident •••

Barrier (5)
2x Eli 1.0 ••
3x Wraparound

Code Gate (5)
1x Enigma
3x Pop-up Window
1x Quandary

Sentry (3)
3x Data Raven

17 influence spent (max 17)
20 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to Order and Chaos

Badpaid Virus Find

Valencia Estevez: The Angel of Cayambe

Event (20)
1x Amped Up
3x Blackmail
3x Day Job
1x Demolition Run
2x Dirty Laundry
1x Emergency Shutdown ••
3x I’ve Had Worse
2x Lucky Find ••••
3x Sure Gamble
1x Test Run •••

Hardware (6)
3x Grimoire
3x Prepaid VoicePAD

Resource (9)
3x Daily Casts
3x Earthrise Hotel
3x Same Old Thing

Icebreaker (6)
2x Corroder
2x Crypsis
2x Mimic

Program (10)
1x D4v1d
3x Incubator
2x Medium
1x Nerve Agent
1x Parasite
1x Self-modifying Code •••
1x Sneakdoor Beta •••

15 influence spent (max 15)
51 cards (min 50)
Cards up to Order and Chaos


#19

Monday update!

Hi everyone!

It’s with great pleasure that I let you know that The Valley has just been rezzed on OCTGN in plenty of time to test for the tournament, and that it will surely be legal for the invitational. I am in the process of creating a deck submission page on stimhack so everyone can easily submit their decks, as well as finalizing preparations for the tournament and the stream.

I sent out an email to all of you concerning the final rules of the tournament. It would be a huge help if you could respond and participate in my survey. I want everything to run as smoothly and fairly as possible and I thought it would be best if I asked the players how we can best go about that.

Good luck & see you on Sunday!


#20

Also on that line of thought, how much effort should be put into following the spirit of real Netrunner where the automation fails? Some cases are simple manual correction (stealing a Fetal AI from Industrial Genomics, for example, will trigger an additional cost of 2 + facedowns), but there are other interactions that are much more time consuming to work around.

A prime example here is Leela using Legwork. In a real game, if she steals an agenda in the first two cards, and bounces something into HQ, that card is subsequently added to the pool of available cards to access. On OCTGN, you just access three random cards immediately. You can work around it by making three individual runs, and then having the corp place the accessed card faceup on the table for the duration of the Legwork, but particularly against a Criminal deck that may Legwork up to 6 times against say, a slow playing RP deck, that eats into round time pretty quickly.

Should we just give some of the more difficult interactions up as a lost cause due to the medium the tournament is played on?

EDIT: Replied to the wrong post. Whoops. It was supposed to go up on the chain about disconnects/reconnects etc.


#21

Yeah Leela.