Take your cards...Throw em on the ground - Skorpios RFG

You know what? Lotus Field might be worth it as a Gate. Probably drop a Batty and Hortum, add a Lotus and second Ark. Though I like the full Batty set.

None of this is tested, FYI. Just my current theoreticals.

Nobody’s interested in power shutdown in Skorpio? Did we forget it has a non-CI use?

Power Shutdown -> pre emptive action is a very safe way to get rid of a mongoose or medium. And it lets you clear a tapwrm for 0 cards!

This is true, and I thought about it, but I have like no room in this damn deck, since I really, really want to keep it at 44 cards. Also I’m being super skimpy and only using 1x Jackson =P

@Orbital_Tangent
Pretty sick deck there. Super good call about the Changeling. I have one in my similarish BoN deck for exactly that reason, but for some reason I forgot it existed for this one. That shit is going right in over a Spiderweb.

Yeah. Actually, all the morph ICE might warrant testing. Changling is hard ETR, Lycan is program trash, and Wendigo can prevent use of a Sentry to make R&D Sapper fire.

The only thing I don’t like about the morph ICE is how tempo intensive it is, and this feels like a Rush deck at heart… So, there is that.

Skorpios rigshooter

Skorpios Defense Systems: Persuasive Power

Agenda (8)
2x Global Food Initiative ●●
3x Oaktown Renovation
3x Project Atlas

Asset (9)
1x Adonis Campaign ●●
3x Jackson Howard ●●●
3x Launch Campaign
2x Marilyn Campaign ●●

Upgrade (2)
2x Marcus Batty ●●●●● ●

Operation (11)
3x Hedge Fund
1x Hunter Seeker
3x Power Shutdown
3x Preemptive Action
1x Restructure

Barrier (4)
1x Fire Wall
2x Ice Wall
1x Meru Mati

Code Gate (6)
1x Enigma
3x Hortum
2x Mausolus

Sentry (4)
2x Colossus
2x Sapper

15 influence spent (max 15, available 0)
18 agenda points (between 18 and 19)
44 cards (min 40)
Cards up to Terminal Directive

Was my first draft. I already liked the power shutdown/preemptive synergy in core Weyland, and this increases the permanence for the shaper and anarch matchups. There’s probably some luxurious influence, but I wanted some non-weak economy, as well as trying out a new TD card. Have literally only played 1 game though, as it’s annoying until TD becomes automated on Jinteki.

Only 1x Hunter seeker is a shame, but power shutdown opens up an extra line of attack. I’m expecting far more runners to start including film critic as a way round Hunter Seeker.

Colossus should maybe only be a 1x to have the 3rd Sapper, but new cards etc. Hortum just seems like a straight upgrade on Enigma though, costing the same to rez if they faceplant it, and having a much more lasting presence. Even as a gearcheck, not folding immediately to Yog is nice.

What do people think of Kala Ghoda TV in Skorpios?

Here’s my first try at it:

SDTV

Skorpios Defense Systems: Persuasive Power (Terminal Directive)

Agenda (10)

Asset (5)

Upgrade (2)

Operation (14)

Barrier (3)

Code Gate (5)

Sentry (5)

15 influence spent (max 15, available 0)
18 agenda points (between 18 and 19)
44 cards (min 40)
Cards up to Terminal Directive

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Actually not a terrible idea. Worst case, you’re draining a click and 4c for a click. Best case, you remove an important piece. Bonus points: 3x Jack and KGRTV means free Salem’s, which also seems not terrible in Skorp.

@RotomAppliance Hard disagree on Hortum being a strict upgrade. While it costs the same on faceplant, Enigma drains clicks. That can be pretty impactful. Good point on Yog.0 resistance, though.

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I was scrolling through all the decklists here going, “Where the hell is Kala Ghoda Real TV??”

It may just be my pet card syndrome, having tried to make KGRTV work in a Potential Unleashed build (shoutout to @scd who I discussed it with extensively at worlds), but I think it’s almost an auto include in Scorpios at 1 influence and with an excellent rez/trash ratio.

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Any thoughts on using Power Shutdown[quote=“StephenE, post:22, topic:8760, full:true”]
Nobody’s interested in power shutdown in Skorpio? Did we forget it has a non-CI use?

Power Shutdown -> pre emptive action is a very safe way to get rid of a mongoose or medium. And it lets you clear a tapwrm for 0 cards!
[/quote]

I have been testing a Power Shutdown version of the deck, but slots are so tight I had to drop quite a few cards to fit stuff in, I will continue to test it though

IMHO Power Shutdown is one of the tricks you can run in Skorpio, but other people already have their deck full of another kind of trick.

Deck slots are at a premium. I would probably wait and slot in Power Shutdown if it is particularly damning against a particular build. Otherwise I think you have better options in cards like voter intimidation or best defense.

Best Defense seems solid. There was also talk of MCA Informant to kill Film Critics so that Hunter Seeker is always live.

Voter intimidation and Best Defense seem good options

Any thoughts on using KP Lynn with Keegan Lane, I suspect its too many slots and is hosed by Aaron but it could be fun

I wonder if anyone’s tried anything like this yet? The idea is to play lots of small agendas, trash/damage effects and recycle Hunter Seeker to get a lock out. Here’s my draft list:

Just Keep Stinging

Skorpios Defense Systems: Persuasive Power

Agenda (15)
3x Hostile Takeover
2x Illicit Sales
2x Oaktown Renovation
2x Profiteering
3x Project Atlas
3x Underway Renovation

Asset (6)
3x Jackson Howard ●●●
3x Snare! ●●●●● ●

Operation (12)
3x Blue Level Clearance ●●●●● ●
3x Consulting Visit
3x Hedge Fund
3x Hunter Seeker

Barrier (6)
3x Ice Wall
3x Vanilla

Code Gate (6)
3x Enigma
3x Quandary

Sentry (4)
3x Archer
1x Cobra

15 influence spent (max 15, available 0)
20 agenda points (between 20 and 21)
49 cards (min 40)
Cards up to Terminal Directive

It could be that Blue Level isn’t needed and could be better as Archived. I may also want to add MCA or Snatch and Grab to deal with Film Critic, but this is what I intend to start testing.

k, I played vs Skorpio tonight. After the MWL super omg great news, I’m now super pissed off by FFG. What a roller coaster.

Game I played : 20 turns somehow, 0.75 trash / turn, ended with 15 cards RFTG. How can a normal runner prevent 15 trash of different nature a game ?
Is the “normal runner is having fun playing my new design” even a “hello designing game 101” question the designer of this asked himself ? 101 damn it ! Who is the f culprit of that !

ANR is dead to me.

I think the only solution to this corp and their soon-to-be many different archetypes is “I play alone” Noise or lots, lots, lots of luck and I don’t want to play a slot machine when playing that game.

I won’t run until the problem is fixed with a lighter.

WHAT THE FUCK ARE YOU THINKING FFG

There is an anormal amount of unavoidable trash effects in the game being by damage, trash prog, own runner’s trash abilities or indirect fire like hunter seeker, ibrahim salem etc. So this id always trigger no matter what, if a builder use one way or another.

CTM, or even any non-MWL corp is a lot, lot weaker than this one : this one is the ID that will dominate the field two times by NEH standards.

What they expect is the runner putting say I think something like a quarter of the runner deck of prevent and breaker doublon.

So what happens : mono access ID that face in tournament say half of skorpios, then a quarter of CTM, some heavy horizontal, some heavy FA, some heavy glacier : to attack all, or even a third of those specialist decks, runner is super dead.
He needs tools that were all toxic to the game and are all MWLed. Balance solution ? Either unMWL all those toxic runner tools, or scorch the ID and pretend it never existed.

Only solution is milling to win, a.k.a. yay I’m an autist runner playing super uninteractive stuff : no way, this game just died tonight.

People said no to rftg in corps with Chronos, and that was for the reason that runner faced specialists and couldn’t afford 10 bullets, and conducted to a meta deadlock of noise/chronos HB, the one who moves from that loose games, what with that ? A card like Hunter Seeker that was worded like 3 years ago, passed all tests then editor saying “yeah it’s a good thing for the game, unavoidable rftg is a super funny effect to play with in any game and involve no luck whatsoever to draw your prevent vs those 40 trash effects in this strategic game of Netrunner or whatever it’s called, just do it” ? HELLO ?

I’m super super pissed off. I think FFG is bad at their work, marketting & testing. I’m really really pissed off. No matter how much work, in hours, you makes in designing a runner deck, a noob would just put 40 cards together with this ID, all with trash written on them and will win because nobody can avoid 40 trash effects in a game.

NEH or CTM is T2 next to this.

This is a real bp to me. Don’t expect me to play other FFG card games after this : designers, editors and testers are not living in the same world as players.

Maybe some more experienced players can pipe in, but once I left the casual lobby it seemed that good players were able to control when they accessed aagendas and then steal them in clusters to avoid getting their rigs annihilated. None of them seemed to be packing any particular tech, and the games seemed pretty fair and enjoyable.

In the casual lobby I will admit I felt like a scumbag, as the deck seems to punish a lot of the shaper stuff people are experimenting with.

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We played together, that’s right ? It’s not you, it’s the ID :confused:
This one is a major design problem.

Burn the card and fire the guy, FFG. That ID is not making publicity to the game or helping the game to be better in any way, it’s the toxicier card ever printed for that game. I don’t know who made that but this card will shutdown ANR.

It’s not Shapers : any runner plays event that will get rftg. Any runner use breakers that will get rftg : the corp is willing to kill 2x/3x the breaker coming with their secret ice it have written trash or damage on it and then win. The corp isn’t working toward taking risks by scoring 3 or 4 times : 1 time will do for most games, maybe 2 times, with the runner taking all the risks on top of this.
RFTG one breaker of a Criminal is pretty game over, removing 2 breaker from any single shaper out there is game over and for Anarchs, well they just trash their stuff alone so no work intended.

If I did play you then I’m sorry. Personally I’ve only played with it, and from my perspective it’s too early to pull the trigger on how good it is or what it does to the game. Anyway, there’s always Strike and Critic.

Any corp current like the one you use (which is perfect btw) rftg inf costing Strike.
Inf costing critic solves one of the many ways a modern corp can trash something on the runner board, including a critic itself.

Or the corp is playing PS/1inf Enforcing Loyalty and the world is burning again.

On top of this, asking all deck sto play both of these cards, a crete and maybe a clot and a salsette for say 5-10 inf make vegan runners and is asking the game to be a battle of luck of drawing bullets before the corp.

vs a 40 card ID. gg design team.

Or, play autist Noise. Which is dumber ANR.

This looks so close to the precise idea that I had. It makes me thrilled that someone else also thought of it, like maybe it wasn’t a crazy idea. And yeah, you kind of need an answer to film critic, and maybe also SacCon, which I’m seeing more of now (big surprise). You might also want like a reclamation order or something to grab the HS’s back in case you have to deal with a lot of BS.

I was also thinking of just removing Code Gates entirely (or just having like 1 quandary for the lols) in order to have a more focused target on what to destroy. I haven’t actually made the deck yet myself to see what my version looks like, but yours looks like a good starting point.

I, for one, welcome our age of Weyland dominance. Beats the hell any day of NBN being rampant.

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