Yesterday I ran a 6 player cube draft at CardKingdom using the new official drafting rules.
Essentially, I took my cube, and then we drafted 40 cards cutting down to 30 card minimum just like in the new FFG draft rules. Each player also received the starting cards that comes in the starter packs.
Overall it was really fun. I was the only one with prior drafting experience, but everyone had a blast and was commenting on how enjoyable and difficult it was to draft in Netrunner.
The power level was certainly higher than what the actual FFG draft packs will be, but with that in mind I have some observations:
- Currently it seems that runners hold a large advantage. 3 Crypsis and 2 armitage is just a significantly stronger starting package that 2 PAD and 5 Priority.
- Starting with 3 Crypsis means that breakers are actually not very high picks. The weaker breakers like Peacock, Aurora, Force of Nature, Creeper, etc are not worth taking at all and basically need to be cut if you are using 3 Crypsis base for each runner. Before in the cube, one of the interesting things was actually using some of these bad breakers because you need something to break with. This element gets lost.
- Games are much quicker, and the drafting itself is quicker due to the new system. This is mostly great.
- However, since games are much shorter, PAD Campaigns are even less relevant, and the downsides to Crypsis are also less relevant.
- Shorter games also mean the Corp gets less repeat value of of their ice, as the runner will run through them less.
In talking with @Orange_Devil, he recommends taking out the 3 Crypsis and instead giving the runners 1 x Force of Nature, 1 x Aurora, 1 x Pipeline. I kinda like this idea (or something similar) as it would make breakers an important facet of drafting again. Additionally it would shift things in favor of the Corp.