So, I figured it would be interesting to discuss ways of playing Blue Sun that aren't Vegan, but aren't degenerate kill decks (looking at you, Goverment Takeover!). Haven't seen much discussion of it on here, despite its prominent placings at UK Nats (4th and 10th), and at several UK regionals (2nd in Manchester, 5th in Edinburgh). Yup, I'm talking about Blue Sun Scorch N' Score!
The primary win condition of the deck si to win by scoring out. You use Blue Sun's ability to make money from Oversight, as well as, more importantly, repositioning your ice to servers that need protecting (e.g. shifting lotus field against anarchs). The kill threat is there because it keeps the runner honest, and because it's one of the best gearchecks in netrunner; why take the risk of insta-losing the game when you're 3 points ahead? Just let the corp score their damn Fracking.
My observations are:
1. It's not forgiving. I've seen people take it and crash and burn horrifically with it. You absolutely need to know what the fuck you are doing with the damn deck, and, more importantly, what your opponent is trying to do with their damn deck, or you can get horrifically punished and brutally exploit that, e.g. by stacking barriers on your scoring server against Prepaid kate, or taxing her recursion, or by abusing the hell out of lotus field against Anarch before they have a Net Ready Eyes out. It's about taking calculated risks - sometimes they will not pay off. Other times, you've just set up a beautiful Midseasons trap.
2. Taxing the Runner is the name of the game. You need ice that is annoying and obnoxious to facecheck, and particularly ice that drains creds. Datapike, tollbooth and Caduceus all do this, but you also need ice that taxes the runner's recursion, e.g. lots of multi-subroutine barriers to fuck up Kate.
3. This deck scores, and it scores quickly. This deck particularly likes pushing non-overadvanced Atlases. The easiest and best way to make the runner make a mistake is to force them into runs by pushing agendas aggressively. Hostiles are amazing as late game scores when the runner has pretty much all icebreaker and can get in to your scoring server
4. No Traps. Traps are for sissies, and you really don't have space for them (16/17 ice is already quite low, and I'm trying to find ways of going up to 18ish without compromising hate cards. It's about the closest to honest-man Netrunner as you get. When I install-advance-advance something, it almost certainly is an agenda (Seamus's deck, on the other hand... might not be)
5. You run relatively low on ice (16/17 ice, due to . Parasite is therefore a bit of a problem, and you have to be careful not to lose things to it for no good reason.
6. Against Cautious runners, you can probably outmoney them for long enough in the early game to get your money engine (Frackings etc.)/Scorch threat up
Sample Lists are here:
I'll give a quick breakdown of my Nats list (10th place)
- Agenda Spread:
3 Hostiles. Hostiles are gold. They give you money early on, and late game, they're amazing at closing out the game.
3 Atlases. Find your scorches. Find your agendas. Find your narrow hate cards. Score as Blank 3/2s and make the runner paranoid! Amazing all the time, everytime!
3 Geothermal Frackings, The instant 7 cred boost is amazing for getting a Midseasons lead on your opponent. I have, in the past, bounced a curtain wall, fracked twice, and then landed a huge midseasons on an opponent who thought he was safe because he had a 20 cred lead on me after coming in and stealing a Hostile takeover.
1 Corporate War. Was good. Now likely to be an Oaktown Renovation Instead.
1 The Cleaners. It's a good card. Turning the scorch back on is nice, but it's hard to score, and losing it is horrible.
1 Adonis Campaign. A slightly iffier card in this deck (because you're trying to go quickly). Probably better as a tollbooth
1 Executive Bootcamp. Search for Jacksons, and, more importantly, search for lizzies. Also narrow Val hate.
3 Jackson Howard. Do I really have to explain why the hell he's in here?
2 Elizabeth Mills. The Bad Pub from the Hostiles will kill you in the long run, and she removes it for you. She also allows you to frack for money, which is hilarious, and she can also serve as a psuedo-atlas in a scoring server. She also fucks up noise. Noise doesn't like running, and he's never going to use the bad pub you're going to give him by you blowing up his Aesop.
1 Crisium Grid: Account Siphon hate. You want to lightly defend HQ (Ice goes mostly on the remote and R&D), so you really don't want nasty nasty things like Siphon and Wanton hitting.
3 Hedge Fund.
3 Restructure. Self Explanatory
3 Oversight AI. This + Curtain Wall is stupid
3 Scorched Earth. The kill is probably what makes the deck. The threat of the kill stops the runner from just running everywhere early on and applaying pressure. This puts a stop to that.
1 SEA Soruce. Gets you the Tag you need.
1 Midseason Replacements. This is clutch. Midseasons is an absolutely incredible card, It allows you to set up for a triple-scorch, and means you don't need the whole kill combo + cred lead at once when you fire it off. It also, in the meantime, fucks up the runner's economy bad, especially if they try to clear those tags to stop a firey death.
1x Changeling <- Prepaid Kate hate, from before when everyone was running Suckers. Less good now that NRE is a thing and suckers are back in fashion.
3x Curtain Wall <- Oversight targets + PPKate and Anarch hate. This thing costs 11 to break thourgh every time with a corroder, taxes 2 lady counters, and burns through a whole david if it's in front. Second one is less good against crim and Anarch, but taxes even more lady counters
1x Ice Wall <- cheap gearcheck. Good for scoring things behind.
1x Meru Mati <- Cheap gearcheck. Good for hiding stuff in HQ behind.
2x Datapike <- Punishing Facecheck.
2x Lotus Field •• <- Anti-Yog funtimes. Also good against people who aren't running Cycy. You can bounce these around to annoy peopel running CyCy. Not as good now that NRE is a thing.
1x Tollbooth •• <- Best ice in the game. Would love to run more of em', but don't have the inf
1x Archer <- Everyone forgets this little puppy exists. You definitely don't feel bad saccing hostiles to this to wreck a runner's rig. I've even sacced an Atlas to this once, when the runner thought he was safe, because, hey, who on earth sacs atlases to fuel Archer?
2x Caduceus <- Punishing faceheck, especially for MaxX
1x Grim <- It's still very good, and hard for PPK to deal with repeatedly. Lizzy takes care of the downside
1x Taurus <- Like Grim, but also fucks up Plascrete.