The Blue Sun Supermodernism Deck Thread

It is probably the realtively uselessness of forcing blue sun ice rezzes early on, but as you transition into the midgame (i.e. when you have an atlas scored), the kill threat becomes far more real.

Honestly, it may not even be a good deck. People do, however, seem to be genuniely bad t playing against it. :stuck_out_tongue:

Well yeah, but now you’re just agreeing with me. :stuck_out_tongue:

I don’t think it’s a bad deck. I’ve been experimenting with it myself. I think it’s very tough to play, and I think the MaxX matchup is awful (where were all the MaxX decks at Nationals?!).

I’ve seen people crash and burn horrifically with it when they don’t know what they’re doing, that’s for sure.

I think part of the reason it was so strong durin Nats, and perhaps less strong now, was that people played cautiously against it (at least, until I scored out my first hostile), because they were expecting Government Takeover

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I don’t know; I’ve been looking hard at a GT/Hostile deck! I’ve actually found GT surprisingly scoreable…

I was playing virtually none of the cards you listed there.

I’m using Eater Maxx… no Suckers, Clone Chips, Davids or Stimhacks here (in fact Blue Sun is tough because my Knights/Parasites are almost blank and my Siphons easily countered). Didn’t need them, though.

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I might blame that on the Blue Sun player, then. I’ve played a similar Blue Sun deck to what is being discussed here, and it’s honestly a pretty good matchup vs Eater MaxX, I feel.

Yeah it can be tough, I said as much. But it’s not the Scorched kill that makes it tough, that’s easy to play around (which was my original point).

Gotcha. Yeah, Scorch just isn’t as good against Anarchs in general these days, as even keeping just 1 IHW in hand almost completely shuts it off.

That’s what is so great about Contract Killer - You can click/trash him for 2 meat to flush out an IHW (just like Butcher’s TA) before investing into the click 2/3 SEA/Scorch.

Yup! This is what I’ve been testing at the moment.

Weyland is Coming to Murder You v2.0

Blue Sun: Powering the Future (Up and Over)

Agenda (11)

Asset (7)

Operation (14)

Barrier (6)

Code Gate (5)

Sentry (5)

Other (1)

15 influence spent (max 15)
20 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to The Underway

What I’ve found is that I 100% hate ever taking bad pub early, and will do a lot to stave it off until later in the game. I really try not to score Hostiles until I need to either hit with a Corperate Town or an Archer, and I think I can make it count, or if it’s the final point of the game.

The bad part about Contract Killer is that it’s an advanced thing sitting in my remote, and in Weyland the remote lock is real. A popular strategy is to just make me score my agendas, and only run on things in the remote, so if they run the remote and see the Killer, they can just trash it and then I’m back to square one with trying to kill an Anarch with Scorch. If I can somehow get them to think it’s a failed trap and then kill them on a central access, it’s pretty baller. Throwing an OAI’d ICE over Archives when there’s several face-downs in it when I know they can break the OAI to deny me credits is a great way to bait them into a successful run for the kill when they think the IHW will save them from a double scorch. Instead I get to use Contract Killer to ping their hand, and if I see an IHW come out I don’t have to spend money on the SEA or Midseason’s. If I don’t, then they’re toast. But again, this relies on them not just running on every advanced remote, which is something I can’t really punish with this particular list.

I also strait up replaced the Geothermal with everyone’s favorite renovation project, Oaktown. Since I’m not running Thin Lizzy, bad pub really sucks, as stated above, and Oaktown only leaves you 3 credits behind Geothermal if your 2 turns to score it go IAA, AAA → score (when compared to using the same clicks spent scoring the agendas and using the Geothermal counters to clicking for credits). Not getting a Bad Pub for the rest of the game seems fine to lose 3 credits on. I kept the Corporate War in the deck simply because I hate losing tempo scoring agendas, and this one only leaves you 1 credit down (again, when compared to clicking for credits).

It’s possible the 'Lizzy build is just better than this one; I’ll have to play them both and see which I like more.

It’s people like you that made my life hard work in Belgium… :wink:

i think jamming OAI/Curtain Wall + Midseason/Scorch in the same deck is suspect without some card filtering like DBS.

assembling one combo is hard enough but assembling two is a nightmare when you hold OAI’s and scorched earths and are trying to find curtain walls and Midseasons. eventually you have to chuck some combo pieces and then jackson becomes over taxed trying to get the combo pieces back and shuffling away agendas.

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Thinking about this, I’m wondering how bad it would be to build around Private Contracts. If Kate isn’t playing Utopia Shard and you can outmoney her then Mideason → Scorch Scorch TA becomes a problem.

Also I wonder how much better Biotic Labor makes Posted Bounty. Anything IA’d could be a scorch kill.

Another thought is Archer. Sharpshooter taxes recursion. Mimic takes a lot of sucker counters. Atman is expensive. Probably you want some advanceable things (conflicts with Oaktown? Elizabeth Mills + Geothermal Fracking instead?) in order to bait runs as well. Perhaps you can also go for broke and play The Twins with 3 Archer?

With Lotus Field being a little less good these days, I’ve been thinking about dropping it for something like another Changeling, as well as dropping the Reversed Accounts and the Corporate Town (which is great in some matchups, but usually not game changing) and switching to 2x DBS just to see how it plays. I’ve been playing a 6 agenda BS build that uses 2 of them, and I absolutely love every time I see it, and I’m thinking it’ll probably feel just as good in this one. The Reversed usually feels very slow, and while it can really dent the runner’s cash if pulled off successfully, being able to speed up the deck instead of slowing the runner (but also myself) seems very attractive.

Thought it might be time to resurrect this thread with a build I’ve been playing for quite a while and had some GNK success with. It’s similar to the list I had above, but made a few key changes. First, I did away with almost all the Bad-Pub producing aspects of it. Then, I added in some nice deck tutors and filters and changed up the ICE suite a little bit to what I think does a better job. The result is a deck that’s a lot quicker in both it’s ability to score as well as kill the runner.

Blue Sun: Powering the Future (Up and Over)

Agenda (11)

Asset (7)

Operation (14)

Barrier (9)

Code Gate (4)

Sentry (4)

15 influence spent (max 15)
20 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to The Universe of Tomorrow

Decklist published on NetrunnerDB.

I was right in thinking that DBS would be a good fit for the deck, as it both adds some non-angenda-based remote pressure (something a lot of Weyland builds lack, and something I think all good decks need) as well as adds a deck filtration device for finding pieces of both combos (kill and OAI). The Future Is Now adds additional tutoring beyond the usual staple of Project Atlas, and turns on Archer in a non-bad-pub-centric way (and can strait up find it for you, if you need it). Public Support would be a nice card to have 2 of in the deck, but it works just fine as a singleton, and is generally worth it’s slot.

The single Traffic is for the Anarch IHW matches, and having an additional kill piece makes Midseason’s kills come online faster. Obviously Filmy is a card, so SEA is also in there, and I kill about as often with it as I do with Midseason’s.

The odd agenda that I wish had a good replacement is Corporate War, but the agendas that don’t serve as tutors I want to be able to mitigate the tempo loss that comes with scoring agendas in general, and this is one of the available two that do that. The other is Geothermal Fracking, and while this does have great synergy with Midseason’s, I’ve found that I almost never want to take the bad pub from it, meaning I can’t use it as a tempo-mitigation tool, since if I’m taking money to gain back the advantage, I’m taking that bad pub the deck doesn’t want. So Corporate is there. At least with Blue Sun you can safely bounce an ICE to go above 7 credits for the score, so it’s usually a fine agenda.

So why this over yellow decks that can usually do the kill faster? I guess my reason is that the yellow decks are usually pretty all-in on the kill. While this dedicates several deck slots towards it, it can also build good, taxing servers and simply score out with much less hassle than NBN usually can. It doesn’t have the FA helping hand, sure, but it generally doesn’t need it. If I’m being honest with myself, the yellow decks are probably still better at murder than the ol’ Weyland, but the deck has been doing me well, and I thought I’d share it regardless.

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I’ve abandoned most of my efforts to kill Runners, now that most of them are packing 2 plascretes thanks to Convenience Store bullshit. Taxing them out is the way to go now, I think. How do you find the money situation without the HoTay-Fracking/Lizzy combo?

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Since someone else revived it, I’ll post the BS Rush list I’ve been playing and enjoying immensely. It also wins its fair share of games. As someone who has played Modernism shell for awhile, first in GRNDL, then Argus, now Blue Sun, I have to say this feels the strongest of any of them.

###[BS Rush][1] (49 cards)

  • [Blue Sun: Powering the Future][2]

Agenda (12)

  • 3 [Geothermal Fracking][3]
  • 3 [Hostile Takeover][4]
  • 3 [Oaktown Renovation][5]
  • 3 [Project Atlas][6]

Asset (6)

  • 3 [Jackson Howard][7] •••
  • 3 [Snare!][8] ••••• •

Upgrade (2)

  • 1 [Crisium Grid][9]
  • 1 [Cyberdex Virus Suite][10]

Operation (14)

  • 2 [Fast Track][11]
  • 3 [Hedge Fund][12]
  • 3 [Power Shutdown][13]
  • 2 [Restructure][14]
  • 3 [Scorched Earth][15]
  • 1 [SEA Source][16] ••

Barrier (6)

  • 1 [Changeling][17]
  • 2 [Hive][18]
  • 1 [Meru Mati][19]
  • 2 [Spiderweb][20]

Code Gate (5)

  • 3 [Datapike][21]
  • 2 [Little Engine][22] ••••

Sentry (4)

  • 2 [Archer][23]
  • 1 [Grim][24]
  • 1 [Taurus][25]

Built with [http://netrunner.meteor.com/][26]
[1]: http://netrunner.meteor.com/decks/giw8ecZLBNNGntvo9
[2]: http://netrunner.meteor.com/card/blue-sun-powering-the-future-up-and-over
[3]: http://netrunner.meteor.com/card/geothermal-fracking-opening-moves
[4]: http://netrunner.meteor.com/card/hostile-takeover-core
[5]: http://netrunner.meteor.com/card/oaktown-renovation-chrome-city
[6]: http://netrunner.meteor.com/card/project-atlas-what-lies-ahead
[7]: http://netrunner.meteor.com/card/jackson-howard-opening-moves
[8]: http://netrunner.meteor.com/card/snare-core
[9]: http://netrunner.meteor.com/card/crisium-grid-first-contact
[10]: http://netrunner.meteor.com/card/cyberdex-virus-suite-order-and-chaos
[11]: http://netrunner.meteor.com/card/fast-track-honor-and-profit
[12]: http://netrunner.meteor.com/card/hedge-fund-core
[13]: http://netrunner.meteor.com/card/power-shutdown-mala-tempora
[14]: http://netrunner.meteor.com/card/restructure-second-thoughts
[15]: http://netrunner.meteor.com/card/scorched-earth-core
[16]: http://netrunner.meteor.com/card/sea-source-core
[17]: http://netrunner.meteor.com/card/changeling-up-and-over
[18]: http://netrunner.meteor.com/card/hive-double-time
[19]: http://netrunner.meteor.com/card/meru-mati-breaker-bay
[20]: http://netrunner.meteor.com/card/spiderweb-the-underway
[21]: http://netrunner.meteor.com/card/datapike-creation-and-control
[22]: http://netrunner.meteor.com/card/little-engine-chrome-city
[23]: http://netrunner.meteor.com/card/archer-core
[24]: http://netrunner.meteor.com/card/grim-opening-moves
[25]: http://netrunner.meteor.com/card/taurus-upstalk
[26]: http://netrunner.meteor.com/decks/giw8ecZLBNNGntvo9

First turn Little Engine IA Oaktown Reno is about the best play, ever. I’ll even go for it against Criminal. Little Engine is just incredible. I don’t think I’ve lost a game where I had one within the first 2 turns. Hive is also incredibly good for scoring behind. Fracking is the worst agenda in the deck by far.

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Honestly, the money seems fine. The speed of all the tutoring combined with DBS seems to add enough pressure that the runner can’t afford to just sit back and money up before running. If they find Plascrete, there’s ways of removing it. Almost anyone will run on an IAA Shattered, and Taurus fires more often than not. It’s not a 100% perfect solution, but the deck builds a good scoring server, and that’s still a very viable way to win games.

How do you feel about ‘rigshooter’?

It’s not nearly fast enough and regardless what the creator claims you can rarely out tax 3 Clone Chips. The agenda suite is also horrendous; they’re hoping to score 2 Hostiles and 2 5/3, at the least. That deck should run 3 Rototurret without a doubt. It’s the best ICE to rush with Batty behind; you kill the destroyer and it still ends the run.

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