Grooooooooan, no no no no. Net damage is totally overrepresented in the Jinteki card pool. It's like they threw mechanics at the wall (traps, ice placement, uhh, redirecting the runner, compromises that give the runner something uhhh), abandoned them and just settled on net damage because it's dumb and flashy and loud and you don't have to play Netrunner which is complicated. Why not just do damage until your opponent runs out of cards? Potential Unleashed is the deck I imagine a gloomy fifteen year-old virgin would like most when seeing Netrunner the first time. It's got a bloody sawblade on it dude, cooooooooool.
There are things I really love about Jinteki—including, believe it or not, net damage in a tastefully applied quantity, one that deters but does not grind—but I think there's so many sort of aborted, half-explored, or flaky ill-conceived themes in the faction, net damage is just a lazy way to take it forward.
"But but but your cards become hit points, you just have to play differently." Sure, fine, does anyone know any LCGs that sells packs of blank cards with the words Hit Point written on them? I'll join.
Salt rant over. Always bring a feedback filter kids.