Hey hey hey,
So, I've been playing Netrunner for nearly two years, and lurking here a long(ish) time and I'd like to start writing/blogging a little bit more about Netrunner, specifically going on a little journey of deck-building and playing, and I'm looking for players who want to help out. Here's what I'd like to do.
I'd like to create, if possible, an artificial playing environment – a petri dish, if you will, separate from your meta, or the global meta – exploring some of the lesser known (and lesser played) cards from the card pool, with a couple of (hopefully fun) restrictions and conditions. It's partly selfish (I should acknowledge that from the off; I have lots of cards I don't play enough with) and it's partly because it's something I'd like to write about, and feel other people might enjoy reading about it and joining in with it. So, I should stress, it's a casual endeavour, and it's aimed at like-minded people who feel they have neglected cards in boxes at home and who are looking for fun ways to play and talk about the game that maybe aren't tied up in evaluations of peak efficiency or the most current competitive build (not to imply anything negative about those things; I just want to do something different with this project).
How does it work?
- A willing band of volunteers build decks, under certain restrictions, meet (online or irl) to play those decks, and feed back (in writing or in conversation) to me and we write up the findings. I'm looking for all sorts: fun synergies, strange occurrences, horrid match-ups, great match-ups, surprise MVP cards, the lot.
What are the deck-building restrictions?
Basically, it's recreating the release of the game, in stages, taking us back to the game's beginning.
To start, the decks will be core set only. After the first round of playing, discussion and writing (which may take anything between a few weeks to a few months), the card pool will expand by the first half of the Genesis Cycle – 60 new cards! And then we'll add the second half, and then Creation and Control, and on it goes... at each stage, getting people to feed back on how their building process has/hasn't changed, how the new cards have affected their deck choices, and so on and so forth. As new IDs appear, players are perfectly entitled to switch to those IDs, so the deck-building opportunities develop and previously unconsidered strategies become viable and toes get dipped in the watery depths...
Who am I looking for?
Fun, positive Netrunner players, of all experience levels. If it's all about the best cards for you, the most efficient, that last one or two card slots, this probably isn't for you... but if you've spent time looking at neglected cards in your box/binder thinking 'one day I'll find a space for you in a zany deck', then maybe you can be tempted with this?
At least 1 person per faction – so initially 7 to start, but I am hoping/imagining that people will want to take on at least 1 corp and 1 runner, and we'll need to cover all factions - so we might wind up with 8 or so people, with every corp represented twice and runners twice/thrice or so. If there's loads more interest, we can have more people. [Note: If people decide 'ugh I'm sick of playing shaper', ideally players would be able to switch factions and we'd still have everything covered. (If it winds up that 6 people are playing anarch and only 1 shaper and 1 criminal, well, maybe that's also worth consideration: is it just the players' preference? or is there a point in the card cycle when anarch becomes utterly mighty, or the other two not, or so on? <- these are the kind of questions I want to ask and explore.)]
People who want to talk about the minutiae of their deck-building choices and moments of game play, and, potentially, people who want to write that stuff down too (edit, to clarify this: not everyone needs to be up for the writing part, just the talking part!). This is important for this project: it's one thing to say 'yeah, I can make two core set decks' but another thing to say 'and here's why I'm using 4 influence on 2 x Diesel in a Gabe deck' or '3 x Snare! in my Weyland deck'.
People who are open-minded to wonderful things happening, who feel flexible in their ideas about what's workable and useable in Netrunner. Again, I stress: this isn't to create the most competitive decks at any given point in the game's lifespan – just to explore the card pool and push the boundaries of deck-building.
What should you do?
Reply with interest or suggestions or anything else – I have a good idea how I'd like this to work but I'm not sure I've communicated that well yet, and discussing it here would be great. I appreciate it's not for everyone, but I'm hoping there are people out there who are interested and wanted to join in. I'm also not 100% set on it having to be that many / few cards added to the pool at a time, or on the timing schedule. It could be two packs at a time but I think 1 at a time isn't worth it.
Ever play and lose a game of Netrunner, and find it hard to evaluate what went wrong? Was it card choices you made when making your deck? Or that your opponent made? Or your decisions during the game? Or theirs? Or luck? Or shuffling? Or what? Maybe this deck-building playing project is for you! I want to get better at evaluating all of that stuff, and I'd love for you to join me.
tl;dr want to do a casual deck-building/playing thing because you aren't wanting to do the competitive thing but you still love this game?