At long last my roommate has put his list up on netrunnerdb, so I can give y'all a look at the original. It's pretty similar overall.
Haas-Bioroid: Engineering the Future (Core Set)
Code Gate (8)
15 influence spent (max 15)
21 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to Up and Over
Decklist published on NetrunnerDB.
Atman's not a big thing here, so that might be something to take into consideration admittedly.
J-How is great in Deadcoats because he lets you customize how many agendas they steal from Archives. Mill-focused decks become really easy to snipe if they score twice at once and don't win right then (which Jackson helps with), because that makes each Punitive do 6 meat damage instead of 3. Nice and murderous. He also lets you dig for Punitives when you think you might need them, which is bloody useful.
IQ is an interesting choice that I kind of like the look of, but it seems strange to not have Tollbooth just for the massive tax and hard ETR it represents.
For the most part the 1.0s are nice because they're cheaper. The goal with them is to tax your opponent more than you do yourself, and combined with ELP they still make clickthroughs hard. Quetzal breaks in relatively effectively with E3 but Architect, Rototurret, Tollbooth and Lotus Field all mean she can't get through on ID + E3 alone.
Sexy Robot Money prevents siphons from being too much of an issue even through less-than-solid HQ Ice.
Sweeps Week is interesting -- incentivising them to drop cards -- but Restructure is easy enough to pull off and provides some pretty big boosts.
Viper and Enigma take time away from the runner and incentivize last-click running, which is what you want them to be doing (so they can miscalculate and fall prey to your PCs).
The big, BIG thing with Deadcoats to keep in mind is that all your focus at first should be surviving the early game. Lots of runners will hammer you hard at first, but s'long as you can slowly tax them down and build up an economy it doesn't matter. If they get two early steals without you being able to Punitive it's rough, but that's unlikely and not the end of the world.
Honestly the biggest threat this deck has seen locally has been a Switchblade-refractor Kate list, but it's possible that the local Quetzals aren't being run as well.
Blue Sun glacier's a very different beast and will certainly lead to some general anti-glacier anti-meat damage teching, but it's not as though Plascrete makes things impossible, especially if you can stick a brain damage (triple punitive FTW).