Yeah I was really disappointed when I came to the conclusion that Blue Sun was the answer! I wanted it to work out of Titan so much, but parasite just kept wrecking it and Mark Yale never stuck around long enough to be much use anyway.
Oaktown is amazing and has really really improved the deck, it allows you to start scoring so quickly and keep on going. Having an agenda suite where every single one either pays you or finds the others is just perfect for rush.
No I’ve not bothered with any OAI stuff, it might be possible to squeeze in OAI and Curtain Wall but with no backup targets like Tollbooth/Hadrians it doesn’t feel reliable enough, and you don’t really need all that much econ. Last time I took it to a tournament (going 4-1) all the econ I had was 3 hedge, 3 restructure, 2 subliminal messaging and the agendas. I’m now trying a version with a single private contracts (because I’ve gone from 3 Blacklist to 2 Blacklist 1 EBC, so a singleton seemed worth trying as it’s tutorable) but it’s hardly central to the deck, and I don’t think the influence is there for Adonis - Blacklist is way, WAY better with Grails (and portable Grims!). You only generally have remote ice rezzed for any length of time, so you’re looking at needing to generate 10-15 creds for that, plus a few more to provide token resistance/trashing threat on centrals, and for advancing non-oaktown agendas. It’s a pretty cheap deck to run.
Edit: this is the last fully tested version, which I took to 4-1 at Quinn’s intercity tournament, only losing to an agenda flood which I would probably have recovered from if I wasn’t playing against the UK nats runner up who was also the one person in the entire tournament I’d shared the decklist with in advance!
It’s Only a Flesh Wound
Blue Sun: Powering the Future (Up and Over)
Agenda (11)
3x Geothermal Fracking (Opening Moves)
2x Hostile Takeover (Core Set)
3x Oaktown Renovation (Chrome City)
3x Project Atlas (What Lies Ahead)
Asset (6)
3x Blacklist (Breaker Bay)
3x Jackson Howard (Opening Moves)
Upgrade (2)
2x Crisium Grid (First Contact)
Operation (12)
1x Fast Track (Honor and Profit)
3x Hedge Fund (Core Set)
1x Patch (Order and Chaos)
2x Power Shutdown (Mala Tempora)
3x Restructure (Second Thoughts)
2x Subliminal Messaging (Fear and Loathing)
Barrier (6)
2x Changeling (Up and Over)
3x Galahad i[/i] 1x Hive (Double Time)
Code Gate (5)
2x Enigma (Core Set)
3x Merlin (All That Remains)
Sentry (7)
2x Archer (Core Set)
2x Grim (Opening Moves)
3x Lancelot (First Contact)
15 influence spent (max 15)
20 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to Chrome City
Couple of things that are different to the versions you posted above, with explanations:
Blacklist - probably the only way you’re beating Kate. The odd early trash off Grail isn’t enough to stop her, and unless you get lucky with drawing all your agendas at just the right time you’re not gonna get to 7 before she’s at least got a basic rig online and need to resort to tricky play. This makes it much easier to put her in really bad situations.
Crisium - Not so much for the Crim matchup where you’re so heavily favoured it doesn’t really matter, so much as to slow down Kate and give you time to get Blacklist set up.
Patch - deals with the smartarse shapers who think Atman 4 will solve Changeling. Also good on Enigma, Merlin or Archer to add an additional stealth credit tax - with several must break code gates/sentries you can easily build a remote that taxes out their Ghost Runners before they’ve got enough points to win.
Archer - The daddy. Only rez it when it will basically end the game, which can be any time you have a Blacklist hiding behind ETR ice (particularly sweet if it’s the Archer itself, tho ideally you’d rather have it on R&D or scoring remote). Using Grim to kill one program with Blacklist out often opens a window, but killing 2 often completely locks the runner out. Also one of the few ice that will always remain taxing for repeated runs even if you’ve taken a few BP along the way.