Home | About | Tournament Winning Decklists | Forums

Untested/Non-competitive Decklist MegaThread


#464

I doubt the deck needs as much recursion as 3x Jackson, 3x Archived Memories as well as 3x Interns.
And even with somewhat cheap ICE package only running 3x Melange won’t cut it. Also any runner with credit denial will wreck you.

While originality is good, cut a few ICE and some recursion for additional econ. Some combination of Brain-Taping Warehouse, Adonis Campaign and Sure Gamble seems like a good place to start.


#465

@Arkhon @RTsa Melange economy is weird. Unless I face lamprey or medium pressure in first 3 turns(yea noise is really irritating), I just need 8-10 creds total to set up melange. 3-5 per ice, 1 for install, 1 for rez melange. 6 copies of melange was included for earlier drawing of melange. Turn 1 is often ice rnd, ice remote, install into remote especially when I have recursion. If no run, I can melange and get economy started. If run, just rez, and then clickcreds a few times, install second ice, and recur the melange.

No rez on RnD unless medium. No rez on hq unless bankrupting for siphon.

@Ilza Jackson is always needed for shuffling away early vanity or flood and useful vs noise / wireless DLR. 3 AM 3 interns is part of the plan to make melange stick, and they do double duty by making the upgrades after you set up stick too. Interns is often beanstalk, hedge fund or restructure or better when you’re using it to stack a bioroid tower(which is quite fun :slight_smile: )

Brain-taping warehouse either adds the first naked remote(opening the floodgate for dirty laundry/sectest/bankjob/easy imp) or requires an ice on top of it, and it has a very thin window of effectiveness, and allows the runner to control your economy. I didn’t like it after forcing it in a bunch of bioroid decks. Sure Gambles were in until I realised I could cut them. Having sure gamble in your hand while you have a melange running is inefficient. Better to increase the consistency of making melange stick was my idea(that’s why 12 copies/recursions of melange and 13 ice to double stack on top of it). My experience was that Adonis Campaign money isn’t fast or enough in quantity for ST because stacking bioroids is expensive.


#466

Hey the Corp doesn’t gamble like a filthy runner. Sorry, compelled to say something about it. :smiley:

Anyway, I’m wondering just how important hedge fund is to Corp decks. The first thing I noticed was a lack of operation economy as well. Maybe Oaktown grid would help out here, cause if anything, ST really wants the money, and trashing melange for 4 or 5 could partly help, though the trash cost of 1 probably doesn’t help.


#467

As others have said, melange-only econ leaves you very, very vulnerable, especially to concerted RnD pressure with medium/RDI.

Also, and I do not mean at all to offend, but this belongs in this thread. No reason this deck couldn’t be good, especially with some tweaks, but until you’re posting competitive results with it or seeing significant enough widespread popularity for the topic to warrant its own thread.


#468

I don’t think the Stronger Together 7 decklist warrents it own thread. So I moved it here.


#469

Tell me this is a bad no good to comborific idea for Anarch…

Sacrificial Clone, for the PE match up (trashes all non virtual resources, hardeware, grip, money, and tags, but you get to keep your programs and virtual stuff)
Fansite - virtual
Frame Job - trigger fansite into:
Raymond Flint - Access HQ with nerve agent online
Gang Sign - virtual - Access HQ with nerve agent online
Progenitor>Nerve Agent
Virus Breeding ground - virtual - pump that agent back up

Potentially with blackmail because bad pub? In fact, valencia would offer a second source of BP and have BP online from outset.


#470

I brought a deck with some similar ideas to my GNK last week, for an achievement to win without installing icebreakers. I won both games I played with it, including one where my opponent was actually running 3x Amazon Industrial in NEXT which made Blackmail pretty difficult.

###[Val GNK Unbroken][1] (50 cards)

  • [Valencia Estevez: The Angel of Cayambe][2]

Event (22)

  • 1 [Amped Up][3]
  • 3 [Blackmail][4]
  • 3 [Deja Vu][5]
  • 3 [Inject][6]
  • 3 [Itinerant Protesters][7]
  • 3 [I’ve Had Worse][8]
  • 3 [Queen’s Gambit][9]
  • 3 [Sure Gamble][10]

Hardware (5)

  • 3 [HQ Interface][11] ••••• •
  • 2 [Plascrete Carapace][12]

Resource (21)

  • 3 [Daily Casts][13]
  • 3 [Earthrise Hotel][14]
  • 3 [Gang Sign][15] ••••• ••••
  • 3 [Investigative Journalism][16]
  • 3 [Raymond Flint][17]
  • 3 [Same Old Thing][18]
  • 3 [Spoilers][19]

Program (2)

  • 2 [Trope][20]

Built with [http://netrunner.meteor.com/][21]
[1]: http://netrunner.meteor.com/decks/3HencoJP9DLGcaQJF
[2]: http://netrunner.meteor.com/card/valencia-estevez-the-angel-of-cayambe-order-and-chaos
[3]: http://netrunner.meteor.com/card/amped-up-order-and-chaos
[4]: http://netrunner.meteor.com/card/blackmail-fear-and-loathing
[5]: http://netrunner.meteor.com/card/deja-vu-core
[6]: http://netrunner.meteor.com/card/inject-up-and-over
[7]: http://netrunner.meteor.com/card/itinerant-protesters-order-and-chaos
[8]: http://netrunner.meteor.com/card/ive-had-worse-order-and-chaos
[9]: http://netrunner.meteor.com/card/queens-gambit-double-time
[10]: http://netrunner.meteor.com/card/sure-gamble-core
[11]: http://netrunner.meteor.com/card/hq-interface-humanitys-shadow
[12]: http://netrunner.meteor.com/card/plascrete-carapace-what-lies-ahead
[13]: http://netrunner.meteor.com/card/daily-casts-creation-and-control
[14]: http://netrunner.meteor.com/card/earthrise-hotel-the-source
[15]: http://netrunner.meteor.com/card/gang-sign-the-underway
[16]: http://netrunner.meteor.com/card/investigative-journalism-order-and-chaos
[17]: http://netrunner.meteor.com/card/raymond-flint-mala-tempora
[18]: http://netrunner.meteor.com/card/same-old-thing-creation-and-control
[19]: http://netrunner.meteor.com/card/spoilers-old-hollywood
[20]: http://netrunner.meteor.com/card/trope-old-hollywood
[21]: http://netrunner.meteor.com/decks/3HencoJP9DLGcaQJF

I went with HQI instead of Nerve Agent. I think the Nerve+Prog+VBG route is too clunky. I also went with Journalism to trigger Raymond, but did consider the Frame Job+Fan Site route. I wanted 3 HQI and 3 Gang Sign, though, so I couldn’t spare the influence. You could cut 1 Gang Sign and afford all 3 Fan Site, though.


#471

So I’ve been messing with an NBN Improved Tracers deck. Had some success with it on OCTGN/jinteki, I think it’s got legs.

Operation (10)

Barrier (4)

Code Gate (8)

Sentry (6)

  • 1x Flare (Future Proof)
  • 2x Gemini (All That Remains) ••••
  • 1x Ichi 2.0 (Creation and Control) •••
  • 2x Uroboros (A Study in Static)

The idea is: tracer ice is super efficient in theory because its
subroutines are really flaky. So Improved Tracers and Rutherford Grid
make them more efficient and much less flaky. There’s some cheap early
ETR ice to protect centrals or an early Astro. I don’t use tagging ice
cause a lot of good tracer ice is out of faction and Scorch is too much
influence with that. Rutherford Grid does some serious work- 0 to rez 4
to trash are really good numbers and making your Viper actually end the
run is really nice. Sub Boost is there as an emergency patch in case of
Sunny or other high-link runners, toss one on a Gemini and you’ve got a 3
to rez 5 str ETR barrier- not bad and gets better with Improved
Tracers. Even outside of Sunny it can make Viktor and Ichi much harder
stops. Archangel and Flare are nasty surprises, 15 minutes is a great
sacrificial agenda, and the rest of the stuff is pretty standard NEH
stuff.

Things I’m not sure about : Ichi is very expensive, which kind of
defeats the point of the deck, although it’s a bitch and a half to get
through especially once you boost it up a little. Uroboros is also a
little too expensive for its effect IMHO. Gutenburg would be nice but I
don’t want to devote slots to tag punishment. Tollbooth is expensive and
doesn’t synergize well, it’s in there just in case of high-link runners
that can blow through your tracers. E-a-P is just in the deck to be
different from NAPD, I’m not 100% sold on it being better. (And 12
agendas is a bit much, even when one of them doesn’t stay stolen.)


#472

It’d be a help if you posted the full deck. There’s no rutherford grid there, there’s no improved tracers, etc.


#473

Whoops, musta messed up copy/pasting it.
Near-Earth Hub: Broadcast Center (Upstalk)

Agenda (12)

Asset (5)

Upgrade (4)

Operation (10)

Barrier (4)

Code Gate (8)

Sentry (6)

  • 1x Flare (Future Proof)
  • 2x Gemini (All That Remains) ••••
  • 1x Ichi 2.0 (Creation and Control) •••
  • 2x Uroboros (A Study in Static)

#474

I get wanting influence, but Gemini seems like a waste of it. Think I’d rather have caduceus over it, and probably it would be better of in Core NBN, potentially with Ash and Surveillance Sweep.

Something more like this looks like it’s trying to take advantage better: (I worry there’s not enough money in the deck though)

New Corp Deck

NBN: Making News (Core Set)

Agenda (12)

Upgrade (6)

Operation (11)

Barrier (3)

Code Gate (4)

Sentry (13)

15 influence spent (max 15)
20 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to Data and Destiny

Deck built on NetrunnerDB.


#475

Sagittarius is a wonderful piece of ice, better than Gemini.


#476

HB shell game v0.2

Haas-Bioroid: Engineering the Future

Agenda (11)
3x Accelerated Beta Test
2x Chronos Project
3x NAPD Contract
3x Project Vitruvius

Asset (18)
3x Adonis Campaign
2x Cerebral Overwriter
3x Jackson Howard •••
3x PAD Campaign
2x Project Junebug ••
2x Psychic Field ••
3x Snare! ••••• •

Upgrade (1)
1x Cyberdex Virus Suite

Operation (4)
1x Biotic Labor
3x Hedge Fund

Barrier (5)
3x Eli 1.0
2x Markus 1.0

Code Gate (5)
1x Tollbooth ••
2x Turing
2x Viktor 1.0

Sentry (5)
2x Architect
3x Ichi 1.0

15 influence spent (max 15)
20 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to Breaker Bay

Decklist published on http://netrunnerdb.com

Another newb making a feeble attempt at deckbuilding… If anyone would have time to ge me some feedback, I’d be very grateful. You could just tell me if it’s jank or junk. There’s a small SC soon in my town and I might bring this deck.

I’ve been playing some NEH asset spam and PE Cambridge style and like the mind games a lot of assets can offer. I wanted to try that out of HB:EtF. My idea is, if 1 click=1 card=1 credit (very broad generalisation), shouldn’t you be able to spam assets as well in HB:EtF as you can do in NEH? Not taking the available card pool in consideration, of course.

My big worry is, is it possible to play advancable traps anymore? There’s no Mushin, mainly because it didn’t fit with influence. I’ll have to advance all cards the hard way. I understand this will slow me down a lot. But the satisfaction of having the runner access a triple-advance Project Junebug is very tempting.

GAMEPLAN
Put a decent amount of ICE on HQ and R&D. Have Snares act like HQ-protection and deter big R&D-digs. Worst case is to install Snares as run bait, but preferably they should stay in HQ. Maybe single ICE a on a remote or two, but more as a run bait than actual protection. Mostly install naked assets and then let the mind games begin. Except for the NAPDs, all agendas can be scored in one turn when installed.

Advance traps and agendas the like and leave them there. Make the runner hesitate whether it’s a triple advanced agenda or Project Junebug.

To save click and increase the number of assets, I opted for drip economy and creds from assets. I considered Diversified portfolio but I think PAD campaign is a better choice. I miss the chance of bursts of creds, but there’s more for the runner to trash.

AGENDAS
The choices are inspired by NEH shark tank and the likes. Agendas that I can either advance and score in a single turn (the 3/2s and 3/1s) or hard to steal (NAPD contract).

ASSETS
A lot of assets, of course. There’s some ICE but the game plan is to install most assets naked. I chose PAD campaign over Eve because of a better rezz/trash-ratio and faster pay-off.

OPERATIONS
Just Hedge fund for economy. A single Biotic labor to have the chance of installing and scoring a 3/2, if necessary. As previously mentioned I’ve considered 3x Diversified portfolio, but opted for PAD campaign instead. It’s cheap and can really bring you back economically. But with a bad match-up, I fear many assets will be trashed and I won’t get much creds from the Diversified Portfolio. I hope the PADs to stick and bring more money in the long run.

ICE
Not much room for ICE out of faction, because of lack of influence. Mostly bioroids the runner can click through and rather cheap ICE. I don’t think I’d have the money to have stronger ICE that could really stop the runner in its track, anyway. So I’ve gone for ICE with multiple subs (i.e. Markus 1.0 instead of Wall of Static) to tax the runner. Also ICE with potential to trash cards or land a brain damage (Viktor 1.0). A single Tool booth if there’s any server I really want to protect.

What’s the verdict? Does this deck have any potential? Or should I just kill my darling and scrap it all together? Hit me!


#477

Yooooo… Where da Research Grants at…

In seriousness, probly needs more Econ. Advancing cards is expensive. Maybe 2 Back Channels would do a lot. Interesting idea, I like the idea of rushing a Junebug behind an ice as a bluff for a fast 5/3 score though.


#478

Okay so I’ve been running this deck for a month or so (since D&D got leaked) and I’m trying to decide if it’s actually competitive. (Also if you’re the guy I played on jinteki earlier sorry.)

Kate McCaffrey, Agent Of GLOBALSEC

Kate “Mac” McCaffrey: Digital Tinker (Core Set)

Event (15)

Hardware (12)

Resource (11)

Icebreaker (3)

Program (4)

It’s a Sunny deck out of Kate for faster draw and smoother econ. Problem is that it’s still not quite smooth or fast enough, an alert Corp can score out some good stuff early on. Since you’re usually behind and the Corp has often scored out something valuable for them (overadvanced Atlas, Mando Upgrades, etc.) you have to play catchup and while you can put a corp into lockdown they can still win by exploiting your problems running multiple times. That said I’ve only been playing six months or so and it’s entirely possible a better player could have better early agression and call corp bluffs better. I think I might cut some marginal cards like Filter and Levy, and Dirty Laundry needs to be replaced with a different econ card IMO.


#479

Nero Severnn: Information Broker (Democracy and Dogma)

Event (18)

3x Special Order (Core Set)
1x Inside Job (Core Set)
2x Emergency Shutdown (Cyber Exodus)
3x Dirty Laundry (Creation and Control)
1x Quality Time (Humanity’s Shadow) •
1x Drive By (Underway)
2x Legwork (Honor and Profit)
3x Sure Gamble (Core Set)
3x Account Siphon (Core Set)

Hardware (17)

2x Akamatsu Mem Chip (Core Set) ••
6x Spy Camera (Democracy and Dogma)
1x Plascrete Carapace (What Lies Ahead)
1x R&D Interface (Future Proof) ••
3x Replicator (Core Set) ••••••
2x Reflection (Democracy and Dogma)
2x HQ Interface (Humanity’s Shadow)

Resource (1)

1x Political Operative (Democracy and Dogma)

Ice Breakers (5)

2x Corroder (Core Set) ••••
2x Peacock (What Lies Ahead)
1x Femme Fatale (Core Set)

Program (3)

3x Au Revoir (The Source)

I currently don’t have a crim deck so I decided to take advantage of the cool new stuff introduced in Mumbai and made this. Though, I’m not sure about the number of breakers I have in there, or if they are the most efficient for what they are meant to do, or hell, even if the deck actually functions.


#480

Here’s a very dumb deck I made. I think the concept is fun and would even be worth exploring if Film Critic didn’t exist, but as it stands it’s very silly:

All about me: A very dumb deck v0,5

SYNC: Everything, Everywhere (Data and Destiny)

Agenda (9)
3x Quantum Predictive Model (Data and Destiny)
3x TGTBT (True Colors)
3x Vanity Project (Old Hollywood) [color=#708090]•••[/color]

Asset (6)
3x Adonis Campaign (Core Set) [color=#8A2BE2]••••• •[/color]
3x Jackson Howard (Opening Moves)

Upgrade (8)
2x Ash 2X3ZB9CY (What Lies Ahead) [color=#8A2BE2]••••[/color]
1x Oaktown Grid (Chrome City) [color=#8A2BE2]••[/color]
3x Red Herrings (Core Set)
2x Shell Corporation (All That Remains)

Operation (8)
2x Closed Accounts (Core Set)
3x Hedge Fund (Core Set)
3x Sweeps Week (True Colors)

Barrier (3)
3x Wraparound (Fear and Loathing)

Code Gate (6)
1x Archangel (Data and Destiny)
2x Pop-up Window (Cyber Exodus)
3x Tollbooth (Core Set)

Sentry (4)
2x Data Raven (Core Set)
2x Gutenberg (Breaker Bay)
15 influence spent (max 15)
18 agenda points (between 18 and 19)
44 cards (min 40)
Cards up to Data and Destiny

Decklist published on NetrunnerDB.

Basically, one pointers don’t really allow the Runner to win when you are running Vanity Project, specially if they are Quantum Predictive Models so you just need to score one Vanity, which is more than doable through Red Herrings and other agenda bluffs.


#481

Change one tgtbt to a 15 minutes?


#482

TGTBT is amazing in Sync so I would rather keep it! Hell, it’s the best agenda in the deck =P


#483

Oaktown Grid and Ash 2X3ZB9CY

Nice