That is very true, and most decks that run Opus do focus on running less and making fewer, more impactful runs rather than even running once per turn. After all, if it’s late game, and you just sit back and take 8 credits each turn, how on earth is the corp going to make a server big enough to keep you out? If they try to make an uber-server, then agendas pile up in hand while they’re building it and trying to have enough money to rez it (after all, they’re not scoring them, and they’ll draw them eventually). At this point, run HQ a few times (Legwork and HQ Interface are great for this) to clear out HQ. Then you can either run R&D with whatever R&D pressure tool you might have, or just wait til they try and score something, and go get it with your piles of money. This is a really, really standard “remote lock” style play, and because of the money Opus brings in and the fact that it causes you to kinda lay back and take money in order to be threatening, is usually what Opus decks turn into.
And yeah, you can totally try and embrace it! [quote=“Brandon_Gannicott, post:623, topic:3016”]
Spy Cam/Indexing + Mad Dash over say, Turning Wheel for an Opus based deck?
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This is actually a really insightful comment, and is a great way to play to the strengths of an Opus deck. The Turning Wheel can also still work, though. Keep in mind that your run doesn’t have to be successful, so if there’s a server that has a barrier or a cheap outer ICE, you can just run that a couple times a turn to build counters and click Opus for the rest of the turn.
Program (2)
1x Equivocation(Martial Law)
1x Self-modifying Code(Creation and Control)
15 influence spent (max 15, available 0)
40 cards (min 40)
Cards up to Revised Core Set
I used to run something very similar out of Ken. Never thought of putting it into Shaper but this does look fun. I particularly like the breaker suite and the use of Brahman.
I’ve been running a similar build out of Bios-- like CT, her ID is good for setting up combo-y stuff.
I really like your idea of using Exclusive Party (process automations 4-9), and Brahman is a cool breaker choice for a deck with so much built-in draw. Plus, it stretches out the uses of Modded. Very nice.
I personally like event-based multi-access (indexing, legwork, mad dash, freedom through equality) because I have found that my econ runs a little dry for making repeated runs, and it sets up plays like Day Job → Mad Dash that can swing the game. You could maybe make space by dropping Armitage, if that was something you were interested in trying out.
Not sure if you need the third Levy-- could become a SoT if you have it mainly for insurance (which can be used for other stuff or to re-establish your comet train if you have a levy in hand). If you find that you frequently burn through your whole deck multiple times in a game, then of course it makes sense.
I like playing LLDS memory diamond primarily for the +1 hand size. I think you could make the case that lots of draw + big hand size has some advantages over feedback filter-- makes it easier to manage draw-heavy turns, and if you don’t have a lot of can’t-lose cards in hand, i suspect that 3 credits per net damage will be a steeper price (in terms of clicks) than drawing cards.
Excited to see this build, I’m definitely going to try adapting some of the ideas in here.
I’ve found that individually I really don’t care about any of my cards. Often times I’ve just drawn up against Jinteki and taken the damage to the face. Feedback Filter has been there for when I couldn’t do this, which makes me want to take it out and add in Diesel. I love your idea of LLDS Memory Diamond for hand size and since I’m not hurting for memory decided to go with Brain Cage instead.
Day Job! I forgot about Day Job :3 I tried some games with it and OMG is it great. It was hard to let go of Armitage, even so. With Day Job I had to free up some influence and unfortunately I think Process Automation is the odd one out. I would rather have the draw with Build Script and Exclusive Party has been treating me well.
Program (2)
1x Equivocation(Martial Law)
1x Self-modifying Code(Creation and Control)
15 influence spent (max 15, available 0)
40 cards (min 40)
Cards up to Revised Core Set
Presenting my new list. Main changes were my multi-access suite, and addition of Oracle May and Hyperdriver. Equivocation wasn’t working for me the way I wanted it to and isn’t an Event. Later I tried The Turning Wheel and had similar problems. I like Legwork and Maker’s Eye because they are a little punchier. Hyperdriver is amazing for setting up. Also, SOT was a great include but I decided to add a third Levey so I could run more aggressively.
I have this incomplete deck, all influence is used but I still need 23 more cards, mainly money and ice, but not familiar enough with post rotation HB to know what’s good
The Kitara cycle looks cool. I want to make a Mushin no shin + Mother goddess deck with SSL endorsement, gene splicer and obokata protocol. You’re still trying to score your own agenda points, but if the runner is able to get in, it’s not a complete loss since you get a bunch of credits or do net damage to them.
Hoping for some feedback on this Akiko deck. In my testing, it suffered from a lack of burst economy, therefore I added RNG Key and Peace In Our Time. Are there any other Econ cards you would suggest?
I’m not in love with a single FTT; I feel like it should be two copies or none at all. I didn’t see it in my testing come up at all.
I don’t know if Clone Chip for Nayashia and trashed ice breaker recursion is the best use of unicorn here. I was thinking about Film Critic, but I don’t feel like I can be aggressive enough to make FC even pull its weight so far.
Trying to see if I can get back into Shaper again, but after playing almost exclusively Val, I just feel so poor and slow all the time.
I’ve been playing with this list casually, with a winrate a bit under 50/50, but haven’t been sure how to refine it. The concept is to play Issuaq as a glacier, making the most of La Costa to threaten huge scores with unadvanced installs. Trick of Light has had a pretty easy time playing the role of Seamlesss 3-4 just with La Costa tending to have counters sitting around on it. Ivik makes for awkward ice ratios that could probably be cleaned up. I’m not confident on Vulnerability Audit either, but I do feel like if the card will ever be good it’ll be in something close to this, so I’m giving it a shot. Does anyone have thoughts on which packages to focus more on or cut, or what scoring patterns might be better?
I don’t like Hafrun here pretty much at all. If it lasted for a turn I’d like it, but it just costs a click if it ever does anything. I also don’t think Akhet is doing a lot for you. I’d like to see a couple more ETR Barriers and the third Seamless. Perhaps also just maxing out on the two Jinteki Upgrades, too.
I love NGO + La Costa + Issuaq, though. At first it felt like it doesn’t do what you want, but it’s a really clever little fork, and I think it’s going to be a real headache to play into. The only problem of course being that their run on NGO + La Costa is still getting them some value.
The availability of ETR Barriers is definitely a limiting factor. Hafrun is one, with the upside of being a code gate for Ivik and the downside of being a code gate for everything else. Ivik is one, but it requires fueling with Hafruns. Unless I’m playing Palisade, the rest cost influence, and the only way that exchange could be more efficient than the Akhet would be Ice Walls, which I suppose I should consider.
Ooh, an SGSU list! I would definitely cut at least one of the Superconducting Hubs, if not both, for the third Hostile or Oaktown depending. Punitive seems very unlikely to accomplish much in a deck with no three-pointers, so as much as you want a deterrent, I’d cut it for more ice or traps. Is the Crisium Grid an answer to anything specific you’ve been facing in your meta, or just general tech?
I have never triggered Punitive, so yeah I should cut it. Crisium Grid has done nothing. I’ve actually never drawn Oaktown, but that hasn’t stopped me from winning 100% of my games. For some weird reason, Clearinghouse wins most games other people did. Superconducting Hub is too good too cut IMO, I was thinking of squeezing in Send a Message to make Punitive worthwhile…
You should cut the SCH for a non agenda here, or for Hostile. It’s a point you will never want to score or see in any capacity. With double Archer it should probably be the Hostile.