That is very true, and most decks that run Opus do focus on running less and making fewer, more impactful runs rather than even running once per turn. After all, if it’s late game, and you just sit back and take 8 credits each turn, how on earth is the corp going to make a server big enough to keep you out? If they try to make an uber-server, then agendas pile up in hand while they’re building it and trying to have enough money to rez it (after all, they’re not scoring them, and they’ll draw them eventually). At this point, run HQ a few times (Legwork and HQ Interface are great for this) to clear out HQ. Then you can either run R&D with whatever R&D pressure tool you might have, or just wait til they try and score something, and go get it with your piles of money. This is a really, really standard “remote lock” style play, and because of the money Opus brings in and the fact that it causes you to kinda lay back and take money in order to be threatening, is usually what Opus decks turn into.
And yeah, you can totally try and embrace it! [quote=“Brandon_Gannicott, post:623, topic:3016”]
Spy Cam/Indexing + Mad Dash over say, Turning Wheel for an Opus based deck?
This is actually a really insightful comment, and is a great way to play to the strengths of an Opus deck. The Turning Wheel can also still work, though. Keep in mind that your run doesn’t have to be successful, so if there’s a server that has a barrier or a cheap outer ICE, you can just run that a couple times a turn to build counters and click Opus for the rest of the turn.