From reddit: http://www.reddit.com/r/Netrunner/comments/2i7qu3/up_and_over_text_spoilers/
Same disclaimers as always. [...]
61 Architect ICE Sentry 4 3 Architect cannot be trashed while installed. HB (2)
->The Corp looks at the top 5 cards of R&D and may install 1 of those cards, ignoring all install costs.
-> The Corp may install a card from Archives or HQ (paying all costs).
62 Peak Efficiency Operation 1 Gain 1c for each rezzed piece of ICE. HB (1)
63 Labyrinthine Servers Agenda 5 3 Place 2 agenda counters on Labyrinthine Servers when you score it. J
Hosted agenda counter: Prevent the Runner from jacking out. The Runner may not jack out for the remainder of this run.
64 Ashigaru ICE Barrier 9 4 Ashigaru gains "-> End the run." for each card in HQ. J (3)
65 Mamba ICE Sentry-PSI-AP 6 4 -> Do 1 net damage. J (2)
-> You and the Runner secretly spend 0c, 1c, or 2c. Reveal spent credits. If you are the Runner spent a different number of credits, place 1 power counter on Mamba.
Hosted power counter: Do 1 net damage. Use this ability only during a run.
66 Reversed Accounts Asset 0 3 Reversed Accounts can be advanced. NBN (1)
Click, trash: The Runner loses 4c for each advancement token on Reversed Accounts.
67 Universal Connectivity Fee ICE Trap 2 2 -> The Runner loses 1c unless the Runner is tagged. If the Runner is tagged, he or she loses all credits in his or her credit pool and the Corp trashes Universal Connectivity Fee. NBN (1)
68 Blue Sun Identity 45/15 When your turn begins, you may add 1 rezzed card to HQ and gain credits equal to its rez cost. W
69 Changeling ICE Barrier-Morph 5 4 Changeling can be advanced. W (2)
While Changeling has an odd number of advancement tokens on it, it gains sentry and loses barrier.
-> End the run.
70 Reuse Operation Double 0 As an additional cost to play this operation, spend click. W (1)
Trash any number of cards from HQ. Gain 2c for each card trashed.
71 ♦Hades Fragment Agenda Source 5 3 When your turn begins, you may add 1 card from Archives to the bottom of R&D. N
Limit 1 per deck.
72 Docklands Crackdown Asset 2 3 Click, click: Place 1 power counter on Docklands Crackdown. N (0)
The install cost of the first card the Runner installs each turn is increased by 1 for each power counter on Docklands Crackdown.
73 Inject Event 1 Reveal the top 4 cards of your stack and trash all programs revealed. Gain 1c for each program trashed, and add the rest of the revealed cards to your grip. A (2)
74 Origami Program 0 1 Your maximum hand size is increased by 1 for each copy of Origami installed. A (2)
75 Fester Resource Virtual 1 Whenever the Corp purges virus counters, he or she loses 2c, if able. A (1)
76 ♦Autoscripter Hardware 3 The first time you install a program from your grip during your turn, gain click. C (3)
Trash Autoscripter if you make an unsuccessful run.
77 Switchblade Program ICEbreaker-Killer 3 1 0 1c: Break any number of sentry subroutines. Use this ability only by spending a credit from a stealth card. C (2)
1c: +7 STR. Use this ability only by spending a credit from a stealth card.
78 Trade-In Event 1 As an additional cost to play this event, trash an installed piece of hardware. S (2)
Gain credits equal to half the install cost of the trashed hardware (round down) and search your stack for a piece of hardware, reveal it, and add it to your grip. Shuffle your stack.
79 ♦Astrolabe Hardware Console 1 +1 MU S (2)
Draw 1 card whenever the Corp creates a server.
Limit 1 console per player.
80 ♦Angel Arena Resource Location X Place X power counters on Angel Arena when it is installed. When there are no power counters left on Angel Arena, trash it. N (0)
Hosted power counter: Reveal the top card of your stack. You may add that card to the bottom of your stack.
Sorry for shitty formatting.