These spoilers from reddit may not be accurate. If they are real, there is some big stuff here.
1 - Domestic Sleepers (HB) : Agenda (2/0) [Click][Click][Click]L Place 1 agenda counter on Domestic Sleepers. Domestic Sleepers is worth 1 agenda point while it has at least 1 agenda counter on it.
2 - Next Silver (HB,2) : ICE (3cost, 1str), barrier NEXT Silver gains “>End the run.” for each rezzed piece of NEXT ice.
3 - Lotus Field (Jinteki,1) : ICE (5cost, 4str), code gate
The strength of Lotus Field cannot be lowered.
End the run.
4 - Mutate (Jinteki,3) : Operation (cost 2)
As an addition cost to play this operation, trash a rezzed piece of ice.
Reveal cards from the top of R&D until you reveal another piece of ice. Install and rez that ice in the same position as the ice that was just trashed, ignoring all costs. Shuffle R&D.
5 - Near-Earth Hub: Broadcast Center (NBN) : Identity (45/17), Division
The first time you create a server each turn, draw 1 card.
6 - Primary Transmission Dish (NBN,2) : Asset (rez 2, trash 3)
3 (recurring credits).
Use these credits during traces.
7 - Midway Station Grid (NBN,4) : Upgrade (rez 4, trash 4), Beanstalk, Region
The Runner must pay 1c as an additional cost each time he or she uses an icebreaker to break a subroutine during a run on this server. Limit 1 region per server.
8 - (unique) The Root (Weyland,3) : Asset (rez 6, trash 4), Beanstalk
3 (recurring credits). Use these credits to advance, install, and rez cards.
9 - Taurus (Weyland,2): ICE (cost 5, str 5), Sentry, Tracer
Trace(2): If successful, trash a piece of hardware. If your trace strength is 5 or greater, trash a piece of hardware.
10 - Mother Goddess (Neutral,0) : ICE, mythic
Mother Goddess gains the subtypes of all other rezzed ice.
End the run.
11 - Galahad (Neutral,1): ICE(cost 2), barrier, grail
When encountered, you may reveal up to 2 grail ice from HQ. For the remainder of the run, Galahad gains the subroutine of the revealed ice in the order of your choice.
End the run.
12 - Bad Times (Neutral,0): Operation(cost 4)
Play only if the Runner is tagged. The Runner’s MU is reduced by 2 until the end of the turn.
13 - Cyber Threat (Anarch, 3): Event(cost 1), Priority
Play this event only as your first (click). Choose a server. The Corp can rez a piece of ice protecting that server. If he or she does not, make a run on that server, during which the Corp cannot rez ice.
14 – Lamprey (Anarch,2): Program (cost 1, MU 1), Virus
Whenever you make a successful run on HQ, the Corp loses 1c. Trash Lamprey if the Corp purges virus counters.
15 – Paper Tripping (Criminal,2): Event(cost 4), Priority
Play this event only as your first (click). Remove all tags.
16 – Power Tap (Criminal,1) : Resource(cost2)
Gain 1c whenever a trace is initiated.
17 – Nasier Meidan: Cyber Explorer (Shaper): Identity (1 link, 45/15), Cyborg
Whenever you encounter a piece of ice that was just rezzed, lose all credits in your credit pool. Gain credits equal to the rez cost of that ice.
18 – Social Engineering (Shaper,2): Event (cost 2), Priority
Play only as your first (click). Choose an unrezzed piece of ice. If the Corp rezzes that piece of ice this turn, gain credits equal to its rez cost.
19 – Leprechaun (Shaper,2) : Program (cost 2, MU 1), Daemon
Leprechaun can host up to 2 programs. The memory cost of hosted programs do not count against your memory limit.
20 – Eden Shard (Neutral,1): Resource, Virtual, Source
Whenever you make a successful run on R&D, instead of accessing cards, you may install Eden Shard from your grip, ignoring all costs. (Trash): The Corp draws 2 cards. Limit 1 per deck.