I’ve read this thread today on reddit and find some interesting points why deckbuilding in the corp is much less fun than the past and some of the users there makes some valid points why deckbuilding in corp today have problems, not just only because of the card pool but in core mechanics of the game as well.
Quoting David Sutcliffe from The Satellite Uplink:
The top corps and top runners are roughly evens, but you can play a huge diversity of runners and still have a good shot while the success rate of Corps drops away REAL quick when you start getting creative.
Runners can play quite varied decks and IDs and still be successful, indeed while there is raw power in a Kate deck there is good value in playing a runner deck out of the norm and hitting corps from a new angle.
Corps don’t have this luxury. They have to waste 20% of their deck on agendas, then play enough ice to guarantee seeing some to protect HQ and R&D early, then play 3 Jackson Howard, and probably another 20% of their deck (at least) on economy. You get maybe 5-10 slots to play with, half of those are likely to be more ice but as all ice gets broken that’s just a tax on the runner, and these days the other half of those almost have to be either a Scorch threat or a Psi/Ash delaying tactic. Also, because so little of the corps deck actually has meaningful card text the strength of IDs that do something good is disproportionately important so corps cluster around ‘the good IDs’ where the ability matters like wildebeest being circled by Lions.
The homogenous nature of corp decks is what allows runners to be specialised as they know what they’re up against - Eli, Wraparound, Tollbooth again and again, Caprice and Ash again and again, Midseasons or SEA again and again.
The problem is rooted deep in the games mechanics and would be very tough to fix. Corps cannot be meaningfully specialise as so much is prescribed for them, at least not if they want to remain competitive, while runners gain value in specialisation that helps compensate for playing tier 2 cards and can rely on a predictable corp target.
The best Corp decks are roughly a match for the best Runner decks, but once you drop out of that bracket the runners remain strong much more than the corps do.
(All the above is IMHO, obviously) /rant
Any thoughts on this topic?