Okay, I got almost no sleep last night, so I’m embarassed to ask: how do you score out of hand with this using Jeeves? Jeeves needs you to do the same thing 3 times to gain the click, so IAAA is out of the question, since IAA doesn’t gain you a click to get that extra A. I guess Shipment from MirrorMorph ->SFSS gets you the install and extra click from spending 3 clicks on Operations, but there’s only 2 SFMM in there. What’s Jeeves doing that Biotic doesn’t, other than save you money if you have the agenda and required 2 operations in hand? I feel like there’s something I’m not seeing.
Ah, gotcha. Was writing that up when you posted it and didn’t see. Not sure how the deck in on money, since you really only have the 3 Hedge and Adonis. Pop-up helps, SFSS helps, but SSCG and Biotic are expensive, as is Assassin and Ichi.
I know it’s plain, but I’m pretty interested in being able to score an unadvanced 4/2. At the very least, advancing any of HB’s 3/2’s enables you to install a card with the fourth click, activating ETF.
I’m using Gagarin to do this with Jeeves, occasionally in naked remotes. It’s been pretty funny so far. The deck isn’t perfect yet, as there’s several versions of it I’m testing, but this is what I’m doing with it so far.
Pretty well so far, but PolOp makes things hard sometimes. I thought I was being clever dodging an account siphon by dumping 8 credits on a Sealed Vault, but then he spent 8 credits to trash the Vault before access, so I went broke anyhow =P I used Interns to bring the Vault back and sold it to the Product Recall (gaining a click from Jeeves), so it wasn’t the worst, but it’s something to think about.
I haven’t played it against Whizzard yet, and I think that it probably needs to be a 54 card version to be able to do well enough there so I can do the shitty recursion game with Museum (probably would add 2-3 Museums, an Oaktown, and either 1-2 Exec Bootcamps or Tech Startups), but I’m trying to go back to the heady corp days of the 49 card deck, because it physically hurts me to add 5 extra cards.
I also think it might need a touch more money, but it does alright most of the time. It almost certainly needs at least 1 more Public Support, maybe 2, because there are times the deck stalls on 6 points, and it can be hard to find a window to score a 4th agenda. Pub support fixes this problem almost every time I see it.
*Edit: Also, Archer might be terrible here. There’s not any good agenda sac targets, and throwing away a 2-pointer feels bad. Not sure what I’d put in it’s place. Yay Weyland ice!
Oh wow, Efficiency Committee triggers Jeeves if you use all 3 counters. That’s, what, a 7 click turn? Plus more if you can trigger Jeeves again, which you can do twice easily with 7 clicks, bringing you to 9, which could trigger Jeeves again for 10 clicks. And that’s without necessarily using a Biotic.
Edit: derp. First time per turn and unique. That’s probably a good thing.
For example, if you played Hedge Fund + Blue Level Clearance, you spent 3 clicks doing operations, but you actually only performed 2 actions. (This wasn’t really answered in the ANCUR thread.) I take my cue from the Corp’s basic action card. If you do three of one of those actions listed there, that’s what triggers it, so I would be inclined to say Doubles don’t work. For Doubles, it’s stated as an additional cost in the same way that Melange spends 3 clicks, but you’re only doing one action. (At least, they’re similar.)
What that means to me is that SFSS+Advance will not work for two reasons. One is that you actually only did two actions on your turn. In other words, you did ‘Play an Operation’ and the ‘Advance a card’ action. The second reason is that you spent two clicks doing one thing, and your last click on advancing, which are not the same action.
They sure do! @jakodrako updated the UFAQ today, confirming that the interaction works. Since Jeeves asks only that you spend 3 clicks doing the same thing, not 3 actions, doubles satisfy the requirements (since the additional cost is still a cost toward playing the operation). It’s a surprisingly refreshing and strait forward ruling for a card that could have been a clusterfuck.