I don't run Scorch in TWIY*, but this is my current list. I'm very happy with it so far, although I have yet to play against a Criminal, so I don't feel like it's really passed the acid test yet.
Boardroom Blitz (v1.1)
NBN: The World is Yours* (Future Proof)
3x AstroScript Pilot Program (Core Set)
3x Breaking News (Core Set)
3x Profiteering (Second Thoughts)
3x Project Beale (Future Proof)
3x Jackson Howard (Opening Moves)
3x SanSan City Grid (Core Set)
2x Anonymous Tip (Core Set)
3x Biotic Labor (Core Set)••••• ••••• ••
3x Hedge Fund (Core Set)
2x Subliminal Messaging (Fear and Loathing)
3x Sweeps Week (True Colors)
1x Bastion (Creation and Control)
3x Wraparound (Fear and Loathing)
Code Gate (4)
2x Enigma (Core Set)
2x Tollbooth (Core Set)
3x Grim (Opening Moves)
2x Chimera (Cyber Exodus)
12 influence spent (max 12)
18 agenda points (between 18 and 19)
44 cards (min 40)
Cards up to Fear and Loathing
Decklist published on NetrunnerDB.
I originally ran 40 cards with -2 Anonymous Tip and -2 Subliminal Messaging. The only way I was comfortable going up to 44 was if I was adding draw to compensate for the dilution of my SanSans and Biotics, but the deck did feel like it wanted an extra credit here or there, so I knew Subliminal would be a very nice add. Care is needed in Profiteering decisions and rezzing Grim, but otherwise I think it's pretty straightforward.
Like striatic, having 3x Biotic Labor makes me comfortable baiting the Runner with SanSans. I'll use them, sure, but I'm often just as happy if the Runner works to trash it. So far, the games where I draw more Biotics than I want are the games where I get on the Astrotrain early and don't really need them. I like the redundancy of having SanSan, Astroscript, and Biotic providing potential FA capability.
When Guard is available, I'm thinking I'll cut a Wraparound and a Grim to fit two of them in.