[Blue Sun] Bootcamp Glacier

I feel like 3 OAI is too many and sometimes two of them stuck in my hand for many turns until i find the right moment, for econ or tax purpose. I may even end up discarding one.
It still taxes hard no matter what, i know. But as one of the cards that is supposed to be my econ, it lost its basic function in some important match ups. And losing good ices hurts too. So I’m wondering whether it is a good idea to cut 1 OAI and put back the 3rd restructure or something else. I believe the spirit is adonis is way more important than OAI. So maybe?

Is it too good not to play 3 OAI in BS? just like what account siphon to criminals.

I’ll OAI a tollbooth in a pinch, its still decent money. you’ll want 3 because you’ll ramp up how often you’re going to want them around midgame, but if you’re strapped for cash early, OAI+tollbooth is still as good as a melange tick.

I think the restructure cut was a good call, I played 3 for a while, and I feel like money in this deck is a binary state–you have it, or you don’t, and 3 restructure had them sitting in hand just a little too often waiting until I stabilize my credit pool.

If you wanted to cut an Oversight AI, I might think about including a Melange, and maybe swapping your EBC for tech startups? I prefer EBC as long as its in faction because its good for maneuvering ICE and helps against decks like Valencia or Reina, but tech startup is a teensie bit quicker, and opens up a few different asset options that are wonky with EBC.

If you ask me, the issue with Hostile Takeover (before even considering the BP, personally, I think you can float 1 and be alright) is that you don’t really have a gameplan for getting to 7 points cleanly. You would need to score at least one Atlas as a 4/2, and then either your other 4/2s or if you’re really lucky, your other 2 Atlas, before going out with a Hostile. That’s such a fragile strategy, and overall requires a bigger investment even before considering Archer, compared to going out with two 2-pointers and one 3-pointer. You don’t really want to score two Hostiles, or two PriReqs, so I just don’t see how Hostile Takeover really advances your win condition except for threatening to maybe rez an Archer.

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i do not enjoy playing this deck when everyone is testing hacktivist meeting lol. i prefer the omivorous weyland anyways but if all anarchs are going to start packing HM you gotta have hostile at the very least to make that go away. i do think its funny they release clot and the FA decks decrease and as soon as everyone runs to glacier…hey hacktivist meeting.

You might argue that BS is the best deck if you had to only play ICE and agendas (e.g. cards not affected by HM)

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Honestly, it’s not that bad. Pretty much any other deck in the meta right now would have more trouble. Against most Anarchs, it’s not going to be THAT hard to find a scoring window, but even if they play it on turn 1, your worst case for discards is:

  • 1 for EBC
  • 1 every 3 turns for Adonis, if you never want to skip econ
  • 1 when you jackson
  • maybe 1 for Ash when you score

Given that you have perfect ICE to make archives non-trivial to check until you start scoring - Hive - it’s not very scary. Worst case you rush out an Atlas as the Adonis, but that’s suboptimal. I could see it depending on your hand, though.

in a vacuum HM isnt that bad but it not like the runner just plays HM and take a nap. they usually play HM and then go about whatever horrible denial/mill/ice destruction they had and the HM disruption is gravy.

if i had to compare it another card its almost like the runner version of House of Knives. while its in effect you may not lose but you have to slow way down and the HoK counters plus the other net damage can punch enough holes in your deck you cannot win.

i definitely think its going to be in nearly every anarch deck if nothing else to get rid of ELPs.

Regarding Blacklist, you are probably right, it will be a blank card in certain match ups. But then again so will Snatch and Grab. The question is does it do enough in the Kate & Max match-ups to warrant the pip of influence? Also I don’t know if Lotus is the best thing to cut, it was just the least impactful card, pip for pip, while still retaining your core.

Though I came up against Au Revoir, RDI, Haley the other night who got set up super quick. If I didn’t have Blacklist I don’t think I would have had a chance. Waited till she had used up a Dog and a half then dropped it behind Curtain Wall - Hive and that was her locked out on barriers for the rest of the game. That said it isn’t a surefire auto win as an Atman, Femme or even a backup Snowball would have got her out of the lock.

Shapers have lots of silver bullets, but if the threat of Blacklist means they have to keep them in their hand rather than hoping to play them from the bin, that should have a strong effect on their overall efficiency no? I like too that even if they trick there way in to trash Blacklist you can just rearrange the ice and interns it back later in the game!

I’m not trying to say your deck would be better with Blacklist in it, just your deck makes Blacklist work better than any other deck I’ve tried! :wink:

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Against Calimsha matchups, I’ve had good luck spreading out code gates to put their cy-cy to work, and stacking my barriers deep. They can’t scavenge mid run and you’re already putting their scavenges on double duty by spreading out the code gates.I would love another card that chews through D4vid counters, but for now, I’ve been able to play around D4vids, as one of the only programs I need to be constantly aware of, tracking them is pretty doable.

I don’t think there are really any cards that provide adequate hate against your shaper match-up you’re really left to outplay her. I like to IAA everything, to help obscure a) when you’re going for 3 points, and b) to actually make them run your remote. You have limited ways to drag her through ICE, this is especially true before you’re at 5 points. I think its also smart to try to win from 4, so that your hives are always good.

Side Note: Meru Mati does work. You might use them over other servers early, but its nice to have HQ for them to come home to roost after the other servers you care about have their ICE, they are much less worthless than an Ice Wall, which often get discarded after a bounce, in my experience.

I made room for 1 cyberdex and 1 housekeeping. cyberdex feels like a weak include, but at least it looks like a 3rd crisium grid :stuck_out_tongue: . I kinda think I’d just rather have more crisium grid though. Haven’t decided how much I need to specifically tech for viruses.

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Dropped my scorch tech and played Blue Sun glacier at the Tulsa Regional. I think the scorch tech is more than adequate if you want to hate on the shaper match, as I can’t recall the last PPVP Kate build I played against that packed even a single plascrete.

I really like Meru Mati. The extra credit over Ice Wall isn’t that big of a deal, and it taxes just as well as Ice Wall does when stacked on a remote. Blue Sun gives you the flexibility of using it on remotes as necessary and later bouncing back onto HQ as needed.

I’m undecided on High-Risk Investment vs. Priority Requisition. Scoring HRI provided an easy win against a Kate deck (a Magnum Opus build that tried to sit back and snipe my scoring remote), but scoring it and not a PR when I had an unrezzed Curtain Wall on the table probably cost me the game against a MaxX deck that didn’t need much money to wreck my ice and economy.

I played against MaxX, Reina, Noise, Kate, and Leela. Despite the three Anarchs, I never saw a single Hactivist Meeting played against me all day long, and was very glad that I decided against shoehorning a current into the deck.

Cyberdex Virus Suite was an excellent one-of in my deck, but it’s a much better include when you’ve played with the card before and know what you’re doing. It would have single-handedly won me the Noise game, except I’m a moron and my opponent was, eh, unfriendly, to say the least.

I forgot to pay attention to CVS after triggering a wipe earlier in the game and didn’t wipe viruses when my opponent ran Archives at one point. A turn later, the player ran to steal what would be the game-winning agenda out of Archives and I did remember the CVS was in there. I mistakenly assumed the Runner would access Archives when he ran it (he was at six points, had seen the game-winning NAPD Contract in Archives and been unable to steal it the turn prior), and popped Jackson to remove it from Archives - presumably at 4.3, assuming the Runner wants the game-winning agenda. My opponent assumes I popped Jackson at 4.1 and throws a fit when I tell him to wipe viruses. I should’ve called the TO over, and instead let it slide. Runner takes his Darwin with four unwiped viruses, breaks Lotus Field on R&D, and top-decks the winning agenda. I have Atlas in hand and Ash in a secure remote. It was that sort of day…

TL;DR… I’m bad at Netrunner, know what cards do before throwing them into tourney decks, be an asshole when it comes to timing windows and triple-check if the Runner really wants to access the game-winning agenda. :sleepy:

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Yeah, that was a big breach of etiquette on your opponent’s part. Everyone knows the shortcut of assuming paid abilities like jackson are done at 4.3, the obvious time, so players don’t always have to say, “ok, would you like to access?” on every single run. Whether you respect the shortcut is a matter of sportsmanship, but it’s like trying to jack out after a PE player house-of-knifes you. Just, no.

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I mean, I know it’s a regional and all and this dude wants his points, but really; why else would the run have even taken place if not to steal the agenda, and when else would he pop Jackson if not to also make the runner lose the virus tokens that the runner is literally basing his deck around. It’s that kinda thing that makes me ask “Access?” every time, even when they’re running an unprotected R&D out of a non-damage build. It’s dumb, but it both puts me in the habit of doing it for when it does matter, and makes it more clear when I’m popping shit.

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Was the runner aware that you can actually pop jackson after he commits to accessing? Maybe it was just his ignorance? If not then not sure I even want to comment…

Technically you’re supposed to ask if they want to jack out. But I still say ‘access?’ too.

I think I should start saying: “Last chance: jack out?” every time, as signal we’re moving onto the paid ability window step with no room for jacking out from now on. It’s repetitive but it saves issues like this (and Shard issues).

I hope this is a case of the runner not knowing the timing chart. Otherwise it’s gross gamesmanship-the sort that is pretty uncommon amongst the netrunner players I’ve played against.

What do people think about Breaker Bay Grid in the Oversight AI slot?

We are already running Bootcamp, all we need to do is slap the Grid in the same server with a Hive or a Lotus Field. Free 5 creds every turn. Later on slap a Curtain Wall into the server, 6 creds every turn.

The OAI slot has been subpar anyway, though the burst econ when it does work will be missed. Breaker Bay Grid seems to be a more resilient source of econ, and we are already playing cards that synergise with it.

Perhaps it could even free up the Adonis influence so that we can go back to putting in DBS or even nasty stuff like Blacklist?

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The Corp should be clear about timing windows, especially in situations like this.

Though it’s kind of “obvious” what the Corp wanted to do, there may be cases in which you want to Jackson before the runner chooses to access. Regardless or not of whether the runner was at fault or not, you should be explicit about this (and similar), and it won’t happen in the future (and also maintain proper gamestate)

What if the PE player was intentionally hitting the runner before they had the chance to jack out to dissuade them? It’s usually not as good as hitting after committal, but it’s a real line of play that can be done.

If timing structures aren’t made clear then the PE player has an unfair advantage in that they can use HoK before or after the runner has committed to accessing because they don’t make it clear.

If someone’s hit with HoK before they choose whether they want to access, I feel they have every right to jack out. Otherwise, the timing structures don’t work and you get ambiguities like mentioned above (which you don’t get with a prompt). As a player with effects that matter you should be explicit and prompt the runner with “access?” when you’ve decided you don’t want to use any effects before they have the last chance to jack out.

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Breaker Bay Grid says in the server, not protecting it. Its best use cases are Campaigns and The Root.

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Well, that sucks. Would have been promising.

Once up and running it’s still seven credits for a click from Adonis ( rez for free, take credits, bounce). It’s still worth trying IMO.

Doesn’t it Nombo in Blue Sun in the same way the space ice does?

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