@hhooo is right about the cost of Pup, it’s in there as a good taxing ice that doesn’t cost much. Popup window is another choice I’ve considered, but I’ve found that with this deck I like hurting the runner’s economy by an extra credit a little bit more than I like increasing mine by 1. The swing is the same (2 credits a run), but lowering the runner’s further is important. They’re really great to throw in front of assets that the runner wants to trash as an additional tax. Making Capital Investors cost 5 to trash is fantastic. Making The Root or DBS cost 7 is amazing. I feel the same about Errand Boy as I do about Pop-up; it causes a credit swing, but I care more about the runner’s credit pool dwindling than I do about mine increasing, for the most part.
I pulled the trigger on the GFI since I posted this list, removing a Tollbooth and adding in the GFIs over the current 3 pointers, throwing in an Assassin to replace the TB. Haven’t pulled the Assassin in the games I’ve played since then, so I don’t know how it’ll do. I’ve been going back and forth in my mind on -1 Pup +1 DBS simply because DBS always feels amazing to play, but I’m not sure yet. Don’t know if I want to drop to 15 ice.
In general, the deck actually has a decent economy for what it runs. The idea that I’m going for with the deck is to put out assets that the runner actually wants to trash. The problem with Gagarin is that for a long time there were just not that many high value assets that you could run in it without paying through the ass on influence costs, but things like Public Support and Expo Grid help fix that. They make the runner want to run your servers, paying their money to do so. If no one checks your unrezed remotes, throw an Atlas down and score it to make them check, wasting clicks and credits. If they trash shit, throw it back out with Interns. Interns feels sooo gooood.
I’m not sure I’ve found the exact right ice or the exact right assets yet, but right now it feels pretty good to play, especially with the GFI change. I might change the Capital Investors to Launch Campaigns, for example, to be less click intensive, but I like the fact that I can hit them more than once per turn, or have turns where I can take 6 if I just need money, so I don’t know. I go back and forth on GRNDL Refinery as well; sometimes it just dies for 2 off R&D, but sometimes it forces a run on my remote, opening up a scoring window – sometimes I even get money from it! =P I’m not sold on Worlds Plaza yet – I feel like if the runner just goes in and trashes it and I lose whatever assets were there, they might have gotten the better end of that trade. I’d be curious to know how @kiv is finding it to be! I also like his Breaker Bay Grid option with the Adonis’s. I’d imagine it’s run a bit differently, but it looks fairly good.
Anyhow, there’s a lot of experimentation to be done. Thanks for the critique =)