Gagarin Appreciation Thread

I think loading more on the ability is not really what you want. In my Gagarin builds I won more when I played high to trash but good return assets like eve and adonis…backed by the root and breaker bay. Faster ROI, lower overhead, and still a goddamn nightmare to trash (repeatedly with interns). Run 3 pad, 2 adonis, bootcamp, jackson and interns, and enough ice to single ice adonis and root, run Tech Start Up to find them fast enough that the runner can’t keep up, and just make them give up.

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Do you have a list? It sounds fairly similar in practice, I would never want to give up Private Contracts though and I’m still not sold on startup over just playing more assets / bootcamp.

Protecting adonis by pressuring scores out of your scoring server, and just taxing them out means faster and larger returns from the adonises than PC would ever give. I published a list after some testing, I’ve made a few changes since, but they’re untested, its not tier 1 or anything, but its working now to win some games:

Its essentially root spam, like sundew in RP, that then helps advance and rez ice, and if not spent, campaigns for bonus value if they’re not on BBG already.

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Does anyone have an updated gagarin deck?

Global Food, Public Support, and Assassin are definitely strong cards for Weyland in general.

Here’s what I built, Tour Guide is in there for testing but it’s probably worse than Caduceus.

###[Everybody Loves Gagarin][1] (49 cards)

  • [Gagarin Deep Space: Expanding the Horizon][2]

Agenda (9)

  • 2 [Global Food Initiative][3] ••
  • 1 [NAPD Contract][4]
  • 3 [Oaktown Renovation][5]
  • 3 [Project Atlas][6]

Asset (15)

  • 2 [Adonis Campaign][7] ••••
  • 1 [Executive Boot Camp][8]
  • 3 [Jackson Howard][9] •••
  • 3 [PAD Campaign][10]
  • 3 [Public Support][11]
  • 2 [The Root][12]
  • 1 [Worlds Plaza][13]

Upgrade (7)

  • 2 [Ash 2X3ZB9CY][14] ••••
  • 3 [Breaker Bay Grid][15]
  • 2 [Crisium Grid][16]

Operation (4)

  • 3 [Hedge Fund][17]
  • 1 [Interns][18]

Barrier (5)

  • 3 [Ice Wall][19]
  • 2 [Meru Mati][20]

Code Gate (4)

  • 2 [Enigma][21]
  • 1 [Quandary][22]
  • 1 [Tollbooth][23] ••

Sentry (5)

  • 1 [Assassin][24]
  • 1 [Caduceus][25]
  • 3 [Tour Guide][26]

Built with [http://netrunner.meteor.com/][27]
[1]: http://netrunner.meteor.com/decks/aftd8cEtCo33njaus
[2]: http://netrunner.meteor.com/card/gagarin-deep-space-expanding-the-horizon-order-and-chaos
[3]: http://netrunner.meteor.com/card/global-food-initiative-data-and-destiny
[4]: http://netrunner.meteor.com/card/napd-contract-double-time
[5]: http://netrunner.meteor.com/card/oaktown-renovation-chrome-city
[6]: http://netrunner.meteor.com/card/project-atlas-what-lies-ahead
[7]: http://netrunner.meteor.com/card/adonis-campaign-core
[8]: http://netrunner.meteor.com/card/executive-boot-camp-all-that-remains
[9]: http://netrunner.meteor.com/card/jackson-howard-opening-moves
[10]: http://netrunner.meteor.com/card/pad-campaign-core
[11]: http://netrunner.meteor.com/card/public-support-the-universe-of-tomorrow
[12]: http://netrunner.meteor.com/card/the-root-upstalk
[13]: http://netrunner.meteor.com/card/worlds-plaza-the-universe-of-tomorrow
[14]: http://netrunner.meteor.com/card/ash-2x3zb9cy-what-lies-ahead
[15]: http://netrunner.meteor.com/card/breaker-bay-grid-breaker-bay
[16]: http://netrunner.meteor.com/card/crisium-grid-first-contact
[17]: http://netrunner.meteor.com/card/hedge-fund-core
[18]: http://netrunner.meteor.com/card/interns-mala-tempora
[19]: http://netrunner.meteor.com/card/ice-wall-core
[20]: http://netrunner.meteor.com/card/meru-mati-breaker-bay
[21]: http://netrunner.meteor.com/card/enigma-core
[22]: http://netrunner.meteor.com/card/quandary-double-time
[23]: http://netrunner.meteor.com/card/tollbooth-core
[24]: http://netrunner.meteor.com/card/assassin-data-and-destiny
[25]: http://netrunner.meteor.com/card/caduceus-what-lies-ahead
[26]: http://netrunner.meteor.com/card/tour-guide-the-universe-of-tomorrow
[27]: http://netrunner.meteor.com/decks/aftd8cEtCo33njaus

1 Like

Here’s what I’ve been playing atm. Want to make the 3 pointers GFIs, but I really like where my influence is at atm. We’ll see what happens.

Gagarin Tax Firm 1.7

Gagarin Deep Space: Expanding the Horizon (Order and Chaos)

Agenda (9)

Asset (15)

Upgrade (4)

Operation (5)

Barrier (6)

Code Gate (5)

Sentry (5)

  • 2x Caduceus (What Lies Ahead)
  • 3x Pup (Honor and Profit) •••

15 influence spent (max 15)
20 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to The Universe of Tomorrow

No one tries the supermodernism approach? Except for quinn of course.

1 Like

I was doing a Gagarin kill deck for a while, but this version has been a lot more consistent for me. I have a few ideas about a kill deck again, but haven’t built it yet to try out.

Why not trade pup for negotiator? You could put another dbs in, which would make it more useful (since you’ll see it more often) and put in those gfi

Because the econ in that deck is terrifyingly slow, and you need to be able to have cheap shit to rez early. That could be feasible if the econ were reworked.

2 Likes

It’s not really gear check, but it goes well with wormhole, and if they play any program you might just gain credits from it. Even if they spend 2, just to keep you from gaining 2, that’s helpful. It’s better in blue sun, but I feel this card was almost made with Gagarin in mind, since it doesn’t keep you out, it just wants you to pay. Is the 1 influence pup really that much better?

I feel that list needs more executive boot camp, a little less investors, and faster ice than enigma, if you’re worried about the econ

Yes. None of those legitimate points make Negotiator cost 1 instead of 4. That deck is very poor early game.

2 Likes

I would still run errand boy over pup though, I never import pup. Am I just hating? Would not pop up window be better than pup?

2 Likes

@hhooo is right about the cost of Pup, it’s in there as a good taxing ice that doesn’t cost much. Popup window is another choice I’ve considered, but I’ve found that with this deck I like hurting the runner’s economy by an extra credit a little bit more than I like increasing mine by 1. The swing is the same (2 credits a run), but lowering the runner’s further is important. They’re really great to throw in front of assets that the runner wants to trash as an additional tax. Making Capital Investors cost 5 to trash is fantastic. Making The Root or DBS cost 7 is amazing. I feel the same about Errand Boy as I do about Pop-up; it causes a credit swing, but I care more about the runner’s credit pool dwindling than I do about mine increasing, for the most part.

I pulled the trigger on the GFI since I posted this list, removing a Tollbooth and adding in the GFIs over the current 3 pointers, throwing in an Assassin to replace the TB. Haven’t pulled the Assassin in the games I’ve played since then, so I don’t know how it’ll do. I’ve been going back and forth in my mind on -1 Pup +1 DBS simply because DBS always feels amazing to play, but I’m not sure yet. Don’t know if I want to drop to 15 ice.

In general, the deck actually has a decent economy for what it runs. The idea that I’m going for with the deck is to put out assets that the runner actually wants to trash. The problem with Gagarin is that for a long time there were just not that many high value assets that you could run in it without paying through the ass on influence costs, but things like Public Support and Expo Grid help fix that. They make the runner want to run your servers, paying their money to do so. If no one checks your unrezed remotes, throw an Atlas down and score it to make them check, wasting clicks and credits. If they trash shit, throw it back out with Interns. Interns feels sooo gooood.

I’m not sure I’ve found the exact right ice or the exact right assets yet, but right now it feels pretty good to play, especially with the GFI change. I might change the Capital Investors to Launch Campaigns, for example, to be less click intensive, but I like the fact that I can hit them more than once per turn, or have turns where I can take 6 if I just need money, so I don’t know. I go back and forth on GRNDL Refinery as well; sometimes it just dies for 2 off R&D, but sometimes it forces a run on my remote, opening up a scoring window – sometimes I even get money from it! =P I’m not sold on Worlds Plaza yet – I feel like if the runner just goes in and trashes it and I lose whatever assets were there, they might have gotten the better end of that trade. I’d be curious to know how @kiv is finding it to be! I also like his Breaker Bay Grid option with the Adonis’s. I’d imagine it’s run a bit differently, but it looks fairly good.

Anyhow, there’s a lot of experimentation to be done. Thanks for the critique =)

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I have been dabbling a bit with a kill deck, but I am not sure that is right for gagarin. Punitive isn’t really working with this agenda composition, and scorched + sea (or mid seasons), seems a bit limiting. I would rather have a couple of more must-trash assets.

Could a nearpad type of deck work do you think?

Not sure I agree with your stance on errand boy, a lot of people break it that I play against. That, or parasite obviously. However, I do concede that this list does need money early to do it’s thing, I guess I’m just wrapped up in Blue Sun thinking. I just have such an aversion to playing easily destroyed ice, I only add low cost low str ice in a deck, when most of it is similar. They can’t trash all your ice.

How does a Gagarin deck with predictive algorithm and/or media blitz and utopia fragment sound? Maybe with some mushin no shin and back channels with trap support. I’d it weren’t for film critic and I’m, making an agenda cost 9 to steal I’d it’s advanced 4 times, or 7 plus however many credits the ice costs to trash seems good. But then it just feels like adding an extra credit doesn’t do anything.

I think public support is a real good Gagarin card, since it really demands a run on a server, and that is what Gagarin wants the runner to do. If only you could force them to access the cards in your server, the ability would be almost broken, but instead we have to make do with forcing the runner to pay the tax. To that end, maybe there is room for reversed accounts and a economic control themed deck. Out surely must play crisium grid so to curb that central abuse that is bound to happen. Just my thoughts.

2 Likes

When I first built this deck I called it “Stupid Gagarin”, but I’ve been surprised at how much of a “there could be something here” feel the deck gives me.

Gagarin Deep Space: Expanding the Horizon (Order and Chaos)

Agenda (10)

Asset (15)

Upgrade (3)

Operation (9)

Barrier (3)

Code Gate (2)

Sentry (7)

This is built as an all-out kill deck: outmoney them → kill them. Chairman Hiro (which DBS helps find) let’s you kill through IHW and Plascrete (nobody ever expects him). The most interesting thing is the ice composition: the idea is to have more pieces of ice that the runner would prefer to Parasite than they have Parasites (especially against Shaper).

It works pretty well if they don’t know about Hiro (and nobody expects a 5 influence card and you’re Gagarin so they don’t check your remotes), but I’m wondering if there’s an alternative counter to IHW/Plascrete because if they do know about him then you basically can’t win (though it’s amusing how they have to check Gagarin-remotes for him). I can’t think of anything attractive. The best ideas I’ve come up with are Cerebral Overwriter (+ GFI) or Valley Grid (would require somewhat different ice) - anyone have other ideas?

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I just lost to this deck, it was awesome. I was goofing around with Sunny, no Plascrete or IHW. Couldn’t get the money going because @Crunchums tagged and bagged my first Kati. Perhaps if I got her money rolling early I would have had a better shot. Basically it earns a stupid amount of money fast, that you really can’t catch up with.

1 Like

Perhaps some executive boot camp is in order? Then that capital investors you have could be tutored by it, and r&d would be tougher, and you have dirty laundry/bank job defense. You could grab contact killer and have a nice shell game/bait run

Bit of a necro, but would anyone care to look at this deck and tell me ways to either A) Include Scorch B) Tune it up.

Been messing with this deck for a good couple weeks and it ‘feels’ more stable and in control than my other Gagarin decks. Assets are costed and come out at a rate that puts pressure on the runner and typically the game plan is score a Future is Now (preferred) or over-advance an Atlas for a Corporate Town, Crisium, or Archer. A lot of the assets are ‘must trash’ and this is first time I’ve had people running my remotes more often than my centrals. Of course, try to sneak out an agenda if they don’t check.

I’m still not sure if Scorched is the right game plan, since everyones packing heat to beat it due to Butchershop, and I definitely don’t have slots to run Cleaners or Anti-hardware.

DECK UPDATED BELOW

MVPs have been The Future is Now, Corporate Town, and Team Sponsorship. The ICE feels almost right. Fire Wall is annoying to deal with. Ronald Five has won me a couple games due to Ash conundrums he causes but I’m at the point of this deck that I’m willing to take more streamlined approaches.

3 Likes