This is the deck I took to the Chicago Store Championship yesterday, with the expectation to see infinite NBN. I present Faerush Hayley: http://netrunnerdb.com/en/deck/view/566638 (plus 1 toolbox because davinci is nuts and 46 isn't so bad). oh day of I switched the caches to harbingers.
This list went 4-1 in swiss then lost hard in Elim. I think that some of it was that the deck isn't tuned enough, and I got some tough draws in elim, and I probably played the match-ups wrong. Deck has legs vs NBN both kill and FA. I clot-locked all but the very best of the NEH players (losing to only 1). Kept up economically with HB, and saw 0 Weyland (as is, without dave, it loses to weyland, but oh well). RP was a high skill match-up, that ultimately came down to 2 failed psi games against @Asher's RP rush. I went into the match hoping my threat of shaperbullshit would make him play slow, which the deck just pounces on, instead he rushed to 2 Nisei, which was still barely enough. The deck drops proco fast, digs hard for the match-up dependent pieces, mostly starting with SMC. With Hayley's ability you shift directions and present threats and answers faster than most corps can expect. From hand installs coupled with SMC installs get you dual ice answers as needed. Suddenly plunking down 2 RDI, popping writer, and having strong RnD lock threats from then on is too good. If the game goes long, you're going to win. I out pushed one of the best HB player's decks because he slowed down and money'ed up. In our second matchup in elims, he was hip to the deck so he played around it masterfully going 2-7 vs it eliminating me.
The deck needs tuned but I feel like the NBN match up is a cake walk. Second round an NEH player got astro-> astro and then proceeded to lose as soon as clot and my sac cons came out and clot locked him, while I Tech writer'ed a ton of cash and dropped RDI for the RnD lock.
In the NBN matchup, you're getting down Sac cons and NACH, using NACH to not break the 1 sentry they run (turnpike), or vs kill, Gutenberg. FC keeps them off midseasons and 2 credits keeps them off Sea. Basically you can let 1-2 agendas go, if you keep clot up. Levy for more clot action.
In the HB/Glacier match-up, the sac cons stand in for faeries (trash them instead of faerie), you poke and prod remotes, set atman for 4 most of the time (ichi), and let it do the heavy lifting. Levy as needed for more faeries.
In both match-ups use Hayley's ability as often as possible, esp with tech writer out, so you get massive money so that when mid game hits and you have all your pieces, you can run roughshod over the corp while still putting the RnD lock on.
Changes I can see are working in fansite and artist colony, speeding up the deck, but lowering the econ (beakers are super efficient anyway). Casts are the likely cut, but unsure how that will make the econ look. 1x Chameleon for people like me who are still running architect in HB, and to allow you more flex on your double installs when attackign early remotes, and it works with tech writer. Also dropping FC NACH could work if you get the FS+AC and 1-2 plascrete. Unsure on that though.