Also, with Jeeves already rezzed, Lateral Growth an agenda and use Shipment from SanSan, then advance (to score a 3/2). You only need the two to play LG to start the combo, which can catch people off-guard when they expect you to need 6 or more for Biotic.
There’s already a thread on Jammy HB, which is worth a read if you’re looking for videos and advice on how to play it:
IMO, Jeeves in HB is not Jammy HB. That’s fast advance in HB, but Jammy HB is having one remote that in the early game you rush out agendas before the runner is set up, and mid-to-late game you keep installing cards to annoy the runner by forcing them to keep checking it. You often do close out the game by using Biotic for that last 2-3 points, but that’s not the whole game plan, like Jeeves decks tend to be.
If you’re looking to discuss Jeeves in HB, there is a thread for that too: