I was thinking that, to shutdown combo-y decks that rely too heavily on certain cards (looking at you, Biotic Labor, Accelerated Diagnostics), or simply cards that are too overpowering to your strategy, we might print a card like MTG’s Slaughter Games, but with a significant drawback. Something like:
Runner version: (Neutral or Anarch - 1-2 influence)
Public Scandal
Event - Run - Double
Cost: 6 credits
As an additional cost to play this event, spend Click.
Make a run on R&D. If successful, instead of accessing cards, you may name a non-Agenda card. If you do, force the Corp to search HQ, R&D and Archives for all copies of the named card and remove them from the game, then add this event to your score area as an Agenda worth -2 agenda points which may not be forfeit. The Corp shuffles R&D.
Corp version (Neutral, I think - 1-2 influence)
War on Cyberterrorism
Operation - Double
Cost: 7
As an additional cost to play this operation, spend Click.
Play only if the Runner made an unsuccessful run last turn.
Name a non-Icebreaker card. Force the runner to search his or her grip, stack and heap for all copies of the named card and remove those cards from the game, then add this operation to your score area as an Agenda worth -2 agenda points which may not be forfeit. The runner shuffles his or her stack.
The idea is that you could penalize yourself pretty heavily in credits, clicks and points to get rid of an extremely problematic card (say, Parasite for RP, Account Siphon for anyone, Biotic Labor against CI, Jackson Howard for Noise, SanSan City Grid vs NEH, and Deus X for PE net damage decks). Can’t target Agendas because you could just do this 3 times and the Corp would not have enough points left to win. Can’t target icebreakers, I think, because you might just shut the runner out completly depending on his build, although I was careful that the wording would save installed cards from the purge both for the corp and for the runner. The effect is done by your opponent such as not to reveal information like deck composition, cards in hand and facedown cards in Archives. Both have a condition that must be met (admittedly, the Corp’s is rather more difficult, I feel, but I didn’t want it to be tags)
Thoughts? Too oppressive? Too non-interactive or otherwise not healthy for the game?