Been experimenting with SSO Industries and its been pretty good.
City Works Project is killer and nobody wants to steal it. Been trying out some jank by using Calibration Testing to make it a surprise kill.
Odudawa is cool if you can DedCer it early or rez it with Anson tokens. costly for a rush deck though, may take it out for Hortums.
Speaking of Dedication Ceremony, its pretty great. Casting Call, DEdication, advance into a CWP can make scoring 5/3s a breeze and I use Mausolus or Fire Wall to protect it.
Punitive Plan is good here. I tried out some Virtual Tours to make CWPs sting even more, but the CalTest/MVT plan is variable and a work in progress.
Oaktown makes econ pretty fluid and I’ve also been using Lateral Growth to make a little extra cash and get an install when Casting Call is absent.
That being said, the ID has the same weakness as other rush ID’s; you need to get the ball rolling fast enough so the runner can’t keep pace. Getting too many ICE, not enough ICE, not getting you DedCers, etc. etc. If you don’t score your first 5/3 or Oaktown in the first few turns, you’re kind of limping into the mid game and the runner can capitalize on your slow start.
Overall SSO Industries brings a new playstyle (or a resurgence of an old one) to the table and is frankly a blast to play.