Glacier would have no trouble to ice archive. They have ice, more than enough for that. Glacier had the same trouble against Account Syphon.
Going for “more horizontal” vs the current Anarch is the perfect recipe for defeat.
It is a problem that Shaper can expect some would-be-remote-instead ice to be put in front of R&D.
Without Account Syphon, Crim is just now starting to face some of the problems non-opti Anarchs ever had.
Crim still have 1-shot HQ scoring events (like legwork), when Anarch have no 1-shot Archive scoring events. This means that for Crim some of the would-be-remote-instead ice are in front of HQ. But less ice, since their best impact Syphon is gone.
This ice is in front of scoring remote for Anarchs now. Anarch is the faction where remote lock work the less. Without Medium, Anarch can’t expect ice to be put in front of R&D.
Then Anarch may need corp to ice a central, I’d say Archives, at least with 2-3 ices ?
So : run Archive if successfull instead of access, trash any ice. Aka a better Immo script. Or run archive if succesfull access one additional card from R&D and one additional card from HQ then access Archives. This would be at least their archive legwork / maker’s eyes.
I don’t know. Some day 0 - turn 1 ice archive threat. They absolutly need that.
It’s not “multi access blabla we need to remove this”, it’s currently any corp have very little pressure on archives, and currently anarch don’t put a big pressure on other centrals. Then the corp ice remote and good luck to be there more than once every 2 turns.
Every 2 turns, the corp say “did I droped an asset there” ? If you loose they win 2 points automatically, when vs other runners this is not like that because the layer of scoring remote ice is typically 2 ice thinner.
- Remote lock stay longer in Shaper / Crim than Anarch.
- R&D lock stay in Shaper
- HQ lock tries to stay (but without syphon have an half purpose) in Crim
- Anarch doesn’t lock anything. Oh yeah, well, naked remote with 6c “can evade voiding HQ” Maw. But this is meta : your usual Tenin for exemple see Maw say meh whatever. There is a need of an Archive lock in the game because Anarch need to lock something not depending of the meta. And you can’t give them lots of HQ (Crim) or R&D (Shaper) locking HQ/R&D tools because they would be splashed in Crim / Shaper for C-C-Combos.
So yeah, I think a remote sneakdoor of some sort, but as a 1-shot event is needed. Corp would ice archives instead of putting say 5 ices in front of scoring, voiding HQ and say “luck / no luck” on R&D single accesses every 2 turns in late game. Anarch need some tools to score if they can access to Archives.
Or at least, anything that is Anarch + archive run + low prereq + is brutal start to endgame, is actually needed. 11c difference for 3 clics + an HQ run was brutal. Order top 5 R&D cards is brutal. Trash a rezzed ice if one is in archive is not brutal. Re-install one program for 3c + run is not brutal (etc).
Anarch need a “if Archives stay open, I win”. There is actually in the game more archive ambush defense tools in the game than ways to attack a corp through their archives !
And Crim being the best “Archive open = I win” faction isn’t anywhere close to what the situation should be. Actually a corp should see Anarch, and archive panic sometimes.
Anarch Event: Run, Priority • Cost: 4 • Influence: 5
Play only as your first click.
Make a run on Archives. If successfull, choose a central server. The runner may trash installed ice so the number of installed ice in front of each server is made equal to the choosen central server.
Limit 1 per deck.
Anarch Event: Run • Cost: 3 • Influence: 4
Make a run on Archives. If successful, instead of accessing cards, add Block Party as an agenda in the Runner’s score area with the text “This agenda is worth 1 agenda point. Trash Block Party if the Corp purges virus counters.”
Anarch Ressource: connection • Install: 2 • Influence: 2
1c, click: Make a run on Archives. If successful, instead of accessing cards, the runner may remove a brain. If he do so, the runner can choose a card from his heap and add it to his grip.
Anarch Event: Run • Cost: 2 • Influence: 2
Make a run on Archives. If successful, instead of accessing cards, resolve three of the following in any order :
- the corp trash the top 1 card of R&D.
- the corp trash 1 random card in HQ.
- the corp trash 1 rezzed Asset or Upgrade.
- remove 1 faceup card in Archives from the game.
- gain 2c
- access archives cards.
Anarch Event: Run, Double • Cost: 3 • Influence: 3
As an additional cost to play this event, spend click.
Make a run on Archives. If successful, before accessing cards, the runner is considered to have made a successful run on R&D, HQ, and Archives this turn.
You see what I mean ?