SS is available at Mead and FFG right now. Got mine Thurs.
Shipping to parts of the west coast is delayed due to the holiday. I wonāt see mine til Wednesday.
Sovereign Sight has been spotted in the wild in California, so some folks are getting it.
Been playing this deck the past few days using Yusuf out of Maxx with Datasucker, Progenitor, and Aumakua
MaxX: Maximum Punk Rock
Event (21)
2x Career Fair āā
3x Dirty Laundry
3x Iāve Had Worse
1x Legwork āā
1x Levy AR Lab Access āāā
1x Mad Dash
3x Mining Accident
1x Rebirth ā
2x Retrieval Run
1x Scavenge āā
3x Sure Gamble
Resource (12)
3x Daily Casts
3x Fester
1x Find the Truth āāā
3x Liberated Account
2x Same Old Thing
Icebreaker (9)
2x Aumakua āā
2x Black Orchestra
2x MKUltra
1x Paperclip
2x Yusuf
Program (7)
1x D4v1d
2x Datasucker
3x Progenitor
1x Trope
15 influence spent (max 15, available 0)
49 cards (min 45)
Cards up to Sovereign Sight
I really like the design of Yusuf right now. It is the first breaker in a while that I can really see needing that extra mu/some of the garbage mu programs are actually useful.
It can also be splashed in Shaper and Criminal as both have in faction viruses that arenāt terrible as support pieces.
Yeah, I could see Cache being quite useful to use with Yusuf. Itās a shame Gorman Drip rotates, thatās couldve been pretty cute letting Corp actions pay for using Yusuf.
Virus Breeding Ground just popped in my mindā¦Has a steep installation cost, but having at least one memory-free virus token after purge may be worth itā¦?
Yeah Iāve thought about Virus Breeding Ground. I think the issue with that would be the same issue Iām finding with Find the Truthā¦it keeps winding up in the bin with Maxxās ID ability with no way to recur the resource. Iāve thought about swapping out Find the truth, scavenge, and 2 career fair for another Aumakua and 2 indexing.
Cybfed Darwin then. In Quetzal. Add Anarch dog and Inversificator
Overall, Sovereign Sight is an exciting pack, but thereās a few letdowns as well.
The Bad
- Crim needed a huge boost and didnāt get it
- The runner side as a whole feels underwhelming
- Iām not crazy about the number of corp cards that are probably strongest in a spam ID (Urban Renewal, Wake Up Call, Genotyping, etc)
The Good
- That HB ID is fun as hell
- The Corp side of the pack is dope
- Weyland got a bunch of Meat Damage stuff
Yeah, the Corp side of this pack feels much better and more interesting. For Crim ā¦ neither the cards in this pack nor the spoiled ones seem very powerful. The ID is interesting, but probably not overwhelmingly good. I really hope something good comes out for them in the next few packs.
You know, Iām one of those players who actually likes playing with and against asset spam, and I have to agree that seeing them jam so many enablers in one pack is troubling.
Crim seems decent at the moment with Aumakua and stuff, even if it lost its old school cards. Anarch on the other hand seems like it needs some spicing up, with only regass and self-damage builds at present, and it got a couple of cool cards. And the new apex card is good. This pack is 12 corp to 8 runner cards so I donāt expect the runners to get a lot.
When it comes to asset spam, thereās a saturation point where having more assets to choose from doesnāt make the deck any stronger. Given the low trash costs, I think you want to protect these new cards with ice or fast advance them. And urban renewal is just an inconvenience unless you build around it. So the corp side of things diversified strategies rather than narrowing them further. Overall I think itās a solid pack.
I wonder if there could be a happy medium-range of assets out there which are best when theyāre actually defended by ICE and other cards instead of just vomited out there. Maybe some stuff that are the inverse of the Political cards, where theyāre powerful but have 0 trash cost when thereās no ICE in front of it to make them less attractive to spam. (Maybe decreased rez cost for every card defending it?)
Iād love to be able to have, say, two or three remotes with ICE on them. Thatād probably be fair, right? Slightly worried that if more anti-asset stuff gets printed itād hurt that style of deck more than the spam decks again.
Iām having a really hard time with Crim decks at the moment. I donāt feel like they have many strong threats to pose, and they take forever to build any kind of rig because they have no draw. Shapers have threats (indexing, DDM) and draw, and anarchs at least have tons of draw. Plus, I donāt love their econ options aside from Tapwrm, and the old run-based engine isnāt there to fall back on.
All-in-all, I feel like you need to import your multiaccess, draw, and econ, at which point you should just change factions.
Conversely, Iāve seen a lot of Anarch at my FLGS lately. A reg-ass build with Indexing seems to do quite well.
What have you been playing recently on the runner side? Iāve been losing most of my runner games the past month or so.
I would love this! But iām not convinced it can exist. I know that in the early days of the game, assets in general were terrible because the trash costs were low and needed to be defended, but the abilities werenāt powerful enough to be worth creating a new server. So then you would just rather slot another set of tools that directly help you score (like Ash or money). Plus, the low trash costs meant your R&D was really soft. Maybe in a post-Medium world thatās less of an issue.
What if itās a powerful ability that has a trash cost of 3, but then that cost becomes 0 while installed? Or what if thereās runner cards that get stronger if the corp has more than 3 remotes?
Part of the problem was you only had so much ice and didnāt want to spread it too thin, this was even more true when Parasite was legal. But itās also a consistency issue, an asset powerful enough to be worth protecting canāt be relied upon, e.g. You canāt assume Melange will run your economy. Thatās why reversed accounts is one of the best assets, because it does the same thing whether the runner trashes it or not.
Criminals can play earthrise hotel or else just click to draw and use tutors. I agree that the multi access situation is tough at the moment, and shapers are still in the best shape despite the restricted list. Runners have to shift their play a lot depending on what the corp is doing, with stuff like Obokata and CI out there, itās hard to be prepared for everything, but crims do get a lot of silver bullets
Sovereign Sight acquired! Woot! Flavor Text of the pack goes to Assimilation. Itās excellent.
Yeah, I think the main thing needed is some way to slow the Corp down. Maybe thatās Clot, maybe thatās SMC, maybe thatās some sort of Build that requires purging (Tapwrm, Aumakua, Datasucker). Leela is an interesting ability here which can buy you turns with her ID ability, Fisk Investment Seminar, etc. I even like playing Vigil in Leela cuz itās always sure to fire with the adding back of unrezzed cards and FIS.
It just seems very hard to put together a 45 card decklist out of Crim that wouldnāt strictly be better out of another faction. I guess thatās what happens when your best cards are easily imported into other factions. Aumakua is 1 influence for shaper/Anarch whole Tapwrm is effectively 1 influence for Shaper since Saccon is in faction.