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Link's Adventure - The Sunny Lebeau Thread


#568

Speaking of one influence criminal resources that give you a credit a turn, I suppose you could do worse than Power Tap.

It’s Lunar Cycle too, so it should stick around a bit.

I haven’t liked Power Tap in my Sunny decks before (it felt like a more expensive Access to Globalsec) but there’s potential there.


#569

I think Power Tap is there as a source of income. With the Power Taps, John Masanori and Citadel Sanctuary you can turn a click into up to three credits. Extra points if you have Jak Sinclair installed and can do it for free. It means that you can let some problem ICE (Resistor, IP Block, etc) fire their tracers and actually come out ahead. It can be as bad as when Geist is setup and they finish their run 5-10 credits ahead from where they started.


#570

To be fair, Grifter doesn’t see play in crim decks because they have even better cards for making the big bucks from runs. However, 1 inf makes it somewhat appealing in the mini factions so trying it out in Sunny is not that far fetched of an idea.


#571

Immediate challenge with Grifter is that you have to run every turn once you install it or it goes away.

Power Tap requires traces but you do not trash it if there is no trace in a given turn.


#572

There are just so few Runner cards that key off Link or Trace effects that it is hard to really leverage her cards if she loses a key piece. It quickly gets hard to justify her over Kate.


#573

The only reason Grifter would even be considered is Jak Sinclair. Basically I would put it as Jak Sinclair is required, and once you have Jak, run John Masanori. Once you have John, consider Grifter.

Criminals don’t run Grifter because they want the flexibility to not have to run every turn. Also their deck slots are extremely tight. (Not quite to Anarch/NBN levels, but you can almost make a viable Crim deck without spending influence now.)


#574

Absolutely, 100% correct. Power Tap is an economy/drip card. At minimum you get a credit due to Security Nexus once/turn. If you take a tag from Sec Nexus fail or Masanori fail you can get more credits with Citadel, as long as you’re careful that you actually win that trace. (Sunny has too many critical resources to be comfortable floating tags.)

The harder comparison is Daily Casts to Power Tap. You absolutely want the full playsets of Data Folding and Underworld Contact, but which drip econ after that is harder to answer. Daily Casts is guaranteed, but limited duration. Power Tap is (slightly) cheaper to set up, you can get some money back immediately, but it isn’t guaranteed (requires other cards before it does anything) and costs an influence.

One notable omission from my lists is the lack of Kati Jones. The reason is simple: I use Professional Contacts. The two cards are at odds with one another. Additionally, Kati is a late-game card, and I really don’t need those with Sunny.


#575

For what it’s worth, this is what I’ve been playing with Sunny. The tapwrms are pricey, influence-wise, but really nice. The corp doesn’t really have any good options: either they take a turn off and move you one turn closer to setting up and dominating in the late game, or they just let you keep tapwrm. Jak Sinclair helps you install Tapwrms more efficiently:

“Watch this. It’ll be Sunny.”

Sunny Lebeau: Security Specialist (Data and Destiny)

Event (7)
1x Another Day, Another Paycheck (23 Seconds)
3x Career Fair (Breaker Bay) ●●●
3x Sure Gamble (Core Set)

Hardware (4)
1x Clone Chip (Creation and Control) ★●●
1x Security Chip (Data and Destiny)
2x Security Nexus (Data and Destiny)

Resource (27)
1x Aaron Marrón i[/i] ●●
1x Access to Globalsec (Core Set)
3x Daily Casts (Creation and Control)
3x Data Folding (Order and Chaos)
3x Earthrise Hotel (The Source)
1x Globalsec Security Clearance (Data and Destiny)
2x Jak Sinclair (Data and Destiny)
1x Kati Jones (Humanity’s Shadow)
3x Sacrificial Construct (Core Set) ●●●
3x Street Peddler (The Underway) ●●●
1x Symmetrical Visage (The Valley)
2x The Turning Wheel (The Liberated Mind) ●●
3x Underworld Contact (A Study in Static)

Icebreaker (7)
1x Crypsis (Core Set)
2x GS Sherman M3 (Data and Destiny)
2x GS Shrike M2 (Data and Destiny)
2x GS Striker M1 (Data and Destiny)

Program (5)
1x Clot (The Valley) ●●
1x Datasucker (Core Set)
3x Tapwrm i[/i] ●●●●● ●
25 influence spent (max 25, available 0)
50 cards (min 50)
Cards up to Quorum

Deck built on NetrunnerDB.

While Tapwrms and Sacrificial Constructs are surviving rotation, the concept gets worse: the fewer drip econ sources you have, the less exciting it is for Sunny when the corp takes a turn off to purge.


#576

Speaking of drips, there’s Aeneas Informant coming in Earth’s Scion, which might end up being a better Jak target.

Bonus points on it costing 0 to install.


#577

Ehhh… That trigger is awkward for Sunny… I can only see it being at all useful in Asset Spam matchups, and even then only if you have at least two of them out.

Worse, because Asset Spam is usually CTM, Hard-Hitting News is a problem for trying to use that with Sunny.

You need a server you can get into easily, and a card you could trash but don’t want to. Those two things don’t really intersect that often for Sunny.


#578

Must not have been playing very much in the last few weeks. It’s the Moon meta now!


#579

That’s fair at least. :smiley:
There’s also RP asset-spam.

Honestly I’ve shelved my Sunny while I investigate non-Whizzard ways of dealing with asset spam. (Currently working on Gabe + Slums…)


#580

Sunny is slow to set up and takes big tempo hits because her rig is one of the most expensive in the game. She needs so many clicks to get everything out that early running is just about impossible.

How does she overcome these weaknesses?

Or asked another way … how long does it usually take you to get fully set up with Sunny?

I find it is about 9-10 turns.


#581

I havn’t been keeping track, but I know I’ve been messing around with a Deep Data Mining build that’s been floating around and been having some fun with it. (With the slight suggested change of swapping out a Deuces for a Film Critic.) Had one game where I ended the game with 12 agenda points due to it… and another where I blew myself up turn 1 due to Argus & Snare. That last one was totally on me, though. Had kinda a terrible starting hand and figured “eh, what’s the worst that can happen.” And hit two agendas and the snare.

Been debating if I want to slot a Special Order at some point, though, just for those times when I really need that specific breaker to get in.

There’s also probably better uses for the SoT’s, but I’ve had good luck burning them on weird situational things like to re-use a Career Fair so I can get more resources out on the cheap.


#582

It used to be doable with Faust.

Jak Sinclair can be very good early if the meta has a lot of Tracers or Bioroids, and at the very least you can force the corp to rez gear-checks without spending a click.


#583

Jak is how I overcome early running problems.

The absolute minimum rig you need for Sunny is a Security Nexus and a way to pay for that trace. Drip Econ or Power Taps or Link or some other econ solution.

Usually this takes at least 7 turns, but I’ve had some (rare) starts that get me set up in five turns or so.

My take on it has been to establish a firm Remote Lock as quickly as possible with a combination of The Source and the aforementioned Sec Nexus+Econ, and not worry so much about giving away points. In an Asset Spam meta, however, that’s not feasible. I’ve put Sunny away for now, the meta is too unfavorable. (She’s fine against CtM because the Link helps against their power, but Bio-lock, Moon, and Gagarin just shove her into the dirt and keep her there.)


#584

Strangely enough, the stock of Striker has gone up quite a bit with lots of decks running Fairchild 3.0 and DNA Tracker. It breaks even with Gordian for 3.0 and is 1c better for DNA. You still pay 4c to break an Enigma though, which always hurts, but that 4c also gets you through Hortum. Sapper on the other hand is a new sore spot for Shrike… Sherman also has a new weakness in Seidr Adaptive Barrier, which will quickly cost you 6c.

I have a couple of builds cooked up but not tested yet. One is a PPVP build. PPVP is like drip card #3 and makes it easier to play inf cheap events like Quality Time and Deuces Wild.

The other direction is to reduce the need to draw by just putting in maximum redundancy. 3x of almost everything, with just a few less necessary cards as 2x. This is a Mopus build, so once you have your rig out you can just start clicking it. Jak and Scrubbers help you slow down assets.

In both decks the end game solution is Vamp. It’s the most influence and deck-slot efficient way to combat fast advance and Caprice, both of which can take the game from you even after you’re set up. Expensive breakers are also less of an issue if the corp cannot rez ICE.

Once rotation hits, Sunny is in a rough spot. Underworld Contact is almost like part of her ID ability, and Vamp is the best solution to all late game problems. Both will go away. Unless link gets more support, we might wanna look into how to make the most out of her free MU.


#585

This plan gets a lot better with the upcoming Bloo Moose (4c resource, when your turn begins you may RFG a card from heap, if you do gain 2c). You can feed your duplicates to the Blood Moose and get even more drip econ.


#586

I like this a lot.
I even know why I never considered this avenue: PPVP was on MWL. This also opens the deck I’d been running that uses Professional Contacts to run Laguna/Symmetrical Visage instead. Dammit, now I’m gonna go build another Sunny deck. :stuck_out_tongue:

Deep Data Mining is also looking real good for Sunny. I feel that Datasucker or Multithreader is worth looking into again as well. I’ll try to cook up a PPVP/DDM list and see what it looks like…


#587

Completely untested:

Sunny the Bloodsucker

Sunny Lebeau: Security Specialist (Data and Destiny)

Event (14)

Hardware (10)

Resource (18)

Icebreaker (6)

Program (2)

25 influence spent (max 25, available 0)
50 cards (min 50)
Cards up to Terminal Directive

Deck built on NetrunnerDB.

Immediate Concerns: I’m not sure this is enough money/econ. I also am hesitant on Power Tap since Trace stock is pretty low in the meta at the moment. (I’d replace Power Tap with either Career Fair or Daily Casts.)

I ran out of slots surprisingly quickly.
I’ve made a habit of including 2x of each SunnyBreaker® but that’s more because there’s guaranteed someone’s playing Jinteki in my meta. (And someone’s started playing Clyde in Skorpios. Bleh.)

Additionally, I can’t help but look at the list and wonder where The Supplier is, having played with him so long that his worth and value is self-explanatory to me, but, well, trying new things…