Official Rules Question Thread

Yes, adding a card to HQ is a change in game state that is part of the effect and not a cost or subsequent trigger.

But both cards have the same templating: “do X to do Y”.

“you may pay 1 to place 1 advancement token”
“you may add 1 rezzed card to HQ to gain credits”

Why is paying 1$ a cost, but adding a card to HQ is a part of the effect?

EDIT: dammit, text enrty on netrunnerdb is different from the text on the actual card. Sorry for the confusion! =_=

For posterity

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Are you planning to ask him to clarify the notion of additional cost too ?

So, when an event happens, a check is made to see what abilities would trigger, then they trigger and immediately resolve?

Is there anything that triggers and starts resolving at different times?

Or does ‘resolve’ just mean ‘apply all effects’, in the sense of ‘finish resolving’?

Why do 24/7 News Cycle, Marcus Batty, Wormhole, and Orion say “resolve a subroutine” and not “trigger a subroutine”?

I think many run event are like that. Like Dirty Laundry for example. (Though we may consider that making a run is already a part of the resolution, so this type of event only resolve many times.)

There was a similar question recently:

Lukas confirmed that a “make a run” effect isn’t considered resolved until the run ends (Link). So yes, Dirty Laundry starts resolving when you play it, stays in play until the run ends, then triggers a conditional ability, finishes resolving and finally gets trashed.

From what I understand, ‘trigger’ = ‘start resolving’, and ‘resolve’ = ‘finish resolving’.
This would also explain the confusing Casting Call + Quantum Predictive Model ruling:

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Here’s proof that trigger = resolve.

Bifrost Array

When you score Bifrost Array, you may trigger the “when scored” ability of another agenda that is not a copy of Bifrost Array in your score area.

24/7 News Cycle

As an additional cost to play 24/7 News Cycle, forfeit an agenda.
Resolve the “when scored” ability on an agenda in your score area.

How is that proof?

Other good examples of abilities triggering and resolving at different times are Joshua B, Chum, and certain replacement effects.

What needs clarifying on additional costs?

Are they included in the rule : This potential is assessed without taking into account the consequences of paying play, install, or rez costs ?

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Joshua B’s ability starts resolving as soon as it triggers. It finishes resolving at a different point of time, yes. I’m saying there doesn’t seem to be any technical difference between triggering and starting to resolve, and sometimes the terms “trigger” and “resolve” are used interchangeably. Sometimes “resolve” means “start resolving”, same as “trigger” (e.g. 24/7, Batty), and sometimes it means “finish resolving” (e.g. Tallie Perrault, Comet).

At the same time there isn’t a well established term for a check for conditional abilities made when/whenever something happens. We check for abilities that “would trigger”. I, along with some other players, thought that abilities trigger when an event happens, and then resolve in the order of player’s choice.

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I think there are three ways in which the wording of this ruling could be improved:

  1. It seems to me that it only applies to events and operations. Cards of other types often don’t have any immediate effect when installed. They only change the game state by decreasing the amount of credits a player has, leaving his hand, and being installed in the “in play” zone. If this is considered to be enough of a game state change, I’m not sure why an event/operation leaving a player’s hand and going to the heap/archives is not (e.g. Archived Memories with no cards in Archives). I suggest the following wording: “A player can only play an event/opertion or trigger an ability if…

  2. The second sentence should cover trigger costs (for paid abilities, and some conditional abilities).

  3. The second sentence should explicitly mention additional costs, because currently the game vocabulary is quite obscure about the difference between “all play/install/rez costs” and singular “play/install/rez cost”.

Tallie and Comet both mean after resolution because they literally say “after resolving”. You always have to consider the whole context.

Speaking of, Comet is another great example of something that triggers and resolves at different times. It triggers when you play an event but resolves when the event finishes resolving. So you could, for example, play Uninstall to bring the Comet to hand, and then with Comet’s already triggered ability play Apocalypse (if you really needed to save that copy of Comet for some reason).

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The effect of installing places the installed card within your rig/servers. That is a change of game state: the card was not in play, now it is. Placing the card in play is a matter of the effect of installing, not the cost.

By contrast, trashing in play cards for paid abilities such as Clone Chip is part of the cost, not the effect. So while the cost of Clone Chip’s ability always changes the game state, what is important is that the effect changes the game state (so you can’t trash it without installing something from the heap).

I agree completely. I think in trying to make the rule more generally applicable to anything it has become slightly obfuscated. (This is a common problem in Netrunner, see almost all parentheticals in card text.) Maybe the rule can be revisited.

(FWIW this rule is based off of the almost identical text in the Game of Thrones Rules Reference.)

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Interesting. What makes this interaction different from Aesop + Wyldside?

I’d think that in both cases a game event happens (start of turn, or I played an event card), then I wait for something to resolve (Aesop, or Uninstall), then when I’m ready to resolve another effect I check if the card generating it (Wyldside, or Comet) is still active, and it’s not, so nothing triggers or resolves.

Remember that Wyldside hasn’t yet triggered in that situation. If there were another simultaneous effect to worry about, then this interaction wouldn’t work. I don’t know of anything else that triggers off of an event resolving though.

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What exactly is the effect of installing a card? I mean, the effect of an event or operation is its text (except for any “as an additional cost” line). The effect of a paid ability is what goes after the colon (:). Some conditional abilities are written in a “do X to do Y” or “if you pay X, do Y” format - it’s rather clear where is cost and where is effect. What makes you say that bringing a card into play is the effect of installing, other than, well, common sense? I mean, common sense doesn’t apply in ANR rules all that well :wink:

This is what I don’t understand. Why Wyldside doesn’t trigger at the start of turn, but Comet does trigger immediately when an event is played.

While we’re at it, I’d like to ask about the following interaction:

Fisk Investment Seminar + Daily Business Show + Bug

I assume that the corp draws all three cards at once, then draws one more and adds 1 of the 4 cards drawn to the bottom of R&D, correct? When does Bug trigger, and when does it start resolving? Can I ask the corp to reveal exactly the first card drawn, or the socend? Does he have to do it before drawing the fourth card?