Veeeery nice catch, that.
This seems to be the âin thingâ to do, so why not, hereâs a bunch of my unsolicited opinions on everything.
Side note: âFire Wallâ shouldâve been âWall of Text.â The image is just this post.
Corp
Identities
Argus seems like an attempt to bring the PE style of play to Weyland. Itâs kind of cute but Iâm not sure how effective itâd be. Just donât run last click, which is good advice anyway, usually.
When I first saw Gagarin Deep Space, I assumed there would be support for some kind of taxing, horizontal, asset-heavy Weyland deck with things like The Root, Space Camp, Paywall Implementation, asset economy, and other kinds of non-Weyland-y things. Maybe thatâs a thing you can do. I feel like itâs going to end up like Untrashable, though - a deck that just dicks around for a while and never gets around to winning before it loses.
Titan Transnational is the one most likely to sway me away from Blue Sun, at least temporarily, and not just because it has 17 influence. As I mentioned above, Mark Yale along is an interesting combo here - turn any of your scored agendas into a 3-credit rebate! Triple Fracking! Double High-Risk Investments! Atlas counters on unadvanced Atlases! I think personally that Titan Trick of Light is going to see some measure of success.
Agendas
Firmware Updates: A no-brainer in TT, I suppose. I like the interaction with Morph ice, allowing it to change types mid-run - once, anyway. A surprise Lycan or Wendigo, perhaps. You can also use it to âreloadâ a Trick of Light - use it on your opponentâs turn to advance an ice, and on your own turn to advance an ice, and now youâre ready to FA again.
Glenn Station: Itâs nice, and if youâre avoiding bad pub entirely and donât want to have to deal a 5-cost NAPD just because your opponent is playing Valencia, you maybe slot in Glenn Station instead. Itâs got possibilities. Got a pesky 5/3 you donât have a window to score, but donât want your opponent to take it? Hide it on Glenn Station. Forever. Weyland solves problems by jettisoning things to space.
Government Takeover:
99.9% of the time this card is going to lose you the game. 0.1% of the time youâll manage to score it behind your impenetrable barriers. If you score it and somehow didnât win, getting 3 credits for a click is just gravy - your opponentâs probably already lost.
That said, hey, itâs a perfect candidate for hiding on Glenn Station. Forever.
High-Risk Investment: I actually really like this card. Especially in Titan (where you can use it twice!). Iâm considering it as my token one-of in Blue Sun Midseasons, but Utopia Fragment is hard to argue with.
Assets and Upgrades
Constellation Protocol: If your deck concept is based on dicking around with tokens on ice, have I got an asset for you! If youâre playing with Trick of Light, it allows you to consolidate tokens a little. If you want to change a Morph back without spending any money, there you go. Probably a one-of in those decks.
Mark Yale: As I mentioned above, for every agenda you score in Titan that doesnât have a better use for its tokens, Mark is a 3-credit rebate. In every other deck heâs a one-point incentive to spend agenda tokens. I wonder if, at 1 influence, you might not see him pop up in HB (gain 3 credits for using your Efficiency Protocol) or NBN (great, now Astroscript MAKES money for you). I still donât think heâs especially good except in TT.
Space Camp: Well, itâs a Weyland trap. It fires from the archives. Thereâs nothing especially wrong with it, itâs just a little underwhelming. Problemâs going to come down to deck space, I imagine. Cute art, though.
The Board: An executive with a prohibitive trash cost?? What are these shenanigans? Basically theyâre going to sit there in your scoring server until the Runner comes for them to win. The only executive that you donât want to safeguard with Self-Destruct since itâll effectively be a gain for the runner. (Unless it kills the runner, anyway.)
Satellite Grid: Not a bad region at all, probably best used with constellation and vanilla advanceable ice; keeping track of what your morphs are could be a headache and lead to play mistakes. Itâs not the all-purpose rockstar that Crisium is.
The Twins: Hooolyyyy shit. Obviously great in The Foundry, as everyone ever has pointed out, situational in other decks, but I canât think of a situation where I wouldnât want to hit you twice with an Archer. On the other hand, this card immediately turns on Immolation Script. But how many people will run that?
Dedicated Technician Team: Well, thatâs a thing. Itâs not a very good thing, but itâs a thing. Still, if Iâve learned one thing, itâs to quit pooh-poohing the power of recurring credits. Building ice towers on the cheap without costing much/any cash has so far been the realm of HB:ETF and scoring Eden Fragment. At least itâs an upgrade, so you can still toss other things on top of it.
Cyberdex Virus Suite: Hey hey, another ambush upgrade. I like this quite a lot; a far sight better than Cyberdex Trial. Iâm glad Weyland finally paid for the license for their anti-virus.
ICE
A Constellation disclaimer: unless you intend to rez them for full cost or you never intend to pick them up, these are less stellar (har) out of Blue Sun. The token actually reduces the rez cost permanently, so it interacts with Blue Sunâs ability in the same fashion as Xanadu would. On the other hand, it also bones Nasir out of free cash. Win some, lose some.
Asteroid Belt: Because the Constellation suite totally needed a big boring barrier. Big boring barriers are a Weyland standby.
Wormhole: Useless until you rez any other piece of ice. Thatâs a low cost of entry. If you put down a Wormhole and an Ice Wall on turn 1, I can tell you which one the runner will inevitably run on first, even with no prior knowledge.
Nebula: If you advance this once, you have a Lycan at +2 strength that you canât change to a code gate, or a Grim at +1 cost that didnât give you a bad publicity. Probably my second favorite. Most likely to be windmill slammed into my current deck.
Orion:
Needs to be advanced, or Oversight AIâd, to get the best use out of it, but holy crap. Trash a program, end the run, and do something else? (Letâs face it, itâs probably going to trash 2 programs most of the time.) Even though itâs type everything, 8 strength means itâs not a pushover for anything but Quetzal with E3s, or D4V1D, or Femme, or⌠you know, the things that shut off other big ice.
Builder: Without even looking at the rest of its abilities, I like that Builder has a built-in way to shuffle itself to the top of your ice tower, the better to cheapen your Constellations or switch your Morphs. Other positional ice, take note. That said, while it does have a pretty cool effect, âstrength 4 code gateâ makes me cringe. Atman 4 or Yog + 1 counter, welp. At least itâs cheap to rez.
Checkpoint: I like it. I like it a lot. I am not super fond of the fact itâs both illicit and a trace, but its cost to strength ratio is in a good place for what it does, and trace 5 is not inconsiderable. It doesnât say âend the run,â but it may as well. Iâm willing to give it a shot, at least.
Fire Wall: Itâs a big dumb barrier! Weyland now has 3 choices of barrier in the 5-cost range - Changeling if you value type-swapping, Hive if you value a tax that goes away eventually, or Fire Wall if you value big dumb barriers that can get bigger.
Searchlight: Itâs not bad, but you have to sink some cash into it before the trace gets nasty. Falls over to Mimic, or (for +1 credit and a token) Cuj.0. While â2c taxing ice with a drawback for the runnerâ is a valid ice category - look at Pup and Architect - Andromeda and Kate and Edward are just going to waltz through it until you advance it quite a bit, then theyâre going to Mimic through it. Probably my least favorite ice in here, tied with Asteroid Belt.
Operations
Accounting: Both Weyland and Anarch got a good current in this set. Way better early than late, but that goes for most corp currents whose name isnât Enhanced Login Protocol. Weylandâs ability to keep smashing your programs helps it not be totally dead later, either.
Patch: What I always wanted out of an operation is the ability to expend deck slots pushing my ICE into range of D4V1D.
Traffic Accident: If youâre building a tagstorm deck, youâre not playing Weyland, and you absolutely canât justify the cost of Scorched Earth, maybe you run Traffic Accident just to save influence? I dunno. Youâll want to recur it and keep smashing their car periodically throughout the day, though.
Sub Boost: I hear Corroder is still a good card.
Runner
Identities
Edward Kim maintains a mostly-proud tradition of solid 45/15 Anarch runners that you donât really build around so much as they just have a good ability in general - Reina, Whizzard, to a certain extent Quetzal, youâre in good company. There have been many, many times over the past month that Iâve actually said âif I was Edward Kim, that ______ would be trashed right now.â Definitely worth a shot, I think heâs fairly strong.
MaxX is probably my current favorite, and not just for the Maximum Punk Rock card subtitle or her appearance on Day Job. I like her level of consistency, though in true anarch fashion, even her consistent card draw is offset by the inconsistency of trashing 2 cards per turn. Still, between Deja Vu, Retrieval Run, the upcoming Trope, and the ever-popular Clone Chip, I think itâs easy to mitigate her downside. The punk rocker is probably also pretty strong. I donât know if I believe that sheâs Andromeda-level strong, as some people want to believe, but I think sheâs got some teeth.
When snow-jax was talking about Valencia Estevez a long time prior to O&Câs reveal, his semi-cryptic statement was that her deck size and influence were not a 3:1 ratio. I assumed this meant sheâd have 10 influence or less. I did not see a 50/15 coming. I feel like thereâs going to be about a month straight where everyone in your local meta who plays annoying jank decks - you know the ones - are going to be bringing Valencia Blackmail recursion decks to your weekly meetup, and then thatâll trail off. That said - bad pub is nothing to sneeze at, and I feel like between her ability, Investigative Journalism, Itinerant Protesters, and Vigil sheâs got some strong possibility thereâs a basis for a âyou donât get any cards in your handâ denial-style deck, but boy is she glad that Steelskin and Earthrise Hotel are available.
Event
Is it just me or did Anarch get a lot of events?
Amped: Why in the hell is Stim Dealer still a thing? This card has so many possibilities if youâre not afraid of brain damage (and maybe you can dodge it, unlike Stimhack? The spoiler doesnât say, and ways to avoid brain damage are few and far between, but it would happen). The brain damage is inevitably going to hit the thing in your hand that you want to use all those clicks on, but 1 credit and 1 brain damage for +3 clicks is undeniably powerful.
Steelskin: Easily my favorite card in this set. Iâd like to see a ruling on the timing of it - if I get Scorched with a 3-card hand containing a Steelskin, do I still die? I have a feeling the ruling is yes, since damage presumably happens all at once, but if not, it just gets better. Perhaps more importantly, not a dead card in matchups where no Scorch or net damage is forthcoming - it replaces itself and then some.
Itinerant Protesters: Annoying to type, but a very solid runner current. Pretty build-around, though - you almost certainly want to be Valencia, and you almost certainly want more Investigative Journalism, as -1 hand size is not a huge deal, but -2 starts to become annoying. Throw in Vigil was well, see if they want to let you draw for free, or if you can essentially squeeze another -1 out of it.
Showing Off: Why?
Wanton Destruction: A pretty solid method of hand attack, in-faction. Very click-hungry. Pairs nicely with Amped Up for extra destruction, Utopia Shard to finish the job, and Hades Shard to see what you just dumped into the archives.
Day Job: This is going to take the place of one of my in-faction money cards, but I donât know which one. Like all Anarch money, itâs got its pluses and minuses. Not dead against factions with 0 or 1 remotes, and it doesnât advance agendas for the corp, unlike Queenâs Gambit, but twice as many clicks for +2 credits. Doesnât have a 6-cost entry fee like Liberated Accounts, but canât be drained over time as needed. You canât just play it willy-nilly, though - you need to be able to identify windows in which you can take a whole turn to just make money, and you have to already have it in your hand, since itâs effectively a priority card.
Or, you know, you have to be Amped Up. Doing drugs on the job is totally an Anarch thing to do.
Forked/Knifed/Spooned: A pretty neat twist on the ice destruction theme. Itâs a lot of deck slots, although maybe youâre already running 3 Parasites, 3 Datasuckers, and 3 Clone Chips just to recur the Parasites and you want to try something new. I think what will more realistically happen, besides âno one uses them,â is people will pack the one that their deck has the most problem with, which is not a terrible solution, but I donât think these will see as much use as Eater.
Uninstall: Want a Scavenge outside shaper? Donât have influence? Do have deck slots? Willing to accept itâs worse than Scavenge? Here you go.
Programs
Eater completes the Utensil set, but has so much more potential - like saving you from surprise ice, or making Keyhole or Wanton Destruction runs potentially cheaper. I think Eater is going to be a terrifically popular orange card, alongside a suite of fun things to do that donât include accessing cards. (Not too many, though, or you get into the territory of spending so much time playing around that you forget to win.)
Harbinger is probably the one card that seems tailor-made for our old pal Whizzard and his love of trashing installed cards. Could be a little pesky to find deck space, but isnât that the way it always goes? (Unless youâre Valencia.)
Hivemind has so many nasty possibilities; I think this will give rise to a virus-based deck that doesnât belong solely in Noise. Got a Hivemind and a Grimoire, so your Hivemind has 2 tokens? Congrats, you can instantly kill a 3-strength ice with your Parasite. Install a Medium and run? Youâll see 4 cards right away, as opposed to the standard 1. If youâre running Incubator or Virus Breeding Ground, it just gets better, although youâll almost certainly want to keep it on a Progenitor if youâre doing this.
Progenitor, also known as âthe card you host your Hivemind on.â If the preview is right and it costs 0 MU, then thatâs actually kind of amazing. If itâs actually 1, then Djinn is probably better solely for tutoring - unless youâre running Hivemind. It will be a Power Shutdown magnet, though. Bring Origami.
Hardware
Archives Interface is super-underwhelming. Then again, hey, what was it supposed to do? Itâs not like you need to access extra cards in archives. At least itâs cheaper than the other interfaces. If I somehow got to 44 cards and couldnât find a 45th, Iâd throw in this just to remove trashed Jackson Howards from the game - but I donât think Iâd run out of other, better cards first.
Salvager is super-tempting in Noise, and not just to save six influence and six deck slots. If your economy is ridiculous with Aesop and you could stand to give up a little money for draw, hereâs the card for you. (Also if you insist on running the Activist Support/NACH combo, hereâs how you shut it off in faction, I guess.)
MemStrips: I really want to run these. I just donât think I have the deck space. It lets you have your Keyhole-and-a-rig shaped cake and eat it too⌠with a side of viruses⌠this analogy just went to hell, sorry. More ways to strengthen Overmind without being shoehorned into Deep Red, though!
Vigil: Definitely one of my new favorite consoles, especially if youâre going the Valencia/BP/protesters max hand size denial route, but given the number of cool Anarch programs (especially viruses) I want to run, my choices seem to be:
- Grimoire
- Vigil + MemStrips
- Ekomind + Origami + Public Sympathy
And Iâm not running that last one, because Iâm not a crazy person.
Qianju PT: I canât decide how I feel about this card. For preventing tags from your own actions, itâs pretty crap unless youâre spamming, say, Vamp. For preventing SEA Source or Posted Bounty tags on the corpâs turn, itâs alright, if you know in advance that those are things to be afraid of. Iâm not sure itâs worth the deck slots, even in that case.
Resources
Human First: Super underwhelming. Unless your opponent is playing Archer or a forfeitable agenda, or youâre playing Data Dealer or Frame Job, the max you will make off of this is 12 credits, strung across the course of a game. Even in an Anarch Connection deck, a thing I have built and run with minor success, there are better connections.
Investigative Journalism: If youâre Valencia, this effectively says âSpend a turn: Gain a credit for every run I make for the rest of the game.â Thatâs pretty big. For anyone else, you need the ability to set up the bad pub first, making it pretty combo-wombo-tastic. VE almost certainly wants this in multiples.
Sacrificial Clone: Itâs a cute throwback to cards like this from ONR:
but itâs almost certainly going to mean you lose anyway, unless you can rebuild easily. it does explain the glut of virtual resources lately, I suppose.
Stim Dealer: Just play Amped Up instead unless you really want to play a Connections deck. (Weyland players: score Helium-3 Deposit and toss extra power counters on this for maximum lulz.)
Virus Breeding Ground: Part of the Hivemind-Progenitor shenanigans. More reliably than Incubator because it doesnât take up memory and it produces counters on its own; on the downside, in the event of a total wipe, it canât help you, and it only moves 1 token at a time. Maybe thatâs all you need. Pretty solid card for virus-focused decks.
Data Folding: If it cost 1 or 2 instead of 3, maybe. At least they stack. And if youâre running MemStrips or the Brain with Paper Cranes in a Jar combo, youâve almost certainly got free memory. Probably a key part of the econ of the janky Sage-o-saurus decks that will emerge here shortly.
Cool review in general, hereâs some random comments:
Au contraire - doesnât Constellation Protocol essentially turn them into 3-credit clicks for Blue Sun? Stack a bunch of advancement counters, rez that shit for free, move the counters (to another Constellation card), bounce the original back for full. Takes some setup, sure⌠but itâs not like the combo components are individually worthless.
Hades Shard. Yagura. Daily Fucking Business Fucking Show.
(so what that itâs conditional. Itâs an Anarch event, that should have tipped you off anyway)
I think itâs best in tag-me Anarch decks - you can stop the corp from recurring their Scorcheds and slowly killing you through multiple Carapaces and Steelskins. As a side effect, decent vs. all of Shock, Space Camp and Cyberdex Suite.
So far, the only reasonable application Iâve found was âRun Rachel, still be able to Vamp occasionallyâ. Of course, the problem is that Rachel dies to Snares, so that plan is sorta blegh in the first place.
I am really hoping that finally we will have the opportunity to see viable PrePaid Anarch archetype. With that much in-faction + neutral draw (inject, steelskin, earthrise hotel) I think we could spend the influence for other important parts
I know it isnât probably the BEST use for it, but I think running Government Takeover and all 1 pointers with the Board and maybe Shi-Kyu is what the designers had in mind?
With a the board out, all 1 pointers donât count for them at all in terms of points and government only counts for 5 for them, but 6 for you on the Punitive.
Not sayings its good. Just maybe that is the deck style the designers envisioned.
Sub Boost could be interesting out of Jinteki, as they have a lot of multi-sub ICE that doesnât end the run naturally. Really, I think that is the cardâs niche, with ICE that might have a lot of subroutines (Ichi, Janus, Tsurugi, Komainu, Shinobu, etc.) but donât end the run. Also could be nice with things like Data Raven and Hunter, as while, yes, they get to break them with Corroder, they now actually HAVE to break them.
This and Bioroids are the best things to use it on I think. Iâm kind of excited to run NBN Pyscho decks again with Sub boost since it helps cut down on the whole âyour ICE is crap once they actually take tagsâ.
The Ichi series loves Sub Boost, but Iâm most exciting to try it with Sherlock, as that becomes one hell of a taxing piece of ICE there in either clicks or credits.
True, if youâre running Trick of Light or Constellation Protocol to move them around. I was evaluating them in a vacuum, which is a bad, bad thing to do. (Or, more accurately, I was evaluating them on the thought process that Iâm probably not putting ToL or CP into my BS deck. Too biased.)
I want to try Sub Boost with Gemini in Jinteki.
Okay, hear me out. Have grimoire and 2 SMCs against NBN. Get hivemind, get chakana.
Thereâs no way this is actually good, right?
Youâre right, this isnât good.
I mean, itâs a good play. But I canât think of a good deck that supports it. Also, having 2 unused SMCs/clonechips on the table seems a little far fetched most of the time vs NBN.
Or how about waiting a pack for Clot?
At least I believe theyâre real now!
Was there doubt?
âSpoonedâ was pushing it for me. Iâd have bet on them being real if youâd put a gun to my head, but I did wonder occasionally.
The new article also verified that Amped Upâs damage cannot be prevented. Significant difference imo. Sure am looking forward to O&C!
I demand an eater playmat.
Make the playmat double as a bib for true excellence.