Seems pretty good. Combine with Clot to really make NEH cry, and use on its own to make RP decidedly less happy.
[quote=“IonFox, post:797, topic:2197”]
uninstall
[/quote]curious what uninstall does that London Library won’t on its own?
[quote=“PeekaySK, post:785, topic:2197”]
Adjusted Chronotype definitely seems worth tinkering with. My first instinct says that it’ll be best as an influence-free alternative to “turn off” Wyldside’s click loss (so you don’t have to sell it to Aesop), but some other stuff also seems interesting, like Beach Party and possibly even Starlight Crusade Funding (In preparation for the coming Ice Age Singularity seems much more legit when it’s not a double, and all of Game Day, Queen’s Gambit, Lucky Find and even Power Nap get improved even further). It’s expensive as hell and shit might get a tad too clunky, but… we’ll see.
[/quote]I’m surprised and disappointed. You talk about jank with Starlight Crusade but not Qianju PT? (Chronotype, PT, Joshua B, Rachel Beckmann. 6 click turns forever!) More seriously, without the PT click loss I feel like it’s a pretty solid card, letting you swim through Data Raven and other tagging ice without issue, or mandating Midseasons instead of SEA Source.
[quote=“PeekaySK, post:785, topic:2197”]
Bandwidth is awesome! Seems particularly good in Jinteki - its interaction with Caprice and Nisei tokens seems positively horrifying (Tag’n’Bag Nisei Division, anyone?). Also Komainu and Cortex Lock, to a lesser degree. The Crisium Grid thing is also cool. This might actually end up being undercosted at 1 inf, will definitely tinker with.
[/quote]Maaaybe with Caprice/in Jinteki, but they’ve got lots of positional ice already.
I feel like it’s not likely to see much play, just because it’s A) positinal, and B) doesn’t need breaking if they’re able to get through the rest. There’s no real tax beyond “don’t jack out” which most runners don’t want to do unless they have to… though again, with Jinteki… maybe.
[quote=“PeekaySK, post:785, topic:2197”]
Valley Grid really makes me happy. Seems like the kind of card that helps some ICE pieces that needed help (and some that didn’t). Think it could have been statted like Hokusai and nothing horrible would have happened - 3 for 3 seems a bit bleh, would’ve liked to see either a 2/3 or a 3/4, at the very least.
[/quote]Said it before, but excited for this out of Cybernetics Division. The chance to use this to make it actually impossible to run on a server? Yes please. Funnily enough, makes Quandary into a huge problem. ETR ice in general seem the right move with it, though – Jinteki faves like Pup, Komainu, and Tsurugi all nombo pretty hard.
But with HB? All the NEXT become either hard stalls or at least super painful (depending on which Gold sub gets to fire). Most Bioroids are super nasty, Ichi’d be the least painful and it’s still leaving a trace open that might do a brain damage in CD. Other kill decks might also like it, bring the runner’s hand down to Neural or Ronin (or Scorch) ranges if they want to get their precious accesses. And while Jinteki might have lots of ice that can be partially tanked… something like Neural Katana in front is kind of a dilemma. (Feedback Filter makes all this trickier anyway.)