pretty much - she’s much better at contesting the early remote and if you can keep foodcoats off of its econ early it’s a much more manageable game.
I was watching the test run and dirty laundry made by @spags and @CodeMarvelous and was thinking that one of the problem with B&E suite and Geist is that his ability is firing at the wrong time. Add in crescentus and clone chip and you are flooding yourself very often. Relying to much on the B&E suite also have a lock-out effect, where you suddenly can’t access certain servers.
My thoughts on building a Geist deck is that you should probably look at cards that replenish your hand at the setup-phase. So building around cards like Street peddler, SMC, DaVinci could potentially make his setup time faster than most crims and still be able to do the standard criminal BS. A run-based standard criminal with DaVinci could potentially also make him able to have some of the more expensive installables. Or being able to drop a RDI or HQI from hand during a run.
Street Peddler and SMC are certainly good cards. But:
a) Street Peddler is problematic in Criminal decks as many of their very best cards are events (unlike Anarch, where their best cards are programs).
b) Influence is massively tight (with B&E you need 4-6 on Clone Chips, probably 3 on levy, leaving you with 6-8 influence left on R&D pressure and any ‘proper’ breakers).
c) There isn’t actually much room in terms of deckslots for ‘setup’ cards - once you add Plascrete, R&D pressure, B&E, recursion, Same Old Thing, one of each real breaker, central pressure cards, and some sensible amount of economy… there’s about 5 slots left.
It’s really hard to get a Geist deck that can handle a range of decks and set up in good time.
My thinking was to skip the B&E suite, since I think it drags him down. It takes a while to make them operable and when they are, they also requires a lot of clicks to install replacements. You shouldn’t need levy with a normal suite, and maybe only 2 clone chips.
That’s doable (Mendex’s deck above, for instance). But I think you quickly move out of Geist decks at that point. There are a very limited number of worthy cards that trigger his ability.
Iv been having a blast with 2x DDoS in Geist as a way to get siphons to land, this unfortunately pushes out the street peddlers.
I love DDOS, but 3 influence sucks.
That was literally the worst Geist matchup: ETF, T1 Crisium on HQ, 3 TeamSpon. Fucking nightmare. I was going to tell Dan to kill that TS, but he moved past it. Didn’t matter, as they saw all 3 in the first 20 cards.
If only the corp had played a janky deck, then we would have won…
I see what you are saying, but I am still not convinced of the cloud breakers. It gives you a slower start, which makes it harder to land things like siphons. Even if they help you with draws, they also steal clicks in the form of installs. And you need a couple to break even common ice. I am starting to think you need some way to install faster (autoscripter, mass install, Savoir-faire?) to run cloud breakers.
Why not Savoir-faire + Autoscripter?
In some ways - but against a lot of decks, the breaker density actually lets you start landing Account Siphon faster than many Criminal decks can.
This was my experience when I took Geist to a tournament. NEH turtles, with Sponsorship and Crisium (and Little Engine). And ETF with Sponsorship, and Turing and Tollbooth. And Crisium.
If you can’t land an early or multiple turn Siphons though, you are basically stuck.
In Hayley! I think we are on to something…
I don’t mind all that shite. Crisium was the main issue. Wouldn’t allow Apoc. NEH can be Apoc’d into the grave.
In my experience, all that stuff serves to bring back Crisium.
It’s bad when corps are accidentally teching against you.
The crisgrid in that game was definitely a speed bump, and it was exacerbated by the footballdroids. However if you guys had money to get in and trash it then siphon things could have still gone your way.
I don’t think the food matchup is that horrible. I tend to just focus on building my own econ and rig, maybe siphon once, and then apoc. After that its all multi access and generally hb is scrambling to reassemble their board (which takes time). Having the second apoc primed is really strong in that match up.
Hi guys !!
I’m not a regular player Geist, and have nothing to contribute to the debate of ideas of play, but in a recent tournament in Spain (Underdog Tournament ) have worked in an alternative Geist card to give as a reward for participation because it does not I see no thread art on these issues, I share here if you like someone to be motivated more in their games.
If this is not the right place I apologize and feel free to delete or move.
This is the print file (CMYK) with sangria (very large) modify according to their needs and hope you enjoy it, will be available for download for 30 days demo share or ask me personally (I have a better service, sorry) .
http://www.filedropper.com/geistimprenta
I’m an amateur in design, any feedback is appreciated .
This is based off Rick Genest, right? I always thought it was neat how similar their surnames were.
I drew blue for an upcoming team event and am trying to decide who has the best matchup in a wider field. Is anyone finding success with the Apox Geist? I fear like the linkless version I played with in the past won’t cut it.
I really like the idea of Apoc Geist but have had mixed results in my few games thus far. It’s hard to find the one-of Apocalypse against fast decks and it’s tough to break into all three centrals against Glacier. I did make a Blue Sun ragequit on Jnet after I Siphon’d into an Apocalypse while they were trying to score, leaving them with 0 credits, a 3-pointer in Archives, & no installed ICE about halfway through the game.
One playing note: keep a clone chip around for just before you Apocalypse, then install with it to overwrite all your programs with the least valuable one in your heap (likely Shiv, possibly Crescentus). That way you have all your breakers back in your deck post-Levy.