So far, it’s all I’ve needed, yeah.
I played against @Xavi’s MaxX MO deck at a Store Champ on Sunday. It was definitely strong, but I mostly kept Keyhole at bay and entirely kept Wanton at bay with 2x Crisium and one of my two Interns. I did lose an Ash and agenda to Singularity early on, but EBC for Jackson Howard allowed me to recover.
I do like the MO build, but I think it needs some way to get access to a Crisium Grid on a central server that doesn’t rely on being able to blow up all of the ice – sometimes that just isn’t happening (e.g. a Blue Sun Curtain Wall / Wormhole / something or other central).
Perhaps additional Singularities?
I don’t think Singularity is going to help you get into a central, since Singularity reads “Make a run on a remote server.” Even the upcoming Drive-By won’t help, though in a few months, it’ll help with Caprice in remotes.
Various people have commented on the use of eater and the problems that it can cause for a MaxX/keyhole player. Being one of those players myself, I am in agreement with the reservations people have about the tactic. It costs a lot of money to get rid of a few of the counters that people will/Are running. Or it takes more deck space to have your own counters. I definitely wished I had put more copies of singularity in my deck as people will try and push agendas through. I would recommend anyone playing eater/keyhole to include 2-3 singularities
Yeah, eventually corps will get sick of these antics and find a way to keep Crisium alive everywhere, and I’ll go to town on a counter for that, but until then I’m just going to blow up all their stuff until it stops working. I’m a simple man. So far so good, even against decks with Crisium (need to play some good Blue Suns tho).
The more I play with Eater, the more I feel okay having both Eater and an additional full breaker suite. I know conventional wisdom is that it’s bad to pay for an AI breaker if you’re going to eventually get a full regular suite anyway, but Eater is so effective at exerting pressure via Siphon/Wanton, Keyhole, and RetRun (all of which are immensely powerful) that the tempo loss seems acceptable.
I still think big rig is the way to go. Anarch still has the worst long-term economy of the three factions, and you eventually need to rack up a lot of accesses to win (unless your deck is, like, virus wombo combo). Big rig lets you leverage an early credit advantage into something more sustainable.
But I’ve only played my deck in casual games so far, so whether I know what I’m talking about remains to be seen.
You know, this is only going to take care of Crisium on HQ, but that oughta be enough to break 'em out of the game… how about splashing for Feint? Surely there’s appeal in making the corp’s Crisium Grid work against them?
(you’re MaxX, so running one should be enough, maybe two if you want to be super-solid. Thus, the 3 inf shouldn’t be utterly prohibitive)
This would obviously be more valuable with the Siphon/Vamp plan, where you can then get rid of an RnD Crisium by draining corp credits completely.
Alternatively, we could splash Inside Job and theoretically use it on the weaker of RnD/HQ, and break the corp with what we get.
Feint is intriguing.
Not a bad idea, especially since I like planned assault already to help me find my 1 of siphon.
Guess I need to pack more amped ups.
The main reason I feel MO is the wrong call is having to also find memory too, which ultimately leads to sacrificing Keyhole/traditional breakers. That and it’s just another puzzle piece you have to track down while the corp is icing up. I tried this build with AkuMemChips then later Djinns so I can at least RetRun them out, but in the end I felt the MO credits were not keeping up pace.
With grimoire, keyhole/MO/eater and one flex (corroder/femme/crypsis)
an idea I haven’t tested yet is going all in on Eater + Keyhole until they stymie you, and then use Retrieval Run with Eater to install your breaker suite. This in theory synergizes well with Inject and PPVP, which @Xenasis runs in his list and I have been enjoying. 3 LF 3 Power Nap 1 Levy. I haven’t tried importing RR into the PP list yet, it would definitely weaken into early and mid-game but it might be necessary.
Yep. Plus, this is not a build where you wait for everything to be in place before you run. This is Punk Rock. Run all the time. As soon as you have an Eater, you can start killing ICE, and the sooner you start killing ICE the sooner you can win.
Definitely play RetRun, because you can and will have those games where she mills all the programs for you. So RetRun definitely gives you some outs to install real breakers should this pivot away from all-in ICE destro.
Heck, I played a game last night where—no joke—she milled literally every recursion card, and my LARLA. Still won (through Crisium / Jackson / Caprice), but it was brutal.
Got to play on my lunch today with a MaxX deck. It was so freaking fun.
It was against Blue Sun, and he literally drew his last card and scored an agenda for the win. It was so close.
I had some issues with economy at times, and he had some huge ice out. Femme was good, but then he could just take the ice back into his hand for credits and put it out.
Eater/Keyhole was sweet. Playing the Levy AR Lab when I first ran out of cards was so hilarious and good.
I can’t wait to keep playing this ID and tweaking the deck.
WTB a good Blue Sun and/or NEH player when I have some time on OCTGN. Mah MO MaxX remains undefeated against weird HB/HBFA/Supermodernism/Rando NBN/Titanics and I have a hard time believing she is this fucking awesome :).
I think you will find that she is awesome against the usual astrobiotics. Yet blue Sun with crisium grid will give you some puzzles to figure out.
That’s why I want to find a top-level player. The good players in my meta are on Jank Quest 2015 and we don’t have stuff like Blue Sun and Astrobiotics built for testing :).
PM me a time and I’ll help you test. I’ve been testing with and against Maxx quite a bit.
He’s already on my list of players to look for on OCTGN