I don’t think I’m giving up much by including additional plans. Scoring Atlas is obviously the point, so to have a decent shot at this you need to be able to rush it - hence cheap ETRs. FA pieces are necessary for keeping the atlas train alive. So I would say rush into FA Atlas chain is my plan A.
Decent ICE for classic remote play actually have a good synergy with ToL, since most of them are advanceable, and thus will be included anyway for plan A. Dedicating a single deck slot for GRNDL Refinery to induce runs doesn’t seem like a big cost to pay. Although I think that Reversed Accounts might do the trick better. So I guess that would be plan B.
Including flatline option costs only 3 deck slots and buys you plan C. If I was to cut a plan, I would cut this one. In IHW era going for the kill is often a misplay costing a game anyway. Runner must fear Scorch anyway, unless he is a skilled tournament scout ;).
As you can see I cut those Yale’s to 1, went with one Bootcamp instead - I was so flooded in a couple of games, I figured I could use a 4th Jackson. Bootcamp can also mess with Valencia and search for The Lazy Bum if he is needed once in a blue moon.
The deck is fun to play and I had about 70% win ratio in the league with it, before going on a terrific 0-4 streak…