Ice that supports a rush-deck well, ie. something to make up for not having influence to spend on Rototurret necessarily. Well, thatâs a bit narrow â but good early-game Ice in general would be nice to have more of.
Another transaction might be nice. It might not be the most necessary, but their economy is no longer particularly dominant, with HB and Jinteki (and even NBN on occasion) starting to catch up.
An in-faction way of tagging the runner that isnât entirely useless. I know itâs a good thing for them to have to spend their influence on, but at the same time, itâd be a thing thatâd provide them a real big boost, especially with Traffic Accident requiring two tags (making it virtually unplayable in-faction as things stand).
EDIT: Chicago Branch looks waaay too good, but something like that would be nice. That said, Weyland not having an FA plan doesnât matter if they have the ability to dosomething else well, which is the big issue theyâve got right now, I think. Rush is their best, but they have no ability to sustain it with FA or turn it into Glacier as time passes.
EDIT: Yeaaah, no. Chicago Branch is unprintable for Weyland because of Project Atlas. Get one in play safely, rez it, IAA Atlas. Use counter to find and IAA Atlas. Use counter to find and IAA Atlas. Use counter to find and IAA Hostile Takeover. GG.
Thatâs like Astro-train II: Lunar Boogaloo. Itâs just too good. Sure, the runner can just trash CB, but depending on the econ youâve got in play (22 to score out completely + whatever Ice you need to rez) a traditional 3-layer Supermodernism server might keep someone out long enough to stand more or less no chance. And you could have 3 Snares still to discourage the hell out of digging to score an Atlas first. Maybe Space Camp to help advance Ice, too?
I mean, that all might be doable, yes, and itâd make Weyland really good, but that might be too muchâŚ